OK, first things first, the civs that are going to take part. Here's the list:
I've tried to include civs based on:
1. Their importance relevant to Ancient Greece (e.g. Sparta)
2. Their importance to where they are, and also having a large landmass (e.g. Assyria, Maurya)
3. Interesting features that I can see myself doing with the civ (e.g. the Centaur, the Amazons, a lot of Ethiopia's "empire").
I've also taken civs away, usually because I can give them to another civ, but I have still kept enough information in previous maps to use them. A short list will appear at the end of this list.
1.
Sparta
Leader: King Leonidas
Traits: Militaristic and Religious
Victory: Must build the "Peleponnesian League", and win the vote.
2.
Macedonia
Leader: King Alexander
Traits: Militaristic and Scientific
3.
Mycenae
Leader: King Agamemnon
Traits: Militaristic and Seafaring
Victory: Must take the "Trojan Horse" to the victory point location in Troy (who you start ina locked alliance against).
4.
Athens
Leader: Consul Pericles
Traits: Scientific and Seafaring
Victory: Must try and gain as much culture as possible in the city of Athens. If you are stuck for this, there will be a late-game wonder that allows you to win via a diplomatic victory.
5.
Corinth
Leader: King Periander
Traits: Expansionist and Seafaring
Victory: Must build the "Peleponnesian League", and win the vote.
6.
Thebes
Leader: King Cadmus
Traits: Scientific and Religious
Victory: Must build the "Peleponnesian League", and win the vote.
7.
Phrygia
Leader: King Priam
Traits: Industrious and Seafaring
Victory: Must at least keep 1 "military" unit on Troy for the entire game. You are in a locked alliance against Mycenae.
8.
Scythia
Leader: Chief Madius
Traits: Militaristic and Expansionist
9.
Argos
Leader: King Pheidon
Traits: Expansionist and Agricultural
Victory: Must build "the Argo", load it up with a leader ("Hero"), and capture the Golden Fleece. This must then be taken to the VPL at Troy.
10.
Epirus
Leader: King Pyrrhus
Traits: Industrious and Expansionist
Victory: Must try and complete the "Labors of Heracles" for a SS victory.
11.
Persia
Leader: Emperor Darius
Traits: Industrial and Scientific
12.
Crete
Leader: King Minos
Traits: Religious and Seafaring
Victory: Must try and enslave units, bring them back to Crete and sacrifice them. Improvements and Wonders usually have the "doubles sacrifice" flag to help
.
13.
Himalayan Alliance
Leader: King Porus
Traits: Expansionist and Religious
Victory:
14.
Doric
Leader: King Heracleidae
Traits: Scientific and Expansionist
Victory: Must use your cheep offensive units and "Immigrant" settlers to take as much of the world out at possible, before all your units change to more "defensive" stats.
15.
Centaur
Leader: Enlightened Chiron
Traits: Industrious and Agricultural
Victory: Must generally go on a rampage. There are going to be loads of interesting units here, but settlers and workers have to be captured!
16.
Lydia
Leader: King Croesus
Traits: Scientific and Commercial
Victory: Must try and complete the "Labors of Heracles" for a SS victory.
17.
Illyria
Leader: King Bardyllis
Traits: Agricultural and Seafaring
18.
Thessaly
Leader: King Ixion
Traits: Scientific and Agricultural
Victory: Must build "the Argo", load it up with a leader ("Hero"), and capture the Golden Fleece. This must then be taken to the VPL at Troy.
19.
Celts (Representing the Celts that sacked Delphi and settled in Turkey)
Leader: Brennus Galatae
Traits: Militaristic and Agricultural
Victory: Must try and use your "Druid" units to enslave. These slaves must then be sacrificed. The Druid' stats remain mostly stagnant, but they get added powers and the such, for instance, the shield (and therefore cultural) value of their slaves could go up from one upgrade to the next.
20.
Phoenicia
Leader: King Hiram
Traits: Commercial and Seafaring
Victory: Must build "the Argo", load it up with a leader ("Hero"), and capture the Golden Fleece. This must then be taken to the VPL at Troy.
21.
Hittites
Leader: King Mursilis
Traits: Expansionist and Commercial
22.
Amazon
Leader: Queen Hippolyte
Traits: Militaristic and Industrious
Victory: Must enslave the men and sacrifice. You cannot build settlers, but all your units will be free, and you can easily take cities if you need them
.
23.
Ethiopia
Leader: King Memnon
Traits: Religious and Agricultural
Victory: Must build "the Argo", load it up with a leader ("Hero"), and capture the Golden Fleece. This must then be taken to the VPL at Troy.
24.
Iberia
Leader: King Arganthonios
Traits: Comercial and Agricultural
25.
Maurya
Leader: Emperor Chandragupta Maurya
Traits: Religious and Commercial
Victory:
26.
Thrace
Leader: Overking Cersobleptes
Traits: Militaristic and Agricultural
27.
Dacia
Leader: King Burebista
Traits: Religious and Agricultural
28.
Egypt
Leader: Pharoh Ramesis
Traits: Industrious and Religious
29.
Etruria
Leader: King Lars Tolumnius
Traits: Industrious and Commercial
30.
Assyria
Leader: King Sargon
Traits: Militaristic and Commercial
31.
Magna Graecia
Leader: King Dionysus
Traits: Scientific and Seafaring
Victory: Must try and complete the "Labors of Heracles" for a SS victory.
(Note: If a civilization doesn't have a specified victory, that means I haven't looked at them properly, but they will probably be aiming for a domination/conquest
)
(Note 2: Victories may be out of date!)
Scenario Civs
-The Sea People
-Euboea
-Media
-Cilicia
-Seleucia
-Pontus (separate from Amazons)
-Delos
-Ionian League
-Pylos/Messenia (separate from Sparta)
-Megara
-Aetolia
-Elis
-Achaean League
-Berbers