Do not post in this thread unless you have actually a showcased mod of your compatibility pack with civilizations.
For discussion regarding any of these posts or this thread itself, post here!
Modders should follow the format similar to those below, but are not forced to follow the format... (a changelog would be nice.. and such) Such in progress... click on the spoiler to see an archive of this post.
What does it mean to install these compatible civilizations? They may follow these general formats:
1-2-3 ([1]-[2]-3): Install the original mod; install the Compatibility Add-on; Play the game!
Install and Play (I&P): Install the mod as itself and play!
Others: They have an interesting... method of installation.
Now you may notice one thing weird. Seals? What are Seals? They are seals of approvals. They are attained only if applicable! If a UI mod doesn't have anything to do with E&D, it doesn't technically mean it's incompatible. It's just a UI mod that has nothing to do with it.
- 1 has its set of Civilization Events for Community Events and has paperwork in this page.
- 2 Load up Events & Decisions and the Civ has the decisions? Done deal.
- 3 has its own 3uc/4uc elements for Vox Populi(doesn't imply balance).
Historical Civilizations
Name|Unique Abilities|1st Unique Component|2nd Unique Component|Primary / Compatibility Author|Installation|Seals
Abu Zakariya's Tunis |+1 Trade Route. Can always create Food and Production Trade Routes. +50% Food/Production from Internal Trade Routes. +2 Gold from International Trade Routes. Garrisons generate Religion Pressure.|Sabbak (Corvette)|Ribat (Unique Improvement)|Tpangolin / Enginseer| [1] - [2] -3|2
Alaric's The Goth |All land military units can use enemy roads and heal an additional 15 HP from pillaging. Capturing a foreign Capital earns a free Social Policy.|Gadrauht (Swordsman)|Hov (Barrack)|Tomatekh / Blue Ghost| (I&P) Ali ibn al-Hassan's Kilwa Sultanate |Every owned Trade Route connected to a city increases the base yield of every specialist in that city by 1. +3 Food from Merchant specialists. This counts as a base yield.|Coral Port (Harbor)|Dhow (Caravel)|Pouakai / ArchangelOfDoom| (I&P) |
Cao Cao's Wei Kingdom |+15% Great People Generation. Conquering a Capital grants a free Great Person. Conquering a city grants Great People Points of choice to the Capital.|Bureau of the Talented (Garden)|Tiger Rider (Knight)|??? / Enginseer| [1] - [2] -3
Ching Shih's Canton Pirates | ???|Red Fleet Junk (Caravel)|Gambling House (Circus)|Scissor_Finger / Enginseer|???
Comcoly's Chinookans |Coastal Resources are automatically improved ( upon discovering their reveal tech ). Salmon and Orca may periodically migrate to and from Cities within range of the Coast; being more likely to migrate to to Cities adjacent to Rivers and to Cities which have built a Plankhouse.|Esquai-ah (Work Boat)|Plankhouse (Lighthouse)|Sukritact / ArchAngelOfDoom| [1] - [2] -3|2
Comius Castronius's Samnites |Settlers can be purchased with Faith. Upon founding a City, all terrestrial animal in the workable radius are claimed and an animal is chosen as sacred totem, granting Faith and a unique bonus to the city.|Meddis Toutiks (Great General)|Legio Linteata (Spearman)| Jarcast | (I&P) |
David's Israel |+25% Combat Strength vs. Barbarian. Receive 30 Faith on clearing Barbarian Camps. +2 Faith and +2 Culture on all GP Improvements and Great Works. Cannot construct Temples.|Solomon's Temple (Grand Temple)|Maccabee (Swordsman)|Leugi / pineappledan| (I&P) |23
Djalla's Garamantes |Units ignore Terrain Costs and start with +1 Movement on Land Trade Routes connected to your Empire. Cities and Foggara create Aquifiers, giving +2 Food, +2 Gold, +2 Border Growth Points and Fresh Water. Capital receives +1 Food and +1 Gold for every Foggara constructed scaling with era.|Plumed Nomad (Scout)|Foggara (Unique Improvement)|Tomatekh / hokath| (I&P) |123
Donald Trump's America |Under a Golden Age, cities generate +15% of its current yields. Cities with WLTKD generate +25% Gold. These effects stack with each other.|Trump Tower (Monument)|Entrepreneuer (Great Diplomat)|Enginseer| (I&P) |2
Eaanatum's Sumeria |Newly founded Cities start with 45 Food and 45 Production, scaling with era. +1 Production on all specialist and specialists consume 1 less Food.|Ziggurat (Temple)|Vulture (Warrior)|Tomatekh / pineappledan| (I&P) |34
