inquisitive_otter
Warlord
- Joined
- Mar 12, 2019
- Messages
- 100
Greetings CivFanatics, I recently had a playthrough were we show of the great synergies between the new Voidsinger secret society with Ethiopia.
Ethiopia unique council of ministers bonus provides each city founded on a hill 15% of their faith generation towards science and culture. This is an already great bonus but we can pair that with the voidsingers promotions:
Ancient era - Old God Obelisk - This provides +4 faith (+0.6 science and culture for playing as Ethiopia)
Medieval era - Each city gets gold, culture, and science equal to 20% of their faith per turn rate, this is huge! If we have a +2 holy site, with a temple and shrine that provides an additional +1.2 science, culture, and gold per turn. This bonus gets even higher when you factor in Ethiopia's council of ministers bonus and policy cards which boost faith output!
Industrial era - Now we can create cultist which provide relics. Relics can be put into the old god obelisk and provide even more faith! Things can get out of hand pretty quickly.
Game plan:
Ancient era
This method can produce some insane amounts of science fast. Here are the episodes:
Episode 1:
Episode 2:
Ethiopia unique council of ministers bonus provides each city founded on a hill 15% of their faith generation towards science and culture. This is an already great bonus but we can pair that with the voidsingers promotions:
Ancient era - Old God Obelisk - This provides +4 faith (+0.6 science and culture for playing as Ethiopia)
Medieval era - Each city gets gold, culture, and science equal to 20% of their faith per turn rate, this is huge! If we have a +2 holy site, with a temple and shrine that provides an additional +1.2 science, culture, and gold per turn. This bonus gets even higher when you factor in Ethiopia's council of ministers bonus and policy cards which boost faith output!
Industrial era - Now we can create cultist which provide relics. Relics can be put into the old god obelisk and provide even more faith! Things can get out of hand pretty quickly.
Game plan:
Ancient era
- Need a golden age to get monumentality for the classical era
- Found a couple cities
- Get a religion
- Build order:
- Holy Site
- Campus
- Scout
- primary purpose to find a tribal village and get the voidsingers
- secondary purpose, find a natural wonder and get an envoy for a city state to get two more governer promotions
- Monument
- Holy Site
- Settler or defensive unit (buy defensive unit)
- Worker
- Get voidslingers ASAP, since you'll eventually get the other governor promotions
- Go for Magnus, get the provision promotion
- Go for Moksha put everything into getting divine architect to start buying districts in each city
This method can produce some insane amounts of science fast. Here are the episodes:
Episode 1:
Episode 2: