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Viable Culture and Wonder Victory under More Naval AI

Discussion in 'Fall from Heaven Strategy & Tips' started by swapoer, Jul 17, 2017.

  1. swapoer

    swapoer Chieftain

    Joined:
    Dec 6, 2007
    Messages:
    23
    It has been a while since I stopped playing FFH2.
    I beat the Endless difficulty of the Endless Legend recently and lost interest in that game at the same time.
    I picked up FFH2 again last weekend with the MNAI modmod and the Emperor AI turned out to be too merciless for me. I turned the difficulty down to Monarch, but it didn't help.

    I remember I beat the game in Emperor difficulty several times with culture and wonder victory. It seem MNAI do improve the AI much.

    I would appreciate any suggestion or viable strategy to win culture and wonder victory in MNAI modmod. Because these two victories requires less tedious management of units, I always prefer them.

    Thanks in advance.
     
  2. Imp. Knoedel

    Imp. Knoedel Imperator Knoedel the Great, Glorious and Gracious

    Joined:
    Nov 11, 2011
    Messages:
    7,949
    Location:
    Bergdeutschland
    Have you tried the Balseraphs or Kuriotates? Those two strike me as the most suited towards culture. Khazad might work too if only because their insane production allows you to spam so many wonders, but in the late game it might be more problematic trying to balance gold versus culture.
     
  3. Azhral

    Azhral Let's get Tactical!

    Joined:
    Jul 9, 2008
    Messages:
    622
    Location:
    Dunedin, New Zealand
    Khazad wonder building running RoK for extra production and gold isn't a bad idea.

    I quite enjoy the "Increasing Difficulty" game option, starting on Noble (or Warlord but that's much much easier). The AI early rushes are defendable but still a challenge, and they get the usual massive boosts in the lategame so it doesn't get too easy. Provides a nice challenge for me throughout the entire game, even on Marathon speed and 1000+ turns.
     

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