This would be a great civic if it merely made six units maintenance free. But it also GIVES you six free units that are stronger than riflemen, which is usually enough to conquer a neighbouring civ with if you have planned and timed it right.
This would be a great civic if it merely made six units maintenance free. But it also GIVES you six free units that are stronger than riflemen, which is usually enough to conquer a neighbouring civ with if you have planned and timed it right.
Yeah, it is insanely powerful because of how early you can get it. Also odd since freedom isn't supposed to be the conquest victory type, yet they have some tenets that help a lot with military. Autocracy doesn't have much to help their science and Order doesn't have much to help their gold & relations with city-states since those are their weaknesses, but Freedom doesn't have any weaknesses. It's good for every victory condition.
Definitely, yeah. It should be an Autocracy tenet.
... also, why would a "volunteer army" produce... Foreign Legionaries?!
I noted how powerful this was when the expansion first came out after I got them while everyone else had muskets. People didn't agree with me then, but I am glad people see what I mean now. I think it is for the most part OK, but it should probably be changed so that the units are good for defense and not offense.
Most likely because the French Foreign Legion was started to gather on a voluntary basis potentially disruptive elements of society (failed revolutionaries from other European countries who had taken refuge in France, jobless Swiss mercenaries from disbanded regiments of the Bourbons etc.) to use them to fight for France abroad.
It is not overpowered...
...and definitely should not be an autocracy tenet.
Autocracy already has huge bennies for warmongering, it certainly does not need any more.
When you play peaceful, making units is counterproductive. These units come right at the awkward time when you are still sitting around with cross bows and the AI all decides that Industrial Era means War Era.
Freedom is versatile and useful if you have no particular focus and want a policy that lets you be good at everything. But the other two tenets are much better in terms of specialisation - Autocracy is great for warmongering while Order is great for tourism and science.But that's the whole point. Speaking as a Freedom player, what's keeping it so powerful is, like someone else mentioned, it's all-round versatility. In a game of opportunity costs there should be a weakness for every strength. Freedom shouldn't be the best for tourism (Media Culture), science (New Deal and more importantly Treaty Organization + Scholasticism) AND be essentially invulnerable at the same time. That's exactly why people think it's overpowered.
Furthermore, I think everyone can agree that Autocracy is still underpowered at this time. Giving it the Legions (something like the Waffen-SS) would be perfect.
None of these ideas are particularly well-represented by Volunteer Army as it is.
It's just six units, and if they die you can't get them back again. Go send those six units against my 100+ I dare u to. They're probably overpowered on tiny maps but that's basically it.