I didn't want to start a discussion on the elimination thread for obvious reasons, nor I want to hijack one of the other elimination threads so I'm creating my own. I want to address specifically this comment from @Lily_Lancer (idk how to properly tag someone): I don't mean to try to choose what others will vote for nor to dictate rules, which I'm in no position to do, I'm just trying to make a counterpoint that I think is relevant. Warmongering is OP. You can win any victory just by conquering, it's always easier to do it than to keep other Civs around and if there's no one else to compete with you in other victories, well, you won, it's just a matter of choosing how you want to trigger a victory. If we take into consideration this particular playstyle in these elimination threads, what is the point of having one thread for each victory? We can just make one for domination and be done with it, after all, you're essentially playing a domination game if you go out taking everyone down to win another victory type, the only thing that change is the victory trigger. Considering this, the Civs that have military advantages will always come on top, in any victory. For me, a diplo victory where you eliminate everyone to win the vote isn't a diplo victory. You're not playing Diplomatic, you're playing Domination then triggering a Diplomatic. I'll also show my last diplo game as a counterpoint to the idea that conquest might be in anyway necessary for Diplomatic victory, to reduce opponents in the congress. This was taken on the turn I won: I won before the first Diplo vote even happened (no save scumming), which probably would be in the next congress. I still had a point to unlock in the Tech tree, which I would unlock next turn, one aid request and one military aid. I lost in two resolutions, so there's two points I missed, to a total of 27 potential points before the first Diplo vote. There's a luck factor on aid request, off course, but still, I got double what I needed. If you get only one Aid request, you can still win this early, as long as you don't lose more than one resolution and you're extremely likely to get at least one. My point is that there's plenty of points available before the diplo vote becomes a thing, so that's where the diplo victory needs to be fought. Edit: I want to add that you don't need to win before the Diplo Vote. Since Diplo points are added before they are subtracted, all you need is to get 17 points before the first congress with a diplo vote, then win all three resolutions on that congress to get your victory. So it's even more flexible, you don't even need an aid request to win this early. This is the reason why I see any strategy based on late game sources of favors as a plan B and not a good plan at that. Things went wrong, so now you go full Carbon recapture and Future Civic. Same for eliminating other Civs, that's plan C or as I like to call it, the "I give up" maneuver. Based on this, for me a really strong Diplomatic Civ, top tier, is any Civ that can get an early advantage in the congress, early favors to help win normal resolutions that you can't guess. You should never base your strategy on late game because there's no late game, unless you fail miserably.