Franklin Roosevelt's America |Gain Great Merchant, Great Engineer, and Great Scientist points in the Capital when unlocking a Policy. +1 Culture and appropriate yields in all Cities for each Academy, Town, and Manufactory constructed.|Assembly Plant (Factory)|Mustang (Unique Unit)|JFD / HungryForFood| (I&P) |2
Frederick's Kingdom of Prussia |Receive Golden Age Points when defeating enemy units. Melee and Gunpowder receive the Prussian Discipline. New units receive +100% more free experience.|Kriegsschule (Military Academy)|Gardekorps (Fusilier)|JFD / HungryForFood| (I&P) |23
Henry VIII's English Empire |WLTKD begins in all cities whenever you captuer an enemy city or adopt a Social Policy. Cities under WLTKD always follow your religion and have increased Great People generation.|Longbowman (Composite Archer)|Jousting Grounds (Armory)|JFD / zwei833| (I&P) |
Jefferson Davis's Confederate States of America |Confederate Leadership grants all melee and gunpowder units a random, unique promotion upon entering combat for the first time.|Antebellum Manor (Unique Improvement)|Sharpshooters (Fusilier)|Kramer / Enginseer| [1] - [2] -3|2
Lester Pearson's Canada |Internal Land Trade Routes claim neutral territory they pass over. Units garrisoned in Forts and Citadels generate +2 Gold and +1 Great General Point. Declaration of Friendship give Canada and friend +1 Delegate.|Hudson's Bay Company (East India Company)|Coureur De Bois (Explorer)|Tpangolin / pineappledan| (I&P) Liu Bei's Shu Kingdom |All owned cities receive a free Wall and have reduced unhappiness sources. Conquered Cities do not go into resistance.|Stone Sentinel Maze (Walls)|Tiger General (Longswordsman)| ??? / Enginseer | [1] - [2] -3
LS Civ Set 17 | ??? | ??? (???) | ??? (???) |??? / zwei833| ???
Nyatsimba Mutota's Zimbabwe |Gain Gold, Tourism, and Border Growth Points when a new Citizen is born in a City based on the proportion of Cities that are linked to it via the network of Trade Routes. Meet all Civilizations to whom you are connected.|Rozwi Warrior (Pikeman)|Zimbabwe (Circus)|LastSword / hokath|123
Pius IX's Papal States |+50% Tourism with Civilizations that share your Religion. +3 Faith from Palace, Wonders, and Great Works. +50% Conversion Strength for Missionaries and Great Prophets.|Chapel (Temple)|Disciple (Unique Unit)|JFD / HungryForFood| (I&P) |2
Piye's Nubia |+10% Production in any cities with a garrison. Conquering a World Wonder expends a free Great Artist for Golden Ages and World Wonders extend Golden Ages by +5% up to a maximum of +25%.|Royal Pyramid (Unique Improvement)|Apedemak Archers (Archer)|Pouaki / Enginseer| [1] - [2] -3|2
Songtsän Gampo's Tibet |Generating Faith contributes to resisting foreign Tourism; during a Golden Age this improves to additional Culture. Religious, Reconnaissance, and Diplomatic Units gain the Sherpa Guides Promotion.|Rtakhrab Rider (Horseman)|Kumbum (Shrine)|LastSword / hokath| (I&P) Suryavarman II's Khmer |World Wonders gain +3 Faith, +3 Tourism, and +3 Golden Age Points. Capital gain a citizen for every World Wonder in the Empire. Farms with access to Fresh Water have a chance to reveal Rice.|Teahean (Pikeman)|Baray (Baths)|LastSword / hokath| (I&P) |123
Timur's Timurids |When you capture or destoy a city for the first time, gain +2 Culture, Science, Gold, Production, and Faith in the Capital permanently. Buildings from captured cities are immediately constructed in your Capital.|Registan (Oxford University)|Tumen (Lancer)|Tomatekth / pineappledan|Others(see page)|
Tojo's Empire of Japan |Receive Science or Production from Coastal Buildings, Sea Resources, Atolls, Coast tiles, and Ocean tiles. Kills by Naval Units yield Science. Naval Units have +20% Strength when attacking.|Yamato (Battleship)|Dojo (Armory)|JFD / HungryForFood| (I&P) |2
Trung Sisters' Vietnam |culture and food bonus for any ancient era social policies adopted while making conquest of Vietnam difficult by increasing crimes in foreign owners of Vietnamese cities.|Water Puppet Theater (Amphitheater)|Viet Cong (Rifleman)|Tpangolin / Enginseer| [1] - [2] -3|2
U Kix Chan's Olmecs |???|???|???|Tomatekh / hokath| (I&P) Victoria's Great Britain |+1 Movement for Naval and Embarked Units and -25% Naval Unit Gold Maintenance. +1 Trade Route for every 6 owned Cities or every 1 Vassal. Can send Gold Trade Routes to owned Cities.|Steam Mill (Factory)|First Rate (Frigate)|JFD / HungryForFood| (I&P) |2
Fictional Civilizations
Fictional Civilization earns a different column in what the Civilization is based on as well.
