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[SCENARIO] Vertical Solar Sistem Map

Discussion in 'Maps & Scenarios' started by TPEHEP, Jan 6, 2018.

  1. TPEHEP

    TPEHEP Warlord

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    I did it!

    Vertical map of the solar system.

    There are presented all the planets of the solar system + Moon, asteroid belts, all types of space etc. Also, there is an uninhabited Earth-like planet on the map.

    The game has seven civilizations, each of which represents one of the game cultures (European, Middle-Eastern, etc.). Civilizations are named after the "ancestors" of man - homo helmei, homo heidelbergensis, etc. Two of them were created by me (for the American continent)

    The map of the Earth was taken from crossclayton (clik) with minimal editing.

    Map size - Gigantic
    The size of the Earth is - +-Huge

    For mapmakers - to create a vertical map, I wrote all the coordinates of the x-y tiles in the file manually. I did not manage to find another way.

    Map.png

    Last update: 05.28.2020

    Fixed maps for SVN11132+ - More than thanks to @raxo2222 , who did all the work for this.

    Just have fun
     

    Attached Files:

    Last edited: May 28, 2020
  2. raxo2222

    raxo2222 Time Traveller

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    You somehow managed to remove European culture :p
    Spoiler :



     
  3. TPEHEP

    TPEHEP Warlord

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    Fixed, thx
     
  4. Thunderbrd

    Thunderbrd C2C War Dog

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  5. Snofru1

    Snofru1 Emperor

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    Yes, looks really great, thank you!

    BTW, you could remove the V => W typo in the name of your rar file.
     
  6. TPEHEP

    TPEHEP Warlord

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    I guess it's not important for the gameplay. :)
     
  7. raxo2222

    raxo2222 Time Traveller

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    What are your turn times on that map?
    It appears like Earth is slightly smaller than my entire "small world" spacemap :p
    Civ in Middle East must be most interesting to play - European civ to west, East Asia civ to East and African civ on south.
    Probably you could get in contact with Oceania too as soon as you can travel on coastal waters.

    Entire map is 120x200 big that is 24 000 tiles. It has Gigantic size.
    Main Earth map has size of 120x67 - 8040 tiles. Midway between Huge and Giant size.

    I would suggest spreading civs from each other as far as possible:
    North Americans - as north as possible but still at suitable lands.
    South Americans - as south as possible but still be on plains or something like that.
    Europeans - most westward side of Europe.
    Africans - as south as possible.
    Asians - somewhere close to Japan, north as possible.
    Oceania - relocate them to Australia, can get to Asia trough coastal waters anyway.
    Arabs - somewhere closet to coast, between Africa and India.
    This way they would have most space to expand into before they contact with each other.
    And it would give Arabs most breathing room.

    It seems like you can't go around the world by sea, as there is sea ice directly bordering with southernmost part of south America.
     
    Last edited: Jan 21, 2018
    KaTiON_PT likes this.
  8. TPEHEP

    TPEHEP Warlord

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    Eternity, of course

    I did not aim to balance the start. "Hobbits" are deliberately put in very difficult conditions, "the Arabs" - as the cradle of civilization - in very light.

    Without cities and fortresses, allowing to swim through continents - it is impossible, yes
     
  9. raxo2222

    raxo2222 Time Traveller

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    I meant how long it takes to process turn in later game.
     
  10. TPEHEP

    TPEHEP Warlord

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    I'm still in antiquity, I'm checking.
    1.5-2 minutes on the turn, on my machine in modern+
     
  11. raxo2222

    raxo2222 Time Traveller

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    Two minutes on this map in Modern era?
    Or generally two minutes on Huge/Giant map during Modern era?
    What computer do you have?
    I have Intel Core i3-3220 CPU - 3.3 GHz.
    For Civilization 4 and this mod I guess GHz count is most important thing in computer.
     
  12. TPEHEP

    TPEHEP Warlord

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    Intel Core i5, 2.8 GHz. 24 RAM

    2 minutes on this
     
  13. Laenaya

    Laenaya Chieftain

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    This is exactly the map I've been waiting for to get back into Caveman2Cosmos :D I tried making something similar (dunno how many people remember my multiple posts about asking why my map kept crashing and no one knew why) and it always caused a crash on creating the map, even though nothing looked wrong in the file. Maybe I had to do it manually or something like you did. Cause nothing looked wrong in the map file, it all looked good. But it still crashed.

    It even crashed when all I did was re-generate the UEM map and add nothing to it. Kinda weird.

    But now this map is out...just gotta wait a couple weeks or so for V38 I think it is to be out and get back to playing Caveman2Cosmos :) Thanks for your work on this.
     
    TPEHEP likes this.
  14. TPEHEP

    TPEHEP Warlord

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    I tried and it was not easy, thx :)
     
  15. MagnusIlluminus

    MagnusIlluminus Emperor

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    As a note, when a player starts the game as the Asian civ, there is an area of land that is revealed that is a bit outside of what the starting units can directly see. It is a ways to the West and a bit South of the starting location. You might want to change those squares to being not revealed.
     
  16. raxo2222

    raxo2222 Time Traveller

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    Best way would be just to remove all TeamReveal or how it is called directly from map file @TPEHEP
     
  17. TPEHEP

    TPEHEP Warlord

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    Fixed
     
  18. JosEPh_II

    JosEPh_II TBS WarLord

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    @TPEHEP,

    If we are to include this map in the Private maps section of C2C the restrictions on using all game speeds needs to be addressed. I.e. allowing Normal and Epic game speeds to be selected.
     
  19. raxo2222

    raxo2222 Time Traveller

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    Worldbuilder is ancient and pukes trash in map file every time you save map.

    Everytime you want to upload or play map after saving it you need to do following things:
    Following line must be removed: MaxTurns=(any number)
    All unit and team reveal infos needs to be removed as well.
    You need to have backup of Team and Player infos too.
    These tips are valid if you want to make standard scenarios.

    That crap was annoying, when I made my spacemap.
     
    Last edited: Jan 28, 2018
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  20. TPEHEP

    TPEHEP Warlord

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    Fixed, probably
     

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