Tobacco giving bonuses to military is a weird one to me, though.
Hmm, it seems that caffeine from Tea makes you better at science, while caffeine from Coffee makes you better at culture.
I think it was more that they were trying as much as they could to put things in semi-logical categories. Amber is used sort of religiously, so makes some sense as a faith boost. And then DIamond/Silver/Jade are mostly used in Jewelry, so more of a pure gold thing. Mercury is obviously associated with scientific research, so makes sense in that mark. Marble and Gypsum are used as building materials, so they make some sense there.
Sometimes they stretch things. Oranges being in Military almost certainly related to their anti-scurvy uses in the past. And otherwise looks like they tried to make sure that there weren't more than 4 luxuries in any bucket. I would imagine Tobacco would otherwise be maybe a faith bonus resource, (or maybe culture in the same theory that Coffee is there), but those got filled, so you can sort of imagine tobacco I dunno being used by soldiers in trenches, or that the Tobacco Industry funds the military Industrial complex? I dunno - probably just a "well, nothing really works". Although now that I check back, I see military is actually the category with 5 items in it, so curious there.
At least that sounds better than my first instinct. I thought it was a reference to practicing harpooning/spears on whales.
25 Gold (not 25%!?) seems... very lackluster. I’ve certainly had games where in the industrial and later I’m earning in the upper hundreds or even thousands of GPT. For securing every copy of a resource across the globe, I’d hope for something more than half an extra trade route.
The major outliers are productive Cottons, faithful Ambers, scientific Spices, and no culture for Jades, etc.
Guess Jade can belong to this group as will, Jade Luxury is already culture-yielding anyway. A similar observation can be made for Tea, Tea Luxury is already science-yielding, so give them a science bonus should be fine. I would say Olives is fine - probably a reference to the importance of olive oil in ancient (and modern) Mediterranean daily life.
Maybe they satrt a second season or a new XP with april. We don't have to think negative on this information. It only says 2/3 get's patchted/reworked not that Civ 6 gets put away or so.
Silk could definitely yield culture too but I'd link it to the Silk Road and produce gold so it could switch with Jade. At least Jade to me fits more culture.Jade (+1) - Maybe the outlier, represents semi-precious materials used in jewelry as ivory or pearls could as well. I think is well classified here, yet is not such a clear options as the previous. culture and faith would fit it as well.
Culture Industries (+20% Culture )
Silk (+1) - I can't think it in a better place than cultural, albeit some challenges could be made.
Yeah that a healtyh way to look at it.I think assuming nothing more, but hoping there is, is the safest approach.
Well, the small patches I hope for, and at the same time, I hope for a long time for Civ 7 to come. Cuz first of all, I don't want to play a half-baked game like civ 5 and civ 6 was at the release, second i would prefere an approche like with smash for switch, but instead of the fighters, all the civ. But that will be a dream for ever I guess, except I could buy Firaxis, what I can't, sadly.Anything is possible, of course. I just personally see the NFP as what we got instead of a BE-style 'half step' where they do an elaborate overhaul. I think we can potentially expect a few small patches with mainly focus on bug fixes, and then it's going to be Civ 7 news time soon.
For those of you who are more visual, here is a chart summarizing the resource bonuses:
Let me know if there are any inaccuracies.
Edit: Do Spices grant +15% Science or +20% Culture?