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Vice's Sponsor(s?)

Discussion in 'CivBE - New Sponsors' started by Vicevirtuoso, Oct 26, 2014.

  1. Vicevirtuoso

    Vicevirtuoso The Modetta Man

    Joined:
    May 14, 2013
    Messages:
    771
    Location:
    The Wreckage, Brother


    Incubator-Human Coalition (Madoka Magica)

    DOWNLOAD:
    Rising Tide
    Vanilla


    Ability (Rising Tide): Anti-Entropy Energy Collection
    Tier I: Enables the purchase of Free Technologies with Energy.
    Tier II: -10% cost for the above ability.
    Tier III: -20% cost for the above ability.

    Agreements (Rising Tide):
    Soul Contracts (150 Capital + 15 Capital/Turn)
    Tier I +5 HP healed per turn for Units
    Tier II +10 HP healed per turn for Units
    Tier III +15 HP healed per turn for Units

    Incubator Contracts (250 Capital + 25 Capital/Turn)
    Tier I -5% Energy Per Turn, 10% of remaining EPT is received as Science
    Tier II -10% Energy Per Turn, 15% of remaining EPT is received as Science
    Tier III -15% Energy Per Turn, 20% of remaining EPT is received as Science


    Ability (Vanilla): Anti-Entropy Energy Collection
    -1% Unhealthiness for every 300 stockpiled Energy. (Maximum of -10%)

    Colonists: Magical Girls
    +3 Energy in every City and Specialists provide +1 Energy

    Spacecraft: Wishcraft
    Units you control within 2 tiles of your original Capital heal 10 HP per turn, even if the units are not fortified.

    Cargo: Incubator Archives
    Begin with the Genetics technology.






    Outer Heaven (Metal Gear Solid)

    DOWNLOAD:
    Rising Tide
    Vanilla

    Rising Tide version:
    Ability:
    Tier I: Military Units grant your Capital +3 Energy and +1 Diplomatic Capital per Alliance.
    Tier II: Above ability increases to +5E/+1C.
    Tier III: Above ability increases to +6E/+2C.

    Agreements:
    Basics of CQC(200 Capital + 20/Turn)
    Tier I Explorers are Invisible.
    Tier II Explorers and Soldiers are Invisible.
    Tier III Explorers, Soldiers, and Gunners are Invisible.
    (includes any and all affinity upgrades)

    Liberated Soldiers (80 Capital + 8/Turn)
    Tier I +2 Culture from Garrisons.
    Tier II +4 Culture from Garrisons.
    Tier III +6 Culture from Garrisons.


    New Colonist Type: Militaires Sans Frontieres
    Earn +8 Science, +8 Culture, +12 Energy, and +3 Capital from every Kill

    New Spacecraft Type: Metal Gear COSMOS
    Your Capital gains +50% Combat Strength.

    New Cargo Type: Unopened Cardboard Box
    Begin with a Old Earth class Artifact.


    Vanilla version:

    Ability: Private Military Contracts
    Military Units generate 2 Energy per Turn for every Alliance you have

    Colonists: Mercenaries
    +1 Production and +10% Production when building Military Units in every City

    Spaceship: Metal Gear COSMOS
    Your original Capital gains +15 Combat Strength and +1 Orbital Strike Range

    Cargo: Kill House
    Begin with the Adaptive Tactics Virtue





    Zeon (Mobile Suit Gundam)

    Download from Steam Workshop (also contains an alternate download link)

    Ability: The Red Comet
    Start with a Combat Rover which has a +33% Combat Strength bonus, +1 Movement, and grants +15% Production in a City in which it is garrisoned

    Note: currently, losing this unit is permanent, but future versions of the mod will implement Quests to re-obtain it.

    Colonists: Newtypes
    +1 Science in every City and new Military Units start with 10 XP

    Spacecraft: Rewloola-class Flagship
    Your original Capital can hold 2 more Aircraft

    Equipment: Minovsky Generator
    Begin with a Defense Perimeter building in your first City​
     
  2. Vicevirtuoso

    Vicevirtuoso The Modetta Man

    Joined:
    May 14, 2013
    Messages:
    771
    Location:
    The Wreckage, Brother
    Added Metal Gear and Gundam Civs.

    This is likely to be the only three sponsors I make, at least for a good while.
     
  3. LoneRebel

    LoneRebel Chieftain

    Joined:
    Apr 16, 2013
    Messages:
    1,257
    Location:
    Distinguished and Ever Loyal City
    Looking good!
     
  4. Vicevirtuoso

    Vicevirtuoso The Modetta Man

    Joined:
    May 14, 2013
    Messages:
    771
    Location:
    The Wreckage, Brother
  5. Vicevirtuoso

    Vicevirtuoso The Modetta Man

    Joined:
    May 14, 2013
    Messages:
    771
    Location:
    The Wreckage, Brother

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