Name|Based On|Unique Abilities|1st Unique|2nd Unique|Primary Original - Compatibility Author (Or are they the same people?)|Last Updated|Installation|Seals
Fictional Civilization Repository
Madoka Kaname's Mitakihara (Blue Ghost)
Sayaka Miki's The Oktavians (Blue Ghost)
Mami Tomoe's Nazione di Tiro (Blue Ghost)
Kyouko Sakura - Kazamino (Blue Ghost)
Nagisa Momoe's The Bébé Tribes (Blue Ghost)
Homura Akemi's New Mitakihara (Blue Ghost)
Emmeryn's Halidom of Ylisse (Blue Ghost)
Validar's Theocracy of Plegia (Blue Ghost)
Lyn's Sacae (Blue Ghost)
Walhart's Valm (Blue Ghost)
Sophia's Nabata (Blue Ghost)
Alm's Valentia (Blue Ghost)
Nino's The Black Fang (Blue Ghost)
Elincia's Crimea (Blue Ghost)
Michalis's Macedon (Blue Ghost)
Hector's Ostia (Blue Ghost)
Lilina's Ostia (Blue Ghost)
Myrrh's Darkling Woods (Blue Ghost)
L'Arachel's Rausten (Blue Ghost)
https://steamcommunity.com/sharedfi...uid Girl's Squidian Inkpire (Blue Ghost)[/url
For discussion regarding any of these posts or this thread itself, post here!
Modders should follow the format similar to those below, but are not forced to follow the format... (a changelog would be nice.. and such) Such in progress... click on the spoiler to see an archive of this post.
What does it mean to install these compatible civilizations? They may follow these general formats:
1-2-3 ([1]-[2]-3): Install the original mod; install the Compatibility Add-on; Play the game!
Install and Play (I&P): Install the mod as itself and play!
Others: They have an interesting... method of installation.
Now you may notice one thing weird. Seals? What are Seals? They are seals of approvals. They are attained only if applicable! If a UI mod doesn't have anything to do with E&D, it doesn't technically mean it's incompatible. It's just a UI mod that has nothing to do with it.



Historical Civilizations
Abu Zakariya's Tunis |+1 Trade Route. Can always create Food and Production Trade Routes. +50% Food/Production from Internal Trade Routes. +2 Gold from International Trade Routes. Garrisons generate Religion Pressure.|Sabbak (Corvette)|Ribat (Unique Improvement)|Tpangolin / Enginseer| [1] - [2] -3|2
Alaric's The Goth |All land military units can use enemy roads and heal an additional 15 HP from pillaging. Capturing a foreign Capital earns a free Social Policy.|Gadrauht (Swordsman)|Hov (Barrack)|Tomatekh / Blue Ghost| (I&P) Ali ibn al-Hassan's Kilwa Sultanate |Every owned Trade Route connected to a city increases the base yield of every specialist in that city by 1. +3 Food from Merchant specialists. This counts as a base yield.|Coral Port (Harbor)|Dhow (Caravel)|Pouakai / ArchangelOfDoom| (I&P) |
Cao Cao's Wei Kingdom |+15% Great People Generation. Conquering a Capital grants a free Great Person. Conquering a city grants Great People Points of choice to the Capital.|Bureau of the Talented (Garden)|Tiger Rider (Knight)|??? / Enginseer| [1] - [2] -3
Ching Shih's Canton Pirates | ???|Red Fleet Junk (Caravel)|Gambling House (Circus)|Scissor_Finger / Enginseer|???
