Hello!
I played Vox Populi some time ago.
But a few things bothered me, so I went back to good old Civ 4 Realism Invictus.
Now I wanted to ask again if some things have changed?
- It bothered me that enemy infrastructure could not be destroyed.
- Are there real alliances now like in Civ 4? In my memory there were only research agreements over certain times.
- Are there still those instant bonuses for one-time population growth?
- The happiness system still ensures that cities don't have to be specialized and every city basically has to build everything, right?
- RI has a stability system that makes it possible to harm competitors without having to declare war on them. Is there something similar in VOX Populi?
- In Realism invictus there is the possibility to process resources, is there something similar in Vox Populi?
- In Realism invictus there are resources that accelerate the construction of wonders of the world. This makes the competition for resources and the construction of wonders more satisfying. Is there anything like this in Vox Populi?
- What I missed in Civ 4 is the building of mines for resources, so that it is only possible to develop new resources by building nearby cities. Is this also the case in VOX Populi?
- And last but not least: Is there a good German translation for Vox Populi?
Thank you very much for your help
I played Vox Populi some time ago.
But a few things bothered me, so I went back to good old Civ 4 Realism Invictus.
Now I wanted to ask again if some things have changed?
- It bothered me that enemy infrastructure could not be destroyed.
- Are there real alliances now like in Civ 4? In my memory there were only research agreements over certain times.
- Are there still those instant bonuses for one-time population growth?
- The happiness system still ensures that cities don't have to be specialized and every city basically has to build everything, right?
- RI has a stability system that makes it possible to harm competitors without having to declare war on them. Is there something similar in VOX Populi?
- In Realism invictus there is the possibility to process resources, is there something similar in Vox Populi?
- In Realism invictus there are resources that accelerate the construction of wonders of the world. This makes the competition for resources and the construction of wonders more satisfying. Is there anything like this in Vox Populi?
- What I missed in Civ 4 is the building of mines for resources, so that it is only possible to develop new resources by building nearby cities. Is this also the case in VOX Populi?
- And last but not least: Is there a good German translation for Vox Populi?
Thank you very much for your help