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Vox Populi Mod List

Discussion in 'Mods Repository' started by Enginseer, Aug 12, 2018.

  1. Enginseer

    Enginseer Salientia of the Community Patch Supporter

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    This is an official mod list of all the available Vox Populi mods. It will also serve as a thread to foster discussions among modmods. This thread is also used to nominate mods(and civilization mods) for the seal. Unlike the Civilization showcase, anyone can post here with no repercussions.

    - Represented as the good stuff. Basically the recommendation of LoneGazebo or as if the mod was integrated into Vox Populi itself.
    Name Author Details (100 words or less, no paragraphs here) Last Updated Compatibility Issue?
    Community Patch Events Enginseer + hokath Adds over a hundred events including Civilization Events: unique events to the civilization! Changelog Must have enabled Events.


    - Represented as a vent for a quality control. If it was recorded in a photojournal or Let's Play series and actually used without an intentional bug. Doesn't represent high quality, but represent being usable.

    Name Author Details (100 words or less, no paragraphs here) Last Updated Compatibility Issue?
    3rd and 4th Unique Components for VP adan_eslavo + Blue Ghost + pineappledan + etc Increases the number of unique components of each of the base 43 civilizations from 2 to 4. Many of the components from this mod are collected from many of the great mods already existing for VP, but some are exclusive to this mod. In addition to the new UCs, some base components of civilizations have been modified, either to adjust and incorporate the new components smoothly into the game, or as a way of altering balance. Many AI flavors have been adjusted to help the AI accommodate for the new tools at their disposal. Changelog Must have enabled Events. User discretion at other mods that apply the same concepts
    Civics and Reform Enginseer Introduce a concept from a predecessor game long ago in which interchangeable government policies change how civilizations work known as civics. These civics come in five categories: Government, Legal, Labor, Economy, and Religion. In each of these categories, there are a number of 7 civics offering a variety of bonuses and upkeep maintenance to maintain them. You can only have one active civic per category, and the AI have been properly trained and tested to use the flavor system to their best potential. Changelog Must have enabled Events.
    Community Patch Mod Compatibility Enginseer Although originally its purpose was to introduce compatibility for some of the component mods, its most-used components are introducing Policy Buildings, More Religious Buildings, and compatibility for framedarchitecture's National Wonder Collection. Changelog None.
    Enhanced City-States merill Scales the influence needed to be Friends or Allied depending on the era and the number of cities. May 23rd 2017 Mods that interfere with CityStateStatusHelper.lua
    Enhanced Naval Warfare Infixo Adds new naval units in late-game eras so in each one there's a complete set of specific units with no gaps. Changelog None.
    Enlightenment Era for Vox Populi Infixo Makes the Enlightenment Era compatible for Vox Populi. Changelog Beware of its version history with Enlightenment Era and VP Updates.
    Eurekas for Vox Populi merill Inspired by Civilization 6's Eureka System, quests for technologies are added and if completed will discount. November 17, 2016 Mods that interfere with NotificationPanel.lua and TechHelpInclude.lua.
    Promotion Overhaul adan_eslavo This mod is made to rework all promotion description from VP. Additionally it changes promotion sorting in Civilopedia, adds new categories and fix few other issues. Changelog None.
    Provincial Palace Enginseer Adds a building exclusive to captured foreign capitals to help domination victors! Changelog None.
    TreeGrowth Tekamthi Allows for the spread of forests that was seen in Civ IV, but not jungles. Spread rate varies based on map size and game speed. Janurary 4th 2018 None.
    Unique City-States Enginseer Inspired by Civilization 6's Suzeranity, having an alliance with city-states now grants a variety of unique bonuses, so that the same type of city-states don't feel generic and having multiple allies of the same type feel more powerful than ever. Changelog Has an EUI and non-EUI version. Incompatible with Sukritact's Suzeranity. Must have enabled Events. Mods that interfere with CityStateStatusHelper.lua.
    Vox Populi Wonders Expanded Infixo Adds 29 new Wonders to Vox Populi in a way that doesn't destroy the balance but makes each game more unique and more interesting. Changelog User discretion at other mods that apply the same concepts.
    VP Promo Icons Asterix Rage VP Promo Icons assigns an unique icon to all promotions when Vox Populi is used with Civ 5 BNW. No more triangles or duplicates. Changelog Any mods that replace the same promotion icons here.
    Worker Mountaineering HungryForFood Allows Workers and Settlers cross mountains like the Incas after researching Dynamite! Changelog None.
    World Congress Reformation Enginseer Designed to improve the diplomatic aspect of Vox Populi, the mod offers the ability to increase voting power in the World Congress through population along with abilities to puppet city-states and enact sphere of influences! The mod also adds six new world projects for the World Congress to build. Changelog Must have enabled Events.