Comcoly's Chinookans |Coastal Resources are automatically improved ( upon discovering their reveal tech ). Salmon and Orca may periodically migrate to and from Cities within range of the Coast; being more likely to migrate to to Cities adjacent to Rivers and to Cities which have built a Plankhouse.|Esquai-ah (Work Boat)|Plankhouse (Lighthouse)|Sukritact / ArchAngelOfDoom| [1] - [2] -3|2
Comius Castronius's Samnites |Settlers can be purchased with Faith. Upon founding a City, all terrestrial animal in the workable radius are claimed and an animal is chosen as sacred totem, granting Faith and a unique bonus to the city.|Meddis Toutiks (Great General)|Legio Linteata (Spearman)| Jarcast | (I&P) |
David's Israel |+25% Combat Strength vs. Barbarian. Receive 30 Faith on clearing Barbarian Camps. +2 Faith and +2 Culture on all GP Improvements and Great Works. Cannot construct Temples.|Solomon's Temple (Grand Temple)|Maccabee (Swordsman)|Leugi / pineappledan| (I&P) |23
Djalla's Garamantes |Units ignore Terrain Costs and start with +1 Movement on Land Trade Routes connected to your Empire. Cities and Foggara create Aquifiers, giving +2 Food, +2 Gold, +2 Border Growth Points and Fresh Water. Capital receives +1 Food and +1 Gold for every Foggara constructed scaling with era.|Plumed Nomad (Scout)|Foggara (Unique Improvement)|Tomatekh / hokath| (I&P) |123
Donald Trump's America |Under a Golden Age, cities generate +15% of its current yields. Cities with WLTKD generate +25% Gold. These effects stack with each other.|Trump Tower (Monument)|Entrepreneuer (Great Diplomat)|Enginseer| (I&P) |2
Eaanatum's Sumeria |Newly founded Cities start with 45 Food and 45 Production, scaling with era. +1 Production on all specialist and specialists consume 1 less Food.|Ziggurat (Temple)|Vulture (Warrior)|Tomatekh / pineappledan| (I&P) |34
Franklin Roosevelt's America |Gain Great Merchant, Great Engineer, and Great Scientist points in the Capital when unlocking a Policy. +1 Culture and appropriate yields in all Cities for each Academy, Town, and Manufactory constructed.|Assembly Plant (Factory)|Mustang (Unique Unit)|JFD / HungryForFood| (I&P) |2
Frederick's Kingdom of Prussia |Receive Golden Age Points when defeating enemy units. Melee and Gunpowder receive the Prussian Discipline. New units receive +100% more free experience.|Kriegsschule (Military Academy)|Gardekorps (Fusilier)|JFD / HungryForFood| (I&P) |23
Henry VIII's English Empire |WLTKD begins in all cities whenever you captuer an enemy city or adopt a Social Policy. Cities under WLTKD always follow your religion and have increased Great People generation.|Longbowman (Composite Archer)|Jousting Grounds (Armory)|JFD / zwei833| (I&P) |
Jefferson Davis's Confederate States of America |Confederate Leadership grants all melee and gunpowder units a random, unique promotion upon entering combat for the first time.|Antebellum Manor (Unique Improvement)|Sharpshooters (Fusilier)|Kramer / Enginseer| [1] - [2] -3|2
Lester Pearson's Canada |Internal Land Trade Routes claim neutral territory they pass over. Units garrisoned in Forts and Citadels generate +2 Gold and +1 Great General Point. Declaration of Friendship give Canada and friend +1 Delegate.|Hudson's Bay Company (East India Company)|Coureur De Bois (Explorer)|Tpangolin / pineappledan| (I&P) Liu Bei's Shu Kingdom |All owned cities receive a free Wall and have reduced unhappiness sources. Conquered Cities do not go into resistance.|Stone Sentinel Maze (Walls)|Tiger General (Longswordsman)| ??? / Enginseer | [1] - [2] -3
LS Civ Set 17 | ??? | ??? (???) | ??? (???) |??? / zwei833| ???
