Optional
Deity
Thanks for checking in, Grandad. At the moment we're trying to leave some English towns on the map for you to conquer.
Had a look at the save.
* Gandhi and Ramesses both still have friendly status. What it says is we denounced the same leaders but we refused a request for help. The issue is of course this'll remain there as long as they are alive. They'll pay a bit less for stuff now.
* Worst problem I see in the save, we simply can't build any more units without getting a production hit. We are only 4 units away from our support limit with 3 more horses on the way.
We need to grow our towns or conquer towns.
Iron is not very useful when we are on our unit cap.
Si Sachanalai can at least grow quicker. It's set to grow in 11 turns, but there's a river-farm available to make that 4 turns. Just switch a citizen from the gold tile. We can't work both Potosi and a mountain-gold; that hampers growth way too much.
* Our towns will have to get back to constructing buildings, considering our unit cap. A temple in Sukhothai, I suppose. For the others maybe a growth building first? I'll need to check whether Si Sachanalai has a stone works yet. That first, I think.
* We have 6 horses that we can try to sell. As we are upgrading our horses to elephants we don't need them. Other civs aren't rich, but at 14 gold + 1 gpt per horse I reckon we can still sell most of them.
* Sydney yearns for a natural wonder. That's a nice one, our scout is doing a good job at the moment, we'll keep him on the payroll and he'll stumble onto something sooner or later.
* Our workers can start roads.
* Sailing > Optics I don't care much for as a path. With our unit support issues I don't think it's wise to use more units for scouting, and our present scout will not benefit from Optics until we send him all the way back first. That last thing I'm not willing to do!
I would prefer going for Education or Machinery, but I'm hoping for some team input here.
* Our front situation seems a bit hard on our elephants. I'm personally not used to fighting with just slow melee units without any ranged backup. I just saw Naresuan's are only 2-move units, so they're slow. I'm planning to keep a few horses unupgraded for picking off archers; their attack + retreat ability will still come in handy!
Apart from that, I don't know we should really ignore Canterbury. If it's an easier pick because Egypt is already battering it, it might be good for us. We can always sell it.
Because of our unit support problems any town we can get is a good town for us just now. I'm assuming puppets still help your unit support?
Had a look at the save.
* Gandhi and Ramesses both still have friendly status. What it says is we denounced the same leaders but we refused a request for help. The issue is of course this'll remain there as long as they are alive. They'll pay a bit less for stuff now.
* Worst problem I see in the save, we simply can't build any more units without getting a production hit. We are only 4 units away from our support limit with 3 more horses on the way.
We need to grow our towns or conquer towns.
Iron is not very useful when we are on our unit cap.
Si Sachanalai can at least grow quicker. It's set to grow in 11 turns, but there's a river-farm available to make that 4 turns. Just switch a citizen from the gold tile. We can't work both Potosi and a mountain-gold; that hampers growth way too much.
* Our towns will have to get back to constructing buildings, considering our unit cap. A temple in Sukhothai, I suppose. For the others maybe a growth building first? I'll need to check whether Si Sachanalai has a stone works yet. That first, I think.
* We have 6 horses that we can try to sell. As we are upgrading our horses to elephants we don't need them. Other civs aren't rich, but at 14 gold + 1 gpt per horse I reckon we can still sell most of them.
* Sydney yearns for a natural wonder. That's a nice one, our scout is doing a good job at the moment, we'll keep him on the payroll and he'll stumble onto something sooner or later.
* Our workers can start roads.
* Sailing > Optics I don't care much for as a path. With our unit support issues I don't think it's wise to use more units for scouting, and our present scout will not benefit from Optics until we send him all the way back first. That last thing I'm not willing to do!
I would prefer going for Education or Machinery, but I'm hoping for some team input here.
* Our front situation seems a bit hard on our elephants. I'm personally not used to fighting with just slow melee units without any ranged backup. I just saw Naresuan's are only 2-move units, so they're slow. I'm planning to keep a few horses unupgraded for picking off archers; their attack + retreat ability will still come in handy!
Apart from that, I don't know we should really ignore Canterbury. If it's an easier pick because Egypt is already battering it, it might be good for us. We can always sell it.
Because of our unit support problems any town we can get is a good town for us just now. I'm assuming puppets still help your unit support?
It does not, every garrisoned just puts the city defense up by 1 point. The pike will probably not attack a healthy elephant either. The problem is if an elephant attacks the city and remains wounded it'll get picked off by the pike.If a pike is garrsioned does the city get the bonus vs horses? I would have expected not.