Viceroy mechanic location

Moriboe

King
Joined
Nov 30, 2010
Messages
661
Location
Belgium
This is a question on how to properly import the science/yields nerf for puppet cities in my own mod. I'd like to use CiVUP with it.

Both the XML data for Viceroys as the Lua script which assigns it to a puppet reside in CiVUP, but the mechanic doesn't function without VEM. I can't figure out what it is missing that is inside VEM. So I tried using an (adapted) script from an old CiVUP version: it works when not including CiVUP, but together it doesn't. Must be some compatibility issue. Anyway, this is over my head :crazyeye:

Is it possible to activate the puppet/occupy-mechanics without using VEM and if so, how? Now I have to choose between either CiVUP OR said mechanic (and then the latter wins!). Any help is much appreciated :)
 
The approach I take is to provide the tools in CiVUP, and use those tools to make gameplay changes in VEM. This keeps the underlying framework separate from the gameplay alterations. The puppet state tools are used here:

/VEM/Cities/Buildings/VEC - Other.xml
 
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