    - Purely simple a e s t h e t h i c m o d s
    Name Author Details (100 words or less, no paragraphs here) Last Updated Compatibility Issue?
    City-States Leaders for VP adan_eslavo Porting the features of adding leader icons for every City-State encountered on the map to Vox Populi. Changelog Mods that interfere with CityStateDiploPopup.lua
    UI - Filters in Trade Route Overview Infixo Helps with late-game Trade Route management by adding filters to Trade Routes Available page in Trade Route Overview. Changelog Mods that interfere with TradeOverview.lua
    UI - Improved City View Infixo Redesigns the CityView.lua of VP EUI. Changelog Mods that interfere with CityView.lua
    UI - Improved Military Overview Infixo Redesigns the MilitaryOverview.lua of VP.Changelog Mods that interfere with MilitaryOverview.lua
    UI - Trade Opportunities adan_elsavo Redesigns the DiploCityStatesStatus.lua, DiploOverview.lua, and DiploTradesStatus.lua Changelog Mods that interfere with DiploCityStatesStatus.lua, DiploOverview.lua, and DiploTradeStatus.lua
    UI - Religion Spread Infixo Adds a Map tab to the Religion Overview popup that displays the spread of world religions. Also adds the number of followers to the World Religions tab. Janurary 24th 2018 Mods that interfere with ReligionOverview.lua


    The Rest
    Name Author Details (100 words or less, no paragraphs here) Last Updated Compatibility Issue?

    lol nothing yet
     
    Last edited: Nov 28, 2018
  2. Tekamthi

    Tekamthi Chieftain

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    sticky?
     
  3. Enginseer

    Enginseer Salientia of the Community Patch Supporter

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    You have to report the post and keep asking them for a sticky :crazyeye:
     
  4. pandasnail

    pandasnail Chieftain

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    Is it really true that 4UC requires Events enabled? I've been playing with them disabled, and haven't encountered an issue, but then I haven't read thru all 86 new uniques.
     
  5. CppMaster

    CppMaster Chieftain

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    What are valid rejections to the nomination for these mods?
    3rd and 4th Unique Components for VP
    UI - Filters in Trade Route Overview
    UI - Improved City View
    UI - Religion Spread
    I understand that 3&4UC mod may suffer from slight imbalance and some bugs, but these UI mods are flawless and there is no downside of using them.
    Also there is no UI - Improved Military Overview by Infixo on the list.
    Are mods that add a new civilization excluded on purpose?
     
  6. Asterix Rage

    Asterix Rage Warlord

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    Tekamthi likes this.
  7. Enginseer

    Enginseer Salientia of the Community Patch Supporter

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    The mod uses dummy events. Without enabling the Event System, you may have dummy events with perma-effect duration(which could stack to infinity depending on how it was coded) or how the code You can enable the Event System, but disable all the other "type" events (which should work, but there are some events that are not tagged so they might appear).

    Code:
    I understand that 3&4UC mod may suffer from slight imbalance and some bugs...
    Granted a temporary seal until someone does a huge UI update on the VP.
    It's there.
    The Civilization Showcase is meant for those mods that add new civilizations.
    Done.
    Outdated mod. VP changed too much and as such doesn't correspond well to the VP smoothly as the Enlightenment Era itself corresponds smoothly to the vanilla Civ 5.
    Already a thing.
    It does have a few outdated yields on the old wonders, but then again. Those can be addressed rather easily. Done.
    See your latest post in that thread.
     
  8. Asterix Rage

    Asterix Rage Warlord

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  9. pineappledan

    pineappledan Warlord

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    The requirements for good balance are very stringent for VP; this community sets a high bar for quality. 4UC may never earn that seal, and that might be okay.

    It's taken VP years to achieve its tight level of balance. With how complex the 4UC features are, and how many unique mechanics we added for the civs, we would be lucky to achieve good balance in half the time.
     
    Last edited: Aug 13, 2018
  10. JNZS13

    JNZS13 Chieftain

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    For now, Events and Decisions Compatibility(CBP), its out of this list but is safe to use along others?
     
  11. Enginseer

    Enginseer Salientia of the Community Patch Supporter

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    Safe to use, but it's so outdated. I don't want to put it on the list yet at least until next month.
     
    JNZS13 likes this.
  12. wistak

    wistak Chieftain

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    Can you mark is mod working in multiplayer via modpack?
     
  13. Enginseer

    Enginseer Salientia of the Community Patch Supporter

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    People will have to request this since I don't dabble in pseudo-DLCs.
     
  14. wistak

    wistak Chieftain

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    All mods on your list starting with "u" are multi compatible (all "ui-" and unique city states)
    Civic and reforms is easy to be packed in modpack not sure yet if works on multi but I think that it works

    If promotions flag eui will appear on this list it working on multi BUT after crating modpack you need to copy it's folder to modpack by hand
     
  15. Moi Magnus

    Moi Magnus Warlord

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  16. Asterix Rage

    Asterix Rage Warlord

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    Seriously?
    "Change VP option" is an empty sql file mod !
    Not a mod definitely. But probably the most interesting thread around. Full of good sql lines to take control of your next game.

    Link again :
    https://forums.civfanatics.com/threads/change-vp-options.620079/
     
  17. Moi Magnus

    Moi Magnus Warlord

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    From a modder point of view, that's not a mod. But from a user point of view, it definitely enter into the "utilitary mods" section.
    "I would want a mod that allow me to keep my options and not have to select them each time" is something that I've heard more than once (and happily linked to the thread).

    Since that's not really a mod (that's more "how to make a minimod tuto"), I don't think it has its place in the table, but it clearly has its place in this thread (and possibly as a remark in the oppening post).
     
  18. JNZS13

    JNZS13 Chieftain

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    A question here, if anyone can help. Are all these mods compatible and balanced with each other, when loaded with the latest beta?

    For example, if I want to load all.
     
  19. CppMaster

    CppMaster Chieftain

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    Nope. Mods are not perfectly balanced on their own, so surely they won't be balanced with all other mods. There is a good chance they will be compatible with each other, though.
     
  20. pineappledan

    pineappledan Warlord

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