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Vincentz Mods [Modular] 2.7

Discussion in 'RoM Modmods' started by vincentz, Jul 2, 2009.

  1. vincentz

    vincentz Programmer

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    Updated to version 1.5 (16/3-10)

    Removed Seaharvest and Guilds
    Added Trade improvements
    Added Strategic Combat addons

    This modpack is for Rise of Mankind 2.9 (BtS 3.19).

    Download here

    Installation : put PROJECTS folder from RAR into
    ...\Civilization4\Beyond the Sword\Mods\Rise of Mankind\Assets\Modules

    Uninstallation : remove one or more folders from
    ...\Civilization4\Beyond the Sword\Mods\Rise of Mankind\Assets\Modules\Projects\Vincentz


    The Mods included are :



    Adds 5 new minor Great Generals in two versions.
    Army (built) or single (captured) Thread here



    Adds 15 medieval corporations
    Based on the London Guilds Thread here



    Adds 6 new corporations.
    Emperors Clothing, Moonbean Coffeeshop, Big McDowells, Mall Wart,
    Mile High Tours & East Western Trade Company Thread here



    Adds 3 new espionage units.
    Agent, Special Agent & 007 in separate folders Thread here



    Adds <attack cargoships first> to subs and
    <defend first against subs> to destroyers

    +Hidden Bonus. Hint : Not Blue September Thread here



    Adds 2 new satellite units.
    Spy Satellite & Thor's Hammer in separate folders Thread here



    Adds a new upgradeable improvement.
    Pollution requires Jooyo's Coredll 1.10 or higher Thread here



    Adds 2 new water improvements and 1 new water route.
    Fish Farm, Offshore Wind Farm & Charted Sealanes Thread here



    Adds a new early improvement.
    Thread here
     
  2. strategyonly

    strategyonly C2C Supreme Commander

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    Good i got the First to d/l again, Great Stuff keep up the good work!!:goodjob:


    And thx for NOT adding any sdk/dll stuff.
     
  3. vincentz

    vincentz Programmer

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    And the last ;) (I put file in the Download Database.) If you like it give it a rating :D
     
  4. Endwar 005

    Endwar 005 The lolrus

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    Great job on the mods, good luck diving. I particularily love the satellite mod, always wanted to rail my enemies from space...
     
  5. strategyonly

    strategyonly C2C Supreme Commander

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    I will later, i need to RE-mod all your stuff first (for my mod) then try it out, i havent tried it all out yet, but as far as the Warlords/vJungle and Secret Agent ones for sure 5 stars.:trophy:
     
  6. vincentz

    vincentz Programmer

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    Thanks. Think I'm gonna need it. They spotted a Tiger Shark not that long ago on one of the dive sites. Though to be honest I dont know which I should be most scared of, the Tiger Shark or the Swine Flu. More than 1500 are sick here in Thailand and 5 already died and while the resort clean regulators (the thing you are breathing from) between use, they don't disinfect them.
     
  7. Endwar 005

    Endwar 005 The lolrus

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    Huh well worst case scenario, you get swine flu whilst meeting a Tiger shark underwater. >.> let's hope not...

    On a more related topic, am I the only one finding happiness harder and harder to manage, what with all the improvements out nowadays that increase unhappiness?
     
  8. cr0ws

    cr0ws Prince

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    Just don't go kissing any swine and you should be fine. As for the tiger shark, he'll make the dive just a bit more exciting, good adrenaline rush.

    BTW, does your modpack contain warlords 2 mod or warlords 1?
     
  9. vincentz

    vincentz Programmer

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    Shouldnt be that difficult. I have a VERY jealous girlfriend ;)

    Hell yeah. I been diving alot with bull sharks, black tips and grey reef sharks. But those are nice and sweet sharks compared to the unpredictable tiger.

    Its Warlords 2. I changed it a bit. If you want the old style <Join unit as Warlord>, look in one of the last threads of Warlords II.
     
  10. cr0ws

    cr0ws Prince

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    Okay thank you! I'll run it and if I find something I don't like I'll brb in drama mode.
     
  11. vincentz

    vincentz Programmer

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    500+ downloads in 2 weeks! :cheers:

    Time for an update. Will be uploaded after 2.71 (just to check compability)
     
  12. vincentz

    vincentz Programmer

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    Uploaded a Vincentz Mods 1.1 update (For RoM 2.71) with some fixes and MLF loading files.

    List of fixes :
    Advanced start/Charted sealane fix (Thanks Afforess)
    Warlords II : multiple fixes
     
  13. strategyonly

    strategyonly C2C Supreme Commander

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    Just found an error in the AEGIS you left out two tags:

    <UnitClassTargets/>
    <UnitCombatTargets/>
     
  14. MightyDragon

    MightyDragon Chieftain

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    hi vincentz, cool, that you updated to vs 2.17... I like your mods thx :thumbsup:
     
  15. vincentz

    vincentz Programmer

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    It doesnt matter (see below)

    I just spend 15 min. to super optimize my mods, so I'll upload a new version soon. Because of the WoC standard the future Silent Hunter entries/defines will look like this :

    Code:
    <UnitInfo>
    	<Class>UNITCLASS_AEGIS</Class>
    	<Type>UNIT_AEGIS</Type>
    	<UnitClassDefenders>
    		<UnitClassDefender>
    			<UnitClassDefenderType>UNITCLASS_SUBMARINE</UnitClassDefenderType>
    			<bUnitClassDefender>1</bUnitClassDefender>
    		</UnitClassDefender>
    		<UnitClassDefender>
    			<UnitClassDefenderType>UNITCLASS_ATTACK_SUBMARINE</UnitClassDefenderType>
    			<bUnitClassDefender>1</bUnitClassDefender>
    		</UnitClassDefender>
    		<UnitClassDefender>
    			<UnitClassDefenderType>UNITCLASS_NUCLEAR_SUBMARINE</UnitClassDefenderType>
    			<bUnitClassDefender>1</bUnitClassDefender>
    		</UnitClassDefender>
    	</UnitClassDefenders>
    </UnitInfo>
    
    leaving out everything except the changes and the name/classname. Though it will only cut around 10kb off the total Vincentz Mods size (I mostly add things, only silent hunter changes existing units), but if Zappara (or another modmodder) makes changes to the units then my mod doesnt need updates ;)
     
  16. strategyonly

    strategyonly C2C Supreme Commander

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    Dang i keep forgetting about that darn MLF stuff.:blush::blush::rolleyes:
     
  17. cr0ws

    cr0ws Prince

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    Hi Vintentz!

    I just throw your mod pack into ROM and I'm not finding any new units, anyone else having this problem?
     
  18. vincentz

    vincentz Programmer

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    Most likely because of the new modular loading files (MLF) Get the latest download here. That should fix it.
     
  19. Sarkyn

    Sarkyn Warlord

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    Could you perhaps add a "This Pack last updated on XX/Month/YY"

    So I can stop coming back here to check if I need to redownload? :p
     
  20. vincentz

    vincentz Programmer

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