Finally having my computer and internet back, I can play the new RAND! First game, I pick the Germans on a large, temperate map. Happily, they spawn instantly, in a huge pile of resources. This ought to be interesting. With a scout at the start, I manage to pop hunting and another scout, leading to initial masses of exploration. I go for Masonry to pick up the marble near my capital. Unfortunately, it's got forest, so I have to pick up Bronze Working as well. Makes it difficult. The Aztecs spawn at 48. Monty starts with Confucianism, at turn 48. This seems very early for Mathematics. After 50 turns, I get a "Most Advanced." I'm in last place of five. This could be difficult. Nobody's built any wonders yet, and Judaism is the only religion spawned other than Confucianism. I'm occupying the center of an apparent pangaea, with no spawns anywhere near my core through the ancient and classical era, although Low stability near my capital suggests medieval troubles. China and Aztec eventually spawn near enough that our border cities run into each other. Checking the Worldbuilder, I see it's actually a wrapped-around Inland Sea map. The civs are fairly spread out - I doubt there's been a war, and no early collapses that I can see. We'll find out with the barbarian assault I presume is incoming, but for now, it appears that there's too much space between the early civs.