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Vox Populi Diplomacy Feedback

Discussion in 'Community Patch Project' started by HeathcliffWarriors, Nov 25, 2019.

  1. civplayer33

    civplayer33 King

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    Sad! :D
    But seriously, you've made some great contributions! I hope you resolve the issue and come back soon!
     
    Zuizgond, vyyt, LifeOfBrian and 2 others like this.
  2. Heinz_Guderian

    Heinz_Guderian Chieftain

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    You will be missed bro, hope whatever is up sorts itself out :)
     
    HeathcliffWarriors likes this.
  3. HeathcliffWarriors

    HeathcliffWarriors King

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    Thank you for your patience and support, everyone. I should be back sometime around the start of February.

    You can still post feedback on the diplomacy AI here if you'd like. I'll look at it when I'm back.
     
    lunker, Zuizgond, vyyt and 7 others like this.
  4. HeathcliffWarriors

    HeathcliffWarriors King

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    How has diplomacy been in the 2-9 beta? Were the hive mind and endless war problems fixed? More opportunities for friendship?
     
  5. SuperNoobCamper

    SuperNoobCamper Warlord

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    I can feel the difference in my Immortal warmonger games and i actually like it to a large extent but maybe it went too far with being peaceful or ignoring a winning player, I know the current fix is temporary but a middle ground between ELIMINATE_HUMANS.EXE and the current implementation to be slightly more aggressive as a player gets closer to winning not the old ELIMINATE_HUMANS.EXE 7 VS 1 in late medieval/ early renaissance would be nice..... tho i would not mind the current behavior staying as is.
     
    HeathcliffWarriors likes this.
  6. HeathcliffWarriors

    HeathcliffWarriors King

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    Thanks for the feedback. The adjustment is indeed temporary. Anyone else? :)
     
  7. Kim Dong Un

    Kim Dong Un The One & Unly Supporter

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    This won't be an extensively detailed report (which I posted in the 2/9 thread), but below is the diplo regarding my vassals and opponents near the conclusion of my Japan game. Some quick things to note: I did not have transparent diplo on, and I treated all vassals very well. I raised their taxes once after they all denied a demand to vote for one of my early chosen proposals, surprising considering my strength. I know there's many factors at play varying between each game, but overall I'd say the diplo felt good (though it's harder to gauge everything in a domination game). I'll have a better idea after playing a couple peaceful games.
    • China
      Spoiler :
      Screenshot (112).png
      - Wu was my oldest vassal and was not initially fond of me after leaving her on the brink of death. She had to stay afloat quickly as I moved through adjacent Inca and American territory, and I rewarded her by liberating Nanjing which was held by America from the first war. She sat on her 2 cities and was on friendly terms with me throughout the game, though Babylon did inform me near the end that she'd been plotting against me.
      Spoiler :
      Screenshot (118).png
    • Inca
      Spoiler :
      Screenshot (113).png
      - Pacha was no real issue to me aside from having to rid his religion after capitulating, as he mainly swayed between afraid/guarded/friendly throughout his time under my rule. He stole a neighboring city-state or two from me, which I promptly had to deal with, and at one point ended up walking away with my entire reserve worth 17k due to a bug, but other than that there's nothing he could've really done; teaming up with Wu on my southern border would've probably just brought them a quick death with maybe a 5% chance at successfully gaining back some of their land.
    • Babylon
      Spoiler :
      Screenshot (114).png
      - Neb was a former ally and friend who catered to me during early game while being afraid most of the time. I had to unfortunately add him to my list of casualties (left him on 1 city), after which he basically remained afraid/guarded.
    • Celts
      Spoiler :
      Screenshot (115).png
      - Boudica was only under my control for a brief time while I fought against Rome. Because I revived her, I received the bonuses of vassalization / friendship, but she surprisingly ended up nulling the DoF after a bit.
    • Portugal
      Spoiler :
      Screenshot (117).png
      - Not much to break down here; I approached her with gifts when we first met, but she was quick to realize the threat of my true intentions - she denounced me shortly after we met. La Venta gave me a DoW quest for Maria, so I positioned my army and took her out with ease (I gave her the chance to capitulate, but she instead chose her demise).
    • Rome
      Spoiler :
      Screenshot (116).png
      Spoiler :
      Screenshot (120).png
      Spoiler :
      Screenshot (121).png
      - Just as with Maria, I approached him with gifts and he soon offered a DoF and DP once Portugal decided to denounce me; we shared policies and they had been warring on hostile terms. As I was establishing foothold through Portuguese lands, He was clearing through Celtic territory and gaining land. There was a brief period of about 25 turns where I regrouped and prepared my forces for final attack (coinciding with Inca taking all my gold so I had to wait to upgrade...), but the AI was just not equipped to realize that it had a small window to go into desperation mode and save the game. I had great diplo with Rome while also being in a DoF and DP, but when I'm sitting on top of him with 6 other capitals and only his lands remaining, he should throw all that out the window and adjust to act accordingly asap. On turn 268 he is actually briefly neutral, but then is back to showing friendly 3 turns later after I renewed a trade deal. I had my units sitting there for 20+ turns, which is the small window I was referring to where he was on equal footing unit wise with fusiliers, and even after upgrading my army he didn't ask me to move my troops (I know we had open borders, but still, I was obviously preparing to invade). I was actually pleased to see a partnership available between two big boys on the the field, but ultimately the AI needs to be able to anticipate a backstab in this situation where their "friend" is on the brink of a dom win. I know approach and opinion changes gradually, but again, in this case it needs to happen rapidly and jump on what ever opportunity they can (with desperation level increasing based on how far apart the two remaining sides are in terms of overall power/strength).
     
  8. Acaerus

    Acaerus Chieftain

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    I think you need to limit winning aggression only to second and maybe third player in score list, so weak AI`s will stop suicidal wars against winning players. At early stages of my games now everything feels just fine, some enemies that are close to me, some neutrals and friend. Everything looks balanced and "lifelike". In all my 4 games i started on prince and king there is like a killswitch, somewhere when cruisers and ironclads appear AI just denounce me one after another and even closest AI friend treats me like i`m some king of hitler or something. Yes i was leading in all those games, but still i don`t think that how it should work, it`s really just feel very artificial. I`m going to try a game with winning agression turned of if i figured out properly how to do it and see if it is a problem for me.
     
  9. HeathcliffWarriors

    HeathcliffWarriors King

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    Looking into this for the future. Keep in mind, though, that this is a game and the AI plays to win. You can disable this by turning off victory competition if you don't like it.
     

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