TheMeInTeam
If A implies B...
- Joined
- Jan 26, 2008
- Messages
- 27,989
Thing is, often (when playing continents) the human player controls most (if not all) of his continent, be it via vassals or completely finishing off the AI so he has lots of land, citites, wonders. This gives him a huge edge when "going for" time victory. Also the player can stir up trouble on the other conti to slow them down even more. This is way easier than invading the other conti persueing DOM.
This doesn't apply for every map but often is the case (not only on continents).
In such a scenario winning via space or diplomatic would be far less cumbersome and attained earlier than time. You'd have to harass the AI out of space and possibly culture if you wanted to win time, whereas if you go for space or diplo you don't have to bother with all that.
I voted AP because I'm very used to it - it was my first win on emperor and (so far) only win on immortal. It's gotten to the point where if I manage to build it myself I know AP victory is possible (although things going wrong can still prevent a win, I'm in a strong position if I have it).
I've won exactly one space game since I went up to monarch, and that was only because futurehermit hosted a game with space, no cottages, and no wonders as conditions. I haven't touched a victory other than conquest/dom/AP/UN in quite some time .
The way immortal is railing me I may need to go space in it as it seems I can't catch up in tech easily or if I do very late. War is still possible late of course but getting domination when multiple civs are pushing victory thresholds is a roll of the dice unless you have a substantial lead in tech or unit count (and against immortal AIs I can't).