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Von Münchhausen Civ 5 SG

Discussion in 'Civ5 - Succession Games' started by Optional, Jul 6, 2011.

  1. Optional

    Optional Deity

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    I don't think we need to be afraid Harald will send a settler any time soon. I normally play on Immortal and even there it doesn't happen this quick. And if you do see a settler on Immortal it will be escorted by a warrior, on Emperor I don't think I've seen that as much. To station a unit next to his capital to see whether he comes out with a settler or not seems a bit odd to me, but I've never done it either...
    If we have any worries, why don't we hand-build a settler after the warrior? That would still be significantly quicker than waiting for the collective rule. A culture ruin would really have sped it up, but the chance of that happening is minimal now.

    Oh, before I forget, we probably need to buy a tile. Next citizen comes in in 5 turns, and there's no +2 food tile available just now, unless we buy one - next border expansion is in 7 turns.
    Grandad checking in would be nice, yes, but I've only uploaded the last save a couple of hours ago.

    For image editing I use Irfanview. That's a very common program and it's free. I'm using 'create custom crop selection' and 'resize/resample' a lot. Here's a link: http://www.Irfanview.com
     
  2. Emstinson

    Emstinson Warlord

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    rock on, that sounds good. So we have to ensure growth early on, always a good plan. Keeping an eye on where my people work will be a good work out as well, I do it pretty broadly normally so watching them each turn as we go will be enjoyable. Alright, eta 2 hours before I get home so I'll have a chance to look at it shortly...
     
  3. grandad1982

    grandad1982 Deity

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    Nice set Optional.

    I agree that using the scout as a spy/fog buster doesn't make much sense. Get a warrior over there to fog bust if that's what we really want.

    I'm not sure that buying a tile to save 2 turns growth is that cost effective. We can work the riverside forest or the gold IMO and it would be fine till the borders pop. Also don't forget if e're going Liberty we get +1:c5culture: so border pop will be sooner, though I'm not sure how much sooner.

    I wouldn't put a settler next. I just don't think its worth it. A worker next is the best idea IMO. After that we can go settler or archer.

    Tech after AH, pottery? This opens writing and calendar which is nice.

    The barb should only take 2 damage from the city attack leaving 1HP for our scout to knock off so I suggest we do it this way round rather than risk losing the scout.

    The warrior should say hello to the CS and then come home IMO. we need to fog bust and guard ourselves from barbs etc (more of an issue when our worker is ready). Second warrior to go over to check the coast by our proposed second city site? Could also fog bust the area.

    Not much else I can think of that I want to say right now.
     
  4. Optional

    Optional Deity

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    If I remember right, it's the sheep-hill that has a purple line around it just now, I should probably have mentioned that as well. If we would build a settler next that would be a fine tile to work for the hammers, but not if we want to keep growing.

    At home we're okay for defense, I feel, with the scout and a warrior coming up. Just not for taking on any barb camp. I would keep our southern warrior on the exploration trail, but if we have mixed opinions it's up to Emstinson, who's playing.
     
  5. grandad1982

    grandad1982 Deity

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    I think (not looking now) that the next tiles were the river side grassland by the gold or any of the floodplains. I think. Possibly.....

    If we did get the sheep hill it is indeed a good tile for the settler build, but remember food is ignored when you build a settler so even if the tile is zero food that isn't a problem. Unless you forget to switch back after the settler is done. Which I often do. Doh!

    The thing about the scout home for defence is that its a waste of what he is intended for, which is er, ummm, scouting :lol:

    EDIT:

    Just got what you were saying about the sheep hill and the hammers etc. Once its improved it'll be more versatile, in fact it becomes like a post CS farmed hill. Its a shame that with out more pastures in the cities range we probably won't build a stables for the extra hammer.
     
  6. Brichals

    Brichals King

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    I think really good points there, a couple of mixed opinions but either way whichever path Emstinson takes will be good for us. If you are moving the warrior south then I would really go through the hill in the CS. Walking past a barb camp on open ground since the last patch is dangerous I have found, they are more likely to attack than before. I'm not sure about a settler, depends how long it takes but it may be too long a period of restricted growth. I also think pottery as next tech for access to granary also. Can maybe speed up the rate we get to work the really nice tiles in the 2nd city.

    Also I agree I think I never was beaten to a settler going liberty but then we have been unlucky with ruins. Should be OK though.
     
  7. Emstinson

    Emstinson Warlord

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    yeah the whole having him build a settler is just fear in my brain, he probably is building warriors like crazy haha. Okay I'll re read everything before I start and I'm on my way home now so hopefully in about an hour I'll get my toes in the water. pottery sounds good, i'll probably go with a worker next just to make sure we can start upping food production in both cities with pastures. okay so one thing are we going 10 turns or 15 from here on? any feelings on that as my first one it matters not to me, I've got time for any amount but i guess the burden is in the post turn reporting....
     
