The manual had some interesting new things about victory conditions. Some things deepen the strategy, while some things seem a little disturbing. What does everyone else think about the new victory conditions?
Science victory
It wouldn't be a civ game without a ship to Alpha Centauri. Interestingly you need to move spaceship parts as units to your capital, which makes them vulnerable to enemy attack. Spaceship factory also requires aluminum, so a player going for Science Victory will have less aluminum to use on modern units. Capturing or pillaging their aluminum sources would also set their spaceship construction back. Defending your aluminum, your capital, and your spaceship parts is a must.
Diplomatic victory
This one seems to be very focused on making friends with city-states, and liberating destroyed civilizations and captured city-states.. Other players will likely want to capture your friendly city-states, while you'll need to defend them. A good alternative name would be "peacekeeper victory." Ironically having a strong army will be a necessity.
Cultural victory
It's hard to say how difficult it'll be to fully fill 5 policy trees until I actually play the game. The manual still mentions 6 as the requirement in a few places, but I'm guessing it was reduced to 5. Having a large empire will make achieving cultural victory more difficult, as the policy costs will be higher. Having fewer but bigger cities would seem to be key.
Domination victory
I'm really ambivalent about the implementation of domination victory this time around. "If you are the last player in possession of your own original capital you win. " This has some very weird effects, where a tiny civilization who has not waged a single war in the entire game could theoretically win by domination, or by just capturing a single city.
Let's say France has captured the capitals of 5 other civs in a 7 civ game, and England still has their capital. If any player now captures Paris, England will win without having lifted a finger. Obviously this makes Paris a city immune to attack from anyone except the english with smart players. I still think you should be forced to do some actual domination and conquest to achieve this victory.
I would prefer something like "Capture and hold all capital cities for N turns." or "Capture all capital cities, and hold or raze at least X*2 cities build by other players, where X is the number of civs at the start of the game."
Science victory
It wouldn't be a civ game without a ship to Alpha Centauri. Interestingly you need to move spaceship parts as units to your capital, which makes them vulnerable to enemy attack. Spaceship factory also requires aluminum, so a player going for Science Victory will have less aluminum to use on modern units. Capturing or pillaging their aluminum sources would also set their spaceship construction back. Defending your aluminum, your capital, and your spaceship parts is a must.
Diplomatic victory
This one seems to be very focused on making friends with city-states, and liberating destroyed civilizations and captured city-states.. Other players will likely want to capture your friendly city-states, while you'll need to defend them. A good alternative name would be "peacekeeper victory." Ironically having a strong army will be a necessity.
Cultural victory
It's hard to say how difficult it'll be to fully fill 5 policy trees until I actually play the game. The manual still mentions 6 as the requirement in a few places, but I'm guessing it was reduced to 5. Having a large empire will make achieving cultural victory more difficult, as the policy costs will be higher. Having fewer but bigger cities would seem to be key.
Domination victory
I'm really ambivalent about the implementation of domination victory this time around. "If you are the last player in possession of your own original capital you win. " This has some very weird effects, where a tiny civilization who has not waged a single war in the entire game could theoretically win by domination, or by just capturing a single city.
Let's say France has captured the capitals of 5 other civs in a 7 civ game, and England still has their capital. If any player now captures Paris, England will win without having lifted a finger. Obviously this makes Paris a city immune to attack from anyone except the english with smart players. I still think you should be forced to do some actual domination and conquest to achieve this victory.
I would prefer something like "Capture and hold all capital cities for N turns." or "Capture all capital cities, and hold or raze at least X*2 cities build by other players, where X is the number of civs at the start of the game."