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viability of the environmentalism vs state property

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Prince
Joined
Oct 16, 2005
Messages
343
I was messing around with an SE game with Zara, and towards the end, deciding to convert virtually all my hills to windmills, deciding to try out environmentalism instead of state property for my late-game economic civic.

I quit the game before I could attempt to make up the maintenance costs by building courthouses, but it made me wonder about the viability of this as a late-game strategy. Some of the pros:

+more food = more specialists
++6 health = only unhappiness to worry about
+much more income allowing the science slider to supplement the specialists


the cons:
-takes the edge off some of the production cities as the workshops don't have the +1 food.
-maintenance costs go up

I imagine that numbers should be crunched of the benefit of the increased food from workshops vs windmills, and empire size should be a factor, but has anyone else used this as an endgame? In what situations is it optimal for environmentalism over state property?
 
i don't have much info on Environmentalism since I rarely focus on it. However, my first question would be why you are just now building courthouses. I deem courthouses as one of those required buildings in every city as soon as I have CoL - on par with granaries and forges. Most other buildings being situational.
 
i don't have much info on Environmentalism since I rarely focus on it. However, my first question would be why you are just now building courthouses. I deem courthouses as one of those required buildings in every city as soon as I have CoL - on par with granaries and forges. Most other buildings being situational.

-recent conquest
-use of state property prior to the switch over.
 
In what situations is it optimal for environmentalism over state property?

either...
1. ... you don't have mass workshops.
2. ... you don't have maintenance issues.
3. ... you have a corporation but bad health.

take your pick, it's viable in any of those circumstances.
 
i don't have much info on Environmentalism since I rarely focus on it. However, my first question would be why you are just now building courthouses. I deem courthouses as one of those required buildings in every city as soon as I have CoL - on par with granaries and forges. Most other buildings being situational.

CH and forges can not TOUCH granaries. Also, CH is situational and might not have high enough ROI in some situations. Smaller/compact empires and SP empires can skip them entirely.
 
Play a dry hilly map (global highlands or something) with no food and a water shortage. Ecomentalism is usually the best choice there.
 
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