Hey all,
New version coming soon, but I wanted to drop the current patch notes for discussion:
Discuss!
G
New version coming soon, but I wanted to drop the current patch notes for discussion:
Code:
Core
Added Instant Yield Logging
Bugfixes
Loads of github fixes and 'stale' fixes - if not listed, but closed recently, likely fixed or stale (i.e. no longer a valid issue)
Adjust TR completion to be after building completion
SD nuke blocking has a notification
Fixed Border Growth Tooltip not account for some policies and effects
Fixed stale deals not being cancelled by game
Assorted text fixes based on github requests
Reverted change to faith follower scaling for tech unlock founder policy element
Fixed some missing tooltips and promotions on units
Fixes for city citizen assignment and phantom yield discrepancies
Fix for RA instant yield integration
Barb camp yields now funnelled through the instant yield system
AI
Adjustments to diplo AI logic for vassalage and war
Adjustments to deal AI valuation model for resources
Tactical AI tweaks
City Citizen AI tweaks
Changes
Victory
Vassals holding capitals now count towards domination victory
Puppets
Scrapped prior model - now build normally up to prior era of buildings
Tourism
Tourism base per GW now 3 (Was 4)
UI
Mutually exclusive buildings can no longer coexist in queue
Fixed static UI element for Great Musician tour length scaling
Minors
Specific global quests (horde and rebellion) no longer expire/obsolete due to war or bullying
Refunds
If a city has a building replaced by a 'free' copy from a policy etc., the current cost of the item in the city is refunded as an immediate instant yield in the city
Scaling Spies
Policies/Abilities that scale on number of CS now only scale off of those founded in first 10 turns of game
Happiness
Empire Happiness is now distributed on from high->low pop cities (instead of order of founding)
Distribution now ignores local population cap - so it'll just keep passing out happiness until the empire sources are gone
Local happiness can now exceed local population, just like local unhappiness
Slightly expanded the ratio for distress (70 -> 100), meaning you'll suffer less relative distress overall
Distress is no longer the average of food/production in a city - it is now the sum of them
Espionage
Science/Gold theft no longer have effect cooldowns (no blocking)
'Quell' counterspy mission no longer requires unhappy element in city
Fixed CTD caused by firaxis spy pointer method (bad direct access, bad!)
Fixed some strange notifications in specific situations
Pantheons
Goddess of Hunt - now +1G on Camp (was +1f)
Aurora - +1c on resources (was +1g)
Discuss!
G