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Vox Populi statistics

Discussion in 'Community Patch Project' started by Moi Magnus, Feb 2, 2018.

  1. Moi Magnus

    Moi Magnus Emperor

    Joined:
    Mar 1, 2015
    Messages:
    1,848
    I was asking myself:
    "With all the recent AI improvements, does people still manage to win at Deity in standard setup ?".

    If you have time after finishing a game, even at non-deity difficulty, please fill this:
    https://docs.google.com/spreadsheets/d/1oigSaaPTEYiYoD7cWWZUpQKyi31FNacuGzK1XROA_RY/edit?usp=sharing

    There is one sheet per version of the mod. Feel free to add new sheets/columns
    (for ex, a sheet for the Community Patch, ...)

    (EDIT: V3)

    Version: Format YYYY-MM-DD. Please check that you are on the good sheet.
    Username: Name, CivFanatics username, steam username, ... It is an optional information.
    Outcome: Victory, Defeat, or any unfinished game
    On Era: Era of the end of your game. If you rage-quit a defeat or lazy-quit a victory, put the era of quitting.
    Type of Victory: Of the winner. M=Militaristic, D=Diplomatic, C=Culture, S=Science, T=Time
    Difficulty: Actual difficulty level 1-8
    Expected difficulty: Tick the corresponding cell. Easy -> You expected to win. Chal -> Challenging. Diff -> You expected to lose.
    Victory felt: Tick the corresponding cell: Easy, Contested or Impossible?
    Game Speed: Q=Quick, S=Standard, E=Epic, M=Marathon
    Map Size: if not standard.
    Civ: the civ used
    Other remarks: The mods you used, the map, your custom difficulty, ...
     
    Last edited: Oct 30, 2018
    wistak and IcyAngel like this.
  2. BiteInTheMark

    BiteInTheMark Emperor

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    Uh, I love statistics.
    Really want to see the amount of non-domination victories past emperor difficulty. I dont think its possible at the moment to get a CV or SV in immortal or Deity without war.
     
  3. CrazyG

    CrazyG Deity

    Joined:
    Oct 14, 2016
    Messages:
    4,343
    Location:
    Beijing
    Should I only post results from the most recent version?
     
  4. Moi Magnus

    Moi Magnus Emperor

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    I would rather have one sheet per version. I think you can duplicate the sheet, but if you're not allowed to do so, just say to me which version you want me to add.
     
  5. tu_79

    tu_79 Deity

    Joined:
    Feb 11, 2016
    Messages:
    6,584
    Location:
    Malaga (Spain)
    This is confusing. How about this?

    Outcome: Victory - Defeat - Abandoned
    On era: Era
    The winner achieved: [Victory type]
    Difficulty chosen: 1-8
    Expectation was: Easy - Challenging - Difficult
    Victory felt : Impossible -> Contested -> Guaranteed

    Map size:
    Game speed:
    Other non UI settings/mod:
     
    Moi Magnus likes this.
  6. Stalker0

    Stalker0 Baller Magnus

    Joined:
    Dec 31, 2005
    Messages:
    5,434
    Just put 2 in the book
     
    Moi Magnus likes this.
  7. crdvis16

    crdvis16 King

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    May 2, 2013
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    822
    I added my recent failures as the Arabs. I'm seeing myself fall badly behind in culture surprisingly, and I'm not playing the tradition start well for some reason. Will try again tonight!
     
  8. Der_Zorn_gottes

    Der_Zorn_gottes King

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    Apr 10, 2003
    Messages:
    745
    Two remarks:
    You might open this to other difficulties than deity. I don't think too many people play deity, widening the audience would provide much more data.

    The civ of the winner (AI or human) might be an interesting issue as well.
     
  9. Moi Magnus

    Moi Magnus Emperor

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    I've edited the post. The survey was already oriented to non-deity players (and the 5 games already reported are emperor and immortal), but the post was ambiguous.
     
  10. crdvis16

    crdvis16 King

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    He has a place for difficulty - its not just for deity.
     
  11. pza

    pza Prince

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    Oct 20, 2017
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    very nice idea! gonna provide data as much as i can.

    Agreed, as of right now there's only culture victories and i'd love to see which civ.
     
  12. ElliotS

    ElliotS Warmonger

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    I'd say my biggest problems with the AI is that they ALWAYS seem to get ahead on culture on deity. Am I alone in feeling this? Is it just from warmongering/my playstyle/mistakes I'm making?
     
  13. IcyAngel

    IcyAngel Prince

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    Jan 15, 2016
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    hi

    (It's basically impossible to get ahead on culture -even when dominating-, and most games you're at best slightly behind the leader(s) despite focusing on culture/policies bigly.)

    (Though I've been thinking that because policies help snowball so much, lowering policy acquisition for AIs would be a significant nerf in difficulty; it's a touchy subject.)
     
    Last edited: Feb 2, 2018
  14. ElliotS

    ElliotS Warmonger

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    Yeah, but if making their culture human level decreases difficulty too much, we can ramp up other bonuses. Them constantly being ahead on culture regardless of how hard you focus culture is just unfun.
     
  15. Stalker0

    Stalker0 Baller Magnus

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    I know on Emperor I've been able to get culturally ahead with some Tall builds, especially with religions focused on culture.
     
  16. Jozrael

    Jozrael Chieftain

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    Nov 19, 2017
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    Added in a column for which civ you were playing.
     
  17. BiteInTheMark

    BiteInTheMark Emperor

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    The solution why the AI is better in culture:
    Huge production bonus -> Build everything thats possible -> able to switch production to culture/science -> overtakes the human in culture/science
     
    Infixo likes this.
  18. Stalker0

    Stalker0 Baller Magnus

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    This absolutely makes sense....but have we proved it? Has someone seen in logs or in game the AI switching to culture production at points in the game?
     
  19. Gazebo

    Gazