ViSa v3.20 Bug Thread

TAfirehawk

WoC Team Manager
Joined
Aug 25, 2006
Messages
2,326
Location
Florida
Please post all in-game bugs/issues/problems (not installation issues) here.
 
I think I found a bug. Was the Public Schools building supposed to be made into a National Wonder? Because the entry for iMaxPlayerInstances is still set to -1.
 
Crap that was supposed to be changed back to 0. For those who are interested go to Civ4BuildingClassInfos.xml and change it to <iMaxPlayerInstances>0</iMaxPlayerInstances> for Public School. Good catch Sinapus.
 
Er, shouldn't the iMaxPlayerInstances flag be set to "1" instead of "0" like the other National Wonder entries are?
 
Sinapus, read Firehawk's admittedly convoluted sentence, you will see that
the Public Schools are NOT a National Wonder. At this instant.

Alondin, Master of Reading Firehawk-ese
 
Convoluted sentence? WTH?

Sorry if folks can't understand English but that is all I know....
 
Actually, I understand English, I just don't always read overly carefully.

Thanks for being so understanding.
 
Actually, I understand English, I just don't always read overly carefully.

Thanks for being so understanding.

I was cracking on Alondin.....he is one of our beta testers :D
 
Yes, and I'm one of the crack programmers involved in early development.
I bring my amazing skills in a language foreign to most of the programmers
to bear, cleaning up a couple hundred errors in the early releases.
The language? ENGLISH!!! :lol:

Most of the illustrious folks working on ViSa are from countries that don't
speak English well... Belgium, Germany, ... in Firehawk's case, Florida... :p

Alondin, Master Troublemaker and Grandmaster of Breaking Stuff
 
I think I found a bug. Was the Public Schools building supposed to be made into a National Wonder? Because the entry for iMaxPlayerInstances is still set to -1.

Well I finally looked at this myself and you are wrong. -1 is right and its not a National Wonder but requires a certain number of Universities in your empire.

Its not a bug....sorry everybody else....
 
Not sure wether this is a well known bug /haven`t found anything through the search function) or wether it already has been corrected in V3.20 (as I`m still playing V3.10) but the AI doesn`t seem to know that it can use sea engineers to improve water tiles of water cities. As you can see on the screenshot the AI put 26 worker in the sea city, I guess its trying to improve the water tiles with those.

bautrupp.jpg
 
Still haven't played the new version, but impressed by the number of fixes and changes. Good work!

A couple of notes.

As far as I remember, Migrant mod didn't work in v3.1. I was sure that it would be fixed in v.3.2, but comparing old and new files showed that they was identical (I haven't played v.3.2 yet).

Also the bug when the Drill Sergeant trains a unit unlimitedly seems not fixed too.

Both are fixed in my FairStart mod so I can report these bugs if they are still not reported.
 
Not sure wether this is a well known bug /haven`t found anything through the search function) or wether it already has been corrected in V3.20 (as I`m still playing V3.10) but the AI doesn`t seem to know that it can use sea engineers to improve water tiles of water cities. As you can see on the screenshot the AI put 26 worker in the sea city, I guess its trying to improve the water tiles with those.

bautrupp.jpg

Still haven't played the new version, but impressed by the number of fixes and changes. Good work!

A couple of notes.

As far as I remember, Migrant mod didn't work in v3.1. I was sure that it would be fixed in v.3.2, but comparing old and new files showed that they was identical (I haven't played v.3.2 yet).

Also the bug when the Drill Sergeant trains a unit unlimitedly seems not fixed too.

Both are fixed in my FairStart mod so I can report these bugs if they are still not reported.


As already noted, we did just XML and graphics stuff....no coding in this version as all of our coders are off being busy.
 
Mod keeps crashing every time i try and save? dam i really liked that u had amars mod and your mod togeather.

It says like memory allocation error and then closes the game?:sad:
I have windows vista 32 bit.
When i check the save files they are like 2kb only? So it must be something to do with saving? any tips/suggestions?

I have tried saving to the desktop, to my folder...tried running the program as administrator nothing works...the files are still saving as 2 kb when normal saves are like 300kb?

help ^_^ ?
 
Mod keeps crashing every time i try and save? dam i really liked that u had amars mod and your mod togeather.

It says like memory allocation error and then closes the game?:sad:
I have windows vista 32 bit.
When i check the save files they are like 2kb only? So it must be something to do with saving? any tips/suggestions?

I have tried saving to the desktop, to my folder...tried running the program as administrator nothing works...the files are still saving as 2 kb when normal saves are like 300kb?

help ^_^ ?

Save games are supposed to be that, main save file is in NCSaver directory....

I don't have Vista....and when I do it will be 64 bit.....
 
Well it has trouble loading and saving any suggestions on how to fix this ? =/

"memory allocation faliure - exiting program
reason:bad allocation" is the message i get.

Oh and i am trying this on the giant earth map for visa v3
 
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