[R&F] [VidLP] Zulu Deity - Can Impi Rule The World?

Omega Alden

Warlord
Joined
Feb 8, 2018
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117
Hey guys, I was super hyped about the release of Rise and Fall so I stayed up late playing Zulu and recorded it all. Stop by and check it out. Advice is always appreciated. I've been playing a while but I'm always looking to improve, and no better time than when a whole bunch of new systems come online.

The first two videos are up now with two more going up each day. The first part can be seen here:

 
Part three leads us into our first emergency. Can we overcome the challenge and get some sweet rewards?

 
The emergency continues and we're now at risk of losing it as everyone wants a piece of us. We really need to get those Impis up and running soon.

 
We get a nice influx of cash and are able to really start our war machine in this video. At this point the Zulu are showing their real potential with the ability to get corps really early.

 
Japan struggles to put up any resistance against our forces and we set our sights on the Cree. Are our forces truly unstoppable right now?

 
We're trying to be a little smarter with our attack on the Cree now. Indonesia also makes an appearance.

 
Our war against the Cree is slow and steady at this point, but hopefully our technological advances helps us bring them down faster.

 
The Cree are falling apart now. We're striking into their heartland now and their downfall seems inevitable.

 
We're just toying with the Cree at this point while we wait for Nationalism to finish. We can easily take their cities but we want the added bonus of getting armies out of it. The warmonger potential of the Cree is amazing.

 
We rid our continent of foreign influences. The Cree survive, so long as they stay off of the Continent of Zulu.

 
We take a foothold in the neighboring continent by claiming some of Indonesia's territory. An emergency is declared against us and we're kind of at the mercy of loyalty causes us some problems.

 
Indonesia folds to our armies and we begin to look forward to our next target. We're also wondering who the player is we have yet to come into contact with.

 
Loyalty is a concern as we strike at the heartland of Genghis Khan. We're looking to take down Qaraqorum and Paris hoping that that buys us a loyalty buffer as we conquer this continent.

 
Loyalty continues to be a burden in our assault. We discover that so long as you immediately take back a city on the same turn, losing it to a loyalty flip doesn't end the emergency. We're trying to hold Qaraqorum while we engage Paris. If we can get both we're hoping for loyalty to become less of a problem.

 
We successfully conquer Paris but are struggling to maintain control of all of our Mongolian and Parisian conquests. The next age can't come fast enough. Dark age conquests are tricky.

 
We make peace with most of the world as we struggle to maintain control of the cities we've captured. We're looking to take out Brazil next, but we always need to stay close enough that our tanks can retake the cities when they flip.

 
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