Vox Populi Civilizations Compatibility Request Thread

Enginseer

Salientia of the Community Patch
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Is there a custom civilization that isn't compatible with the Vox Populi due to balance issues or due to weird interactions with Vox Populi?

Make a request here using the template here!
Civilization Name:
Civilization Creator:
Download Link to the Civilization(No Civilization Packs, make your own downloads if you have):
What's the problem?(Be as clear as possible):

Making a request without using the simple template will be ignored

Civilization Repository
TPangolin's Vietnam (Enginseer)
Pouakai's Ayyubid (Enginseer)
Pouakai's Nubia (Enginseer)
Tomatekh's Olmecs (Hokath)

List should be ignored and should redirect yourself to here.
 
Don't you need permission to change/rebalance/fix someone else's custom civ?
 
Don't you need permission to change/rebalance/fix someone else's custom civ?

It's essentially a mod of the custom civilization. I'm not redistributing the files, but instead I'm making updates to the database or replacement of the files.
 
It's essentially a mod of the custom civilization. I'm not redistributing the files, but instead I'm making updates to the database or replacement of the files.

A worthy cause in that case, if you need help with rebalancing or ideas feel free to contact me by PM.
 
Can't balance if there's no problem.

My bad.

The GP from defense buildings doesn't seem to work. But actually, this might be a problem with the civ outside of VP as well.
 
Civ: Vietnam
Creator: TPangolin
Link: https://steamcommunity.com/sharedfiles/filedetails/?id=257018080
Issue: The GP from defense buildings doesn't seem to work. But actually, this might be a problem with the civ outside of VP as well.

Compatibility File Includes:
UA Change: Defensive structures within a city increases the spawn rate of Great Writers, Artists, and Musicians. +3% Culture and +3% Food in each city for any Tradition/Progress/Authority policy adopted. GP from defense buildings issue fixed(wow it took them 2 years long enough).
UU Change: Viet Cong also get these bonuses(Double Move and the bonuses) in marshes as well.
Overall Changes: Installed a Lua mechanic that would detect whether or not Vietnam was in the game to ensure you can have more unique civilizations into your mod database without slowing your game down.
Commentary: I was honestly disappointed considering how the UA made it difficult for any flexibility while giving troubles for the AI. I'm partially offended at how useless the UU is considering the AIs have little idea on how to use the invisibility anyway, so they get a powerful promotion ensuring their better survival historically than some petty situational trait that only humans can exploit.


Vietnam Compatibility Addition


No ignore this and go to this post instead
 
Try this, I think they were using bad Lua coding(They don't even recycle the code from the CityView.lua, but the mod wiki instead?)



In C:\...\(2) Community Balance Overhaul\Balance Changes\Units\UniqueUnits.sql,
Code:
UPDATE Units SET Cost = '-1' WHERE Type = 'UNIT_ENGLISH_LONGBOWMAN' AND EXISTS (SELECT * FROM COMMUNITY WHERE Type='COMMUNITY_CORE_BALANCE_LEADERS' AND Value= 1 );
Change the cost to 150 or somewhat(I think that's the crossbowman's default cost)

You rock -- thanks!
 
It'd make sense for this thread to be stickied in the mods subforum.

G


Meh, it's more of a testing mode first. I might retire it if it gets too heavy on my workload. Otherwise, I'll make a request for it to be moved.
 
I was doing this as well, and have fixed several custom civs. The problem is how to release them, I never solved that issue, instead hoping the mod creators would add a compatibility file with my changes.
 
I was doing this as well, and have fixed several custom civs. The problem is how to release them, I never solved that issue, instead hoping the mod creators would add a compatibility file with my changes.

You don't know how to make a separate mod using the said compatibility files?
 
Not neccesarily incompatible, but the ww2 france mod by jfd has had one of its interactions broken since vp came out.

http://steamcommunity.com/sharedfiles/filedetails/?id=363003983

Whenever u expend the great generals for culture they will always give u 0 culture, which i'm pretty sure isn't supposed to work like that :p

I think this is Gazebo's part when he decided to patch up the exploit that people would do when hoarding up great people. Out of my hands sorry. :sad:
 
I tried going through a few Civs that I liked but unfortunately, most of them were not balanced for VP.

Here is my list

Designer - Pouakai More Civs
Civ - Ayyubids - http://forums.civfanatics.com/showthread.php?t=494241#AyyubidsOP
UA - All aspects seem to work
UU - Works
UB - Works but is % based and no Illiteracy modifier.
E&D - Not supported

Other notes - the Charior Archer that you get once your first Great Prophet spawns comes with the Al Gazamat promotion that gives it the faith on kill and maintenance free properties. This does not remain on upgrade. So I had an upgraded Mamluk which lost the promotion and then my second Prophet spawned 3 new Mamluks with the promotion. The promo is not so strong and GP don't spawn so often that I think the units should retain it through their promotion line.

Summary - If the UB was converted over to VP - I'd rank this as a low to mid tier Civ.