Nyatsimba Mutota's Zimbabwe |Gain Gold, Tourism, and Border Growth Points when a new Citizen is born in a City based on the proportion of Cities that are linked to it via the network of Trade Routes. Meet all Civilizations to whom you are connected.|Rozwi Warrior (Pikeman)|Zimbabwe (Circus)|LastSword / hokath|123
Pius IX's Papal States |+50% Tourism with Civilizations that share your Religion. +3 Faith from Palace, Wonders, and Great Works. +50% Conversion Strength for Missionaries and Great Prophets.|Chapel (Temple)|Disciple (Unique Unit)|JFD / HungryForFood| (I&P) |2
Piye's Nubia |+10% Production in any cities with a garrison. Conquering a World Wonder expends a free Great Artist for Golden Ages and World Wonders extend Golden Ages by +5% up to a maximum of +25%.|Royal Pyramid (Unique Improvement)|Apedemak Archers (Archer)|Pouaki / Enginseer| [1] - [2] -3|2
Songtsän Gampo's Tibet |Generating Faith contributes to resisting foreign Tourism; during a Golden Age this improves to additional Culture. Religious, Reconnaissance, and Diplomatic Units gain the Sherpa Guides Promotion.|Rtakhrab Rider (Horseman)|Kumbum (Shrine)|LastSword / hokath| (I&P) Suryavarman II's Khmer |World Wonders gain +3 Faith, +3 Tourism, and +3 Golden Age Points. Capital gain a citizen for every World Wonder in the Empire. Farms with access to Fresh Water have a chance to reveal Rice.|Teahean (Pikeman)|Baray (Baths)|LastSword / hokath| (I&P) |123
Timur's Timurids |When you capture or destoy a city for the first time, gain +2 Culture, Science, Gold, Production, and Faith in the Capital permanently. Buildings from captured cities are immediately constructed in your Capital.|Registan (Oxford University)|Tumen (Lancer)|Tomatekth / pineappledan|Others(see page)|
Tojo's Empire of Japan |Receive Science or Production from Coastal Buildings, Sea Resources, Atolls, Coast tiles, and Ocean tiles. Kills by Naval Units yield Science. Naval Units have +20% Strength when attacking.|Yamato (Battleship)|Dojo (Armory)|JFD / HungryForFood| (I&P) |2
Trung Sisters' Vietnam |culture and food bonus for any ancient era social policies adopted while making conquest of Vietnam difficult by increasing crimes in foreign owners of Vietnamese cities.|Water Puppet Theater (Amphitheater)|Viet Cong (Rifleman)|Tpangolin / Enginseer| [1] - [2] -3|2
U Kix Chan's Olmecs |???|???|???|Tomatekh / hokath| (I&P) Victoria's Great Britain |+1 Movement for Naval and Embarked Units and -25% Naval Unit Gold Maintenance. +1 Trade Route for every 6 owned Cities or every 1 Vassal. Can send Gold Trade Routes to owned Cities.|Steam Mill (Factory)|First Rate (Frigate)|JFD / HungryForFood| (I&P) |2
Spoiler :
Fictional Civilizations
Fictional Civilization earns a different column in what the Civilization is based on as well.
Fictional Civilization Repository
Madoka Kaname's Mitakihara (Blue Ghost)
Sayaka Miki's The Oktavians (Blue Ghost)
Mami Tomoe's Nazione di Tiro (Blue Ghost)
Kyouko Sakura - Kazamino (Blue Ghost)
Nagisa Momoe's The Bébé Tribes (Blue Ghost)
Homura Akemi's New Mitakihara (Blue Ghost)
Emmeryn's Halidom of Ylisse (Blue Ghost)
Validar's Theocracy of Plegia (Blue Ghost)
Lyn's Sacae (Blue Ghost)
Walhart's Valm (Blue Ghost)
Sophia's Nabata (Blue Ghost)
Alm's Valentia (Blue Ghost)
Nino's The Black Fang (Blue Ghost)
Elincia's Crimea (Blue Ghost)
Michalis's Macedon (Blue Ghost)
Hector's Ostia (Blue Ghost)
Lilina's Ostia (Blue Ghost)
Myrrh's Darkling Woods (Blue Ghost)
L'Arachel's Rausten (Blue Ghost)
https://steamcommunity.com/sharedfi...uid Girl's Squidian Inkpire (Blue Ghost)[/url
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