I was messing around with an SE game with Zara, and towards the end, deciding to convert virtually all my hills to windmills, deciding to try out environmentalism instead of state property for my late-game economic civic.
I quit the game before I could attempt to make up the maintenance costs by building courthouses, but it made me wonder about the viability of this as a late-game strategy. Some of the pros:
+more food = more specialists
++6 health = only unhappiness to worry about
+much more income allowing the science slider to supplement the specialists
the cons:
-takes the edge off some of the production cities as the workshops don't have the +1 food.
-maintenance costs go up
I imagine that numbers should be crunched of the benefit of the increased food from workshops vs windmills, and empire size should be a factor, but has anyone else used this as an endgame? In what situations is it optimal for environmentalism over state property?
I quit the game before I could attempt to make up the maintenance costs by building courthouses, but it made me wonder about the viability of this as a late-game strategy. Some of the pros:
+more food = more specialists
++6 health = only unhappiness to worry about
+much more income allowing the science slider to supplement the specialists
the cons:
-takes the edge off some of the production cities as the workshops don't have the +1 food.
-maintenance costs go up
I imagine that numbers should be crunched of the benefit of the increased food from workshops vs windmills, and empire size should be a factor, but has anyone else used this as an endgame? In what situations is it optimal for environmentalism over state property?