  8. Brichals

    Brichals King

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    I thought we were going for 10 but Optional did a longer one as it was the first. Have a nice journey home :)
     
  9. Optional

    Optional Deity

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    Just pointing out here that for pastures we need Animal Husbandry - we haven't got that one yet.
    I don't mind whether you do 10 or 15. Personally I often stop at a crossroads, here I stopped after two techs.
    Right, I'm off to bed now. Good luck with your set, Emstinson!
     
  10. Emstinson

    Emstinson Warlord

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    ahh yes AH then possibly pottery but it should probably be someone else's game at that point, lets fire her up and see whats up!
     
  11. Emstinson

    Emstinson Warlord

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    wow so I had my stuff all typed out and then my internet cut out.... jeesh okay....

    bad news first you say? okay!

    turn 16: RNG generates our civ does not need scouts, city did one damage, scout does zero and dies a lame death. warrior heals to 10.
    17: good news! Vienna discovered... first by us, 30g wooo. city finishes off the barb.
    18: scout vienna, end up on the hill, they have pearls as well.
    19: warrior inches to the camp and then up to the oasis after i see no extra barbs, living dangerously!
    20:I decide between retreating our warrior and pressing on south to go see what Cathy has to work with, so i stealthly move through the forest in the middle of the desert to head that way.
    21: Thebes hits 3, same turn we get our border expansion thanks to the liberty+1 from two turns ago, guess i forgot that little bit of news! so 3 river food tiles being worked now. I get to see two important things, catherine may not head north with her first city with the site I see, and the site has a tundra tile, so the edge of the map may not be too far away.
    22: AH is done and our second warrior is done. I pause here to think to myself...

    I think I'm going to play 15 so the next player doesnt have to deal with this boredom caused by a lack of scout. That should get you closer to having the worker and another barbarian to kill. I intend to bring warrior 1 back to us, tundra is usually my end of scouting in a direction and we can see through the fog for a possible 3rd city site later. I will send warrior two to our site to check out the coast to make sure we aren't passing on 6 whales or anything crazy... Then the next guy can come back home or go see if Ragnar2 has any extra land that way to play with. Okay I have to learn how to do the screenshots, im going to play with that for a bit...
     
  12. Emstinson

    Emstinson Warlord

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    I'll start pottery, since a writing tree start seems to be the loudest so far amongst us.
    starting the worker as well, in 3 turns we get the settler, then 4 turns to get to the spot so that would end my turn, giving the next player the fun of getting it going... and i forgot our special unit is with the wheel, but alas our battle ground is more then likely going to be hills so they may not be as useful... Anyways I'll probably just play them out late tonight or tomorrow after work. then do the write up tomorrow night. lets see if I can figure out the screen shots!
     
  13. Emstinson

    Emstinson Warlord

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    hoorah, not as cool as you guys but atleast I can attach them. So I must have to put them on photo bucket or something to put them in or is it one of these other sexy buttons?
     

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  14. Brichals

    Brichals King

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    Yes I also noticed that barbs get extremely lucky with RNG post patch. Well we will have to live with that, I'm glad you weren't tempted to reload though. So we nearly got the settler, excellent.

    Anyway have fun guys, I look forward to seeing how things turn out. I doubt I will have internet over the weekend.
     
  15. Emstinson

    Emstinson Warlord

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    I played up to 28, I built the city so I'll do the write up and end my turn with the discussion of what to build and all that. one note is we are ironically at -1 happiness with quite possibly the most happy place on earth in our control. So the worker has 6 turns I believe, I moved a guy to production since food production is gimped. I'll get everything up tonight. Both of our warriors are roaming near our borders so its probably a good time to work on the barbarian camps before our worker pops up. And we'll have to pick some techs, I started writing a few turns ago so I think it has 6 or 7 as well. did that because it got thrown around here and I didn't see Harald with any warriors yet. So I played 12, and another 12 gets us to 40 and then maybe 10s from there? the math sounded good last night, 12 gives the next player some decisions to make as well!
     
  16. Optional

    Optional Deity

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    Yes, that's what happens if you go settler before worker, but we're happy about this, we deliberately sacrificed a bit of short term happiness for a huge long term benefit.

    No big loss of the scout. It's questionable whether a scout is still worth its keep once his scouting duties are fulfilled. Although the battle outcomes we've seen show that defense rules. For me that's the key, not RNG. The scout won his first battle - still during my set - comfortably, as he was defending, then he lost his second battle as he was attacking. Attacking with melee is awkward, and it's bloody awkward on this terrain.

    You lose 1 hitpoint anyway if you attack, so our scout was basically attacking with only 4 hitpoints against a superiour unit on good-defense terrain. That barb still had 2 hitpoints, so it wasn't an easy battle. Don't trust what the game says, those things like 'decisive victory' or 'stalemate' are sometimes way off the mark.
    Archers will be great to have, they don't need to put themselves in danger when dealing with barbs.

    For pics I always use an image sharing site and direct links. You'll see the 'insert image' button in the menu here that shows up when you're making a post. If you're uploading your pics as an attachment there's hardly any need to crop and cut them, that's more a kind of thing you do when you're directly inserting them in your text, to not completely push the text out of the way.
     
  17. Emstinson

    Emstinson Warlord

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    rock on, yeah I've got to get with the times on photo sharing! Yeah I had tried to to crop them in photoshop trial I had started up a while back then realized I'd have to get them online to post them like that. Cool beans, I'll have some better efforts tonight. yeah the scout math makes more sense I didn't have a good feeling about it but it is just a scout and we had lots of water around us so I wasn't really expecting to need him much. the land south of us isn't amazing, there is a pretty good sized lake with some food stuff around sparsely. So anyways, going to finish up work here in a few hours and get this passed on so I can get back to working at home all weekend ugh...
     
  18. Emstinson

    Emstinson Warlord

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    Alright, lets do the follow up, I went up to turn 30 because I realized my math was off and it would take 13 turns to get to 40, so 15, here's the breakdown of 23-29.

    23- Cathy has 2 warriors, and a worker that was telling our warrior he was a chicken for not capturing him...

    24- nice lake... if we were the aztec....

    25- guess we should have found the goody huts, look at Mr Smarty leather pants...
    The AI suggests a great spot, can't believe we hadn't thought of it yet... and pops it on a spot that speeds it up a turn sweet.

    26- warrior finds only one fish resource, not the legend of a shore of whales he had dreamt of prior. East Coast is boring and plain.

    27- Pottery done, go with Writing with the lack of a Viking army, obviously they are too busy smashing stuff against rocks and cataloging science...Settler reaches the destination...

    28- Found Memphis and our people are immediately ungrateful for our expanding our borders and decide to turn food into a less effective means of reproduction. Move some workers around from the AI adjusting them to the new food production so our worker will pop out faster. I think about buying a two food tile in Memphis but I rememeber the production is gimped before I do it and just go with the 1/2/1 sheep on the river. Start the monument there to start the land grab. worker is 6 away in Thebes.

    29- move warriors around to help grandad not waste one of his turns
    30- move warrior 1 past our south barbarian camp as a second brute spawned in the spot directly east, so we are going to have a visitor, likely to Thebes, in the next few turns. The brute on the camp is at 5 or 6 hp, must have fought a viking and lived... warrior 2 is peeking in on the vikings. EDIT: just realized I moved the warriors on 30, so I guess I did 16, but we can discuss the city builds or working tiles or what not /sigh....

    I'll attach some photos and the save. I'll work on big pictures next time hopefully. Not an exciting band of turns but a second city so early is completely new to me so I like it!
     

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  19. grandad1982

    grandad1982 Deity

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    Nice set Emstinson.

    My thoughts went like this.

    Blimey. Rammys forearms disturb me. Why are they so thin!

    Thebes. After the worker then start on an archer for a garrison unit.

    Memphis. After the monument then either a granary or a libary (writing is in before the monument finishes). Granary would be useful here longer term as the extra food allows us to work one of those zero food lux tiles as if it is food neutral. The library is good to get out the way early if we want to go for the NC soon. Not sure which is best here. I lean towards the granary first.

    Next social policy is obviously citizenship for the worker and the worker speed boost. Lots of tiles to improve.

    Tech to go Calendar? We want to get those dyes after all. If we intend an early war then we may want to consider starting towards Iron after that.

    I'd like to see the coast next to the forest area with the silks. Even with out seeing it I think we can get a city down in there somewhere maybe coastal 2N of the silks?

    On the diplo front the dutch covert our lands. He must have good taste.

    Oh yeah. Am I up?

    Also could people see if this save opens properly. Its using mods that don't affect the save according to the mod descriptions. They are only UI mods. I find it really hard to keep track of trades etc if I have to use the vanilla UI. If people are totally against me using mods then I'll just have to struggle through.
     

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  20. Optional

    Optional Deity

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    My guess is that, as a good Egyptian, he's already practicing mummification on himself. :crazyeye:
    At least one of our warriors should come home to watch after the upcoming worker. In 10 turns we'll have two workers if we take Citizenship, yes, I think that's a no-brainer.
    Personally I would take both warriors back home and send a couple of archers to those barb camps.

    For Memphis a library would be too early just now.
    And normally I don't like building granaries when a city doesn't have wheat, deer, or what was the third one, but here it would probably still be a good investment, since otherwise there aren't many good growth tiles yet.
    A problem is that Memphis could use more or less every building. A stable, a Stone Works, a Burial Tomb... We mustn't forget to build units.
    Harald will probably declare on us. But tech route is something I'm definitely not sure about. I think I would probably still go for an early Civil Service for the growth benefit. And whichever tech enables that Burial Tomb, that seems like a very nice building.

    I couldn't load that save at all, grandad. I couldn't even go back, as my whole interface became unresponsive. I very much promote helper programs. Civ III I wouldn't want to play without CivAssist. InfoAddict I've installed, but either I don't understand it or it does just add some graphics without actually helping you.
    In the game just now I could really do with an alert window that tells me when I can sell my borders to a civ instead of having to make a million clicks to find out. If you know of any program that could help me, or whether there's a way to set up InfoAddict like this, then I would be very much interested in your advice.

    Roster:
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    ??? (5th spot still open, please apply here)
     

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