The "walls kept tumbling down" achievement requires that at least six pop be killed in one Vesuvius eruption. My Vesuvius keeps taking out only one pop. Looking for suggestions or reasons why any of the following is or is not the reason. Note: I'm playing Rome, and my city immediately adjacent to Vesuvius has over 20 pop. 1) I increased the number of eruptions per game in the random events file because I got no eruptions for over 200 turns (epic speed). Doing this, I can get it to erupt quite frequently, but it only ever takes out one pop. Anyone know if increasing the eruptions could possibly affect the pop removal? 2) I'm have the terra mirabelis (sp?) mod, which modifies Vesuvius to give culture and tourism to antiquity sites. But I don't see anything in the mod that would change how much pop an eruption takes out. But maybe I'm missing something? 3) I'm playing a large primordial map, so there are lots of volcanoes. Is there maybe a global cap on volcano deaths? I've only paid attention to other volcano deaths for a couple dozen turns, but I've seen no toll higher than 1 recently. 4) Anyone else experience high pop loss from Vesuvius since the September patch? Maybe there's a bug? 5) I've already won the game, but I don't see how that could possibly affect the death toll. (I've gotten achievements post-victory before, so that shouldn't be an issue.) Any other ideas? Note: I've also played with the population loss parameter in the random events file, but changing it doesn't seem to have any effect.