Designer - Pouakai More Civs
Civ - Moors - http://forums.civfanatics.com/showthread.php?t=494241#MoorsOP
UA - All GP give Culture and the Glory of Al-Andalus notification lists all GP that are expended as Non-Cultural, including GA/GW/GMusicians - so a slight bug there as not getting any Science yields
The bonus yield on GP usage seems to be pegged to the number of policies you have taken.
Specialists also give 5% Building production. To be better balanced for VP, I think this would need to be capped, maybe at 25%.
UU - Works - very much like the flavour of this. Not as good in VP compared to vanilla but still okay.
UB - % modifier and no illiteracy modifier.
E&D - Powerful and rewarding decisions. They all work, except there is a tooltip and civopeadia error on the Great Mosque. It claims you get two Scientist and 2 Writer slots when you only get 2 Writer slots. Which is fine as it is. Would be too strong with 2 additional Scientiests.

Summary - This Civ seems like a very powerful and fun Civ and would be an incredible addition to the world of VoxPops, but there are some kinks that need to be ironed out and some limits on the abilities, imo, as currently it would crush Korea/Babylon.


Designer - Pouakai More Civs
Civ - Nubia - http://forums.civfanatics.com/showthread.php?t=494241#NubiaOP
UA - Ranged garrison production bonus worked. Conquering cities with Wonder did cause a Golden Age. But regardless of the amount of wonders I had, my GA still only caused a 10 turn GA and conquering a city gave max 12 (on Standard speed)
UU - Didn't get any extra movement on rivers
UI - Did not get any additional per era Culture, or at Archaeology and saw no increase in CS of nearby units. Even if it did work I thought it would be underpowered.
E&D - Not supported

Summary - The UA seems like a strong base for a Civ if it worked properly, but the other aspects of the Civ didn't work.


Designer - Pouakai
Civ - Ashanti - http://forums.civfanatics.com/showthread.php?t=494241#AshantiOP
UA - The only aspect that did not work was the curry favour element, but I think that is because CSD removes gold purchasing influence. Stool points work like gold and add an interesting take on a Civ bonus
UU - Works fine
UU2 - Works fine. In VoxPops, it is a replacement for a Fusilier rather than a Rifleman. It is 34CS vs a Fusilier's 35CS, but is half the hammer cost. Maybe too good?
E&D - Supported and all working

Summary - Whilst a VoxPops player doesn't get the full functionality of the Civ, it would still be competitive in a VP game.


Designer - Pouakai
Civ - Mercia - http://forums.civfanatics.com/showthread.php?t=494241#MerciaOP
UA - Works fine. Potential for eternal GA, especially for wide and warmongering Civs.
UU - The Fyrd seemed to have the same CS regardless of where it was on the map.
UB - Market replacement. Retains a % modifier and lacks the sugar/spice bonuses.
E&D - Not supported

Summary - The UB % modifier means that it is too strong to be used with VP, imo.

Designer - Pouakai
Civ - Gauls - http://forums.civfanatics.com/showthread.php?t=494241#GaulOP
UA - Works fine, approximately 1/3 off all mines turned into a lux, but the lux chosen seemed to always be the same.
UU - Works fine
UB - Metalsmithy works fine. As there is no Mint in CBP this replaces the Custom House and loses the trade route qualities. But was a fair enough alternative, imo
E&D - Supported and fairly balanced.

Summary - This is the first Civ that I tried that I felt was compatible with VoxPops out of the box.

Designer - Pouakai
Civ - Macedon (Greek Split) - http://forums.civfanatics.com/showthread.php?t=494241#GreeceOP
UA - Works as expected
UU - Early Pikeman replacement had no specific promo badge to suggest it was better vs. other Spears
UU2 - Works as expected
E&D - I never got the Phalanx upgrade. Some units got a Heavy Charge promo, whilst some got a Heal Instantly promo that wouldn't proc. Sometimes, they got the Heavy Charge promo once they attacked a barbarian unit. But not always.
The second Decision worked as expected, but the tooltips for the Courthouse and Satrap's Courts didn't show the flat +GA - but they were being added to my GA counter.

Summary - Not sure if the Pikeman UU works as intended and one of the Civ Decisions did not go as planned. But I thought this would work in VoxPops, if a little lower on the power scale.

Designer - Pouakai
Civ - Nazca - http://forums.civfanatics.com/showthread.php?t=494241#NazcaOP
UA - Works, but in a world with Poland, not very powerful
UB - Works, but inferior to the Watermill it replaces. Can build alongside Wells, to give fresh water to nearby tiles, but just strictly inferior on freshwater cities.
UI - Works, and looks great, but its flat desert limitation makes it very underwheming unless you are playing a desert heavy map
E&D - Supported, works and are fun

Summary - Works with VoxPops, but the UB is inferior to the Watermill it replaces in most situations. Intersting, but underpowered comapred with base VP Civs.
 
You don't know how to make a separate mod using the said compatibility files?

I know how to make a separate mod, however it felt inappropriate to re-release a mod creator's mod.
 
I'll keep an eye on this and integrate any changes made to my civs at some point. The reason I haven't yet is because I simply have too many mods to keep track of :p In the meantime, I'm fully okay with my files being changed and uploaded, but, as notque says, not really with my mods being re-uploaded.
 
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