1040AD cont - It is time to take stock of the world again. The remaining civs have:
Carthage - 7 cities, up Music Theory, luxes: wines, dyes and gems - only one of each, 68 gold.
Rome - 12 cities, up Music Theory, down chemistry, democracy, economics, luxes: ivory x 3, 10 gold
Netherlands - at war, so no information
France - 11 cities, down banking, astronomy, chemistry, luxes: furs x 3, incense x 4, silks x 3, gold 0.
Ottomans - 4 cities, up music theory, down democracy, economics, physics, metallurgy, luxes: spices x 1, 5 gold
English - 11 cities, up music theory, communism, fascism, luxes: wines, dyes both x1, gold 144.
Scandinavia - 21 cities, even, no luxes, 252 gold making 0 gpt.
It doesn't look like I am going to be able to pick up much gold. I am also kind of surprised that I didn't get music theory, not that the tech is particularly useful to me. I would like a world map, and a supply of luxes. I am pretty sure that there is another landmass that I currently do not know about. Also, it is clear that the English are the civ to worry about. I think my next two targets are obvious though. First Rome to secure land and a native lux - ivory, then France to grab three more native luxes, and continue the attack against a technically ******ed civ. It is great to be able to talk about them this way, especially after being the ones that were technically ******ed ourselves not so very long ago! Then in a real stroke of star gazing (since a lot can happen between then and now, we may line up the Ottomans for an ROP rape. Prior to striking put them into the IA, in the hopes they pick up steam for us, trade, then destroy them before they can upgrade defenses to rifles! We might end up doing this before the French.
Anyway, it doesn't look like we can pick up much cash, but an influx of lux will serve us just as well, I think. The Scandinavian people have been denied simple luxuries for far too long! OK, let us see what we can trade!
From Rome, chemistry would give us music theory, ivory, territory map, 10 gold and 2 gpt.
It doesn't look like we can achieve much useful with Carthage.
From France, chemistry would give us three luxes and the French world map. It doesn't look like they are prepared to pay us gpt though. Obviously our credit is shot with them due to breaking agreements with the Dutch!
From the Ottomans, economics would give us world map, 5 gold and 6 gpt.
It is probably worth doing these trades, and then seeing if we can get anything by trading world maps with England.
We change the deal slightly and run with chemistry to Rome for world map, ivory, 10 gold and 4 gpt. Same deal as above to France. Same deal as above to the Ottmans, but we also get Music Theory. To England, our world map gets Lizzie's territory map and 8 gold.
New world map - as predicted the Dutch have a previously unknown land mass in the area in the north.
A bunch of military builds are swapped to banks and marketplaces. Now that we have some economy, let's maximise it! Cumae starts a barracks to be rushed next turn. The lux slider is zeroed, and most entertainers become productive workers. We have salt peter, and so can build cavalry. We make use of the great lighthouse inspired 5 movement (for the last time). Take one last look at Amsterdam, and then a look at how much more culture the Netherlands have over us, and put the torch to Amsterdam. In addition to the wonders, we lose a courthouse, walls, an aquaduct and a bank - very useful improvements, but tootally worthless if it flips back to the Dutch. We sell the improvements for 62 gold (you can not sell the Aquaduct!), and then abandon the city. We then found Fauske in its place. A much better, Scandinavian sounding name! First build is barracks. We have 7 pikes and 9 berserks fortified in Fauske! Also I have left 6 galleys, in case I want to try to amphibiously assault the Hague again.
GPT is up to 43 per turn, thanks to the luxes. And that ends 1040AD.