Discussion in 'Civ6 - General Discussions' started by bite, May 30, 2017.
A new video series from Firaxis -
This is a cute video series, a bit more entertaining than the victory videos that they've been "releasing" for the last couple of weeks. I wonder how many parts there will be? I hope not too many, but only because I want a new First Look!
>Vikings can into space
>Still need cities centers to make canals
they can't into space at the time of the founding of these cities.
^Well, extrapolating from the title and things they said, the possibility exists that the Vikings can, at some point, get into space. So my poorly worded meme can be taken at face-value.
Has anyone ever had an inland sea that big?
My most recent game had one 3 times that big (huge map). Unfortunately there were no canal points, but I had mountainous choke points that allowed me to isolate my section of the ring (it really was a ring-like continent) from the other civs and expand at my leisure until they could cross oceans.
Pete Murray claims on reddit that the map was randomly rolled.
Well you have to give firaxis compliments for creating such a big marketing for this product
Cute, though I wish each video was a bit longer and/or had more detail. I did like the canal cities, and the narrator pleasantly reminded me of the hilarious Zeus: Master of Olympus narrator.
One or two patches ago most continent games that I did had oceans that didn't connect. Wasn't really inland sea, but had land surrounding it on all sides.
Can you start that close to a natural wonder? Pretty insane to get that kind of science boost that early.
I seem to recall starting close to a natural wonder before, I think it's possible on the "legendary start" option or something.
I recently got a start where I could see an extra yield tile without moving any units.
It just occurred to me that the conclusion of this series would be the perfect vehicle for showing off the addition of a hall of fame in the next patch.
Right? You hear me Firaxis? No, I'm just imagining things?
I've noticed France often does, like probably ~70% of my games with Catherine I start near a natural wonder, very often Pantanal. I'm not sure if it's just coincidence or if she has a start bias for a natural wonder to make up for her... modest bonuses.
I've had several games since the last patch where I started with a natural wonder visible from where I spawned. Kilimanjaro and Yosemite are the best I've gotten so far; I haven't had Torres del Pine yet. Yosemite is pretty sick for fast science, and you don't get the amenity and housing issues that the extra food from Kilimanjaro can cause. I also got Pipothai (sic) which had gems on a plain hill next to it once. 1 food, 2 cogs, 5 gold, and 2 culture from turn one.
Which game seed creates the alternate history that has a unified Japanese-American automobile market? That's where I want to be. It's not fair that the Japanese keep the good cars to themselves.
>greentexting off chans
I-is that really ok to do?
I have (huge maps again) but not two right beside each other both of which could be "canaled"!
I played a MP game over the weekend and my capital was 3 tiles from Mt. Kilimanjaro. Between my cap and my 2nd city I had all the tiles within their borders by mid-game. It was AWESOME.
Though I will admit that is the first time I've started so close to such an awesome wonder. I have started close to a crappy one like Crater Lake a few times.
I guess my last game I actually did start pretty close to Crater Lake, it was I think 4 tiles away from my cap, so maybe I should have realized that. And I guess the start before I was probably 6 or 7 tiles away from one as well (Yosemite, maybe?). So I guess I should have realized it was possible. I guess they're also not quite as game-changing as they were in civ 5, especially the Spain start. Was always cool to basically get a free settler that early on, never mind having a crazy awesome tile potentially for that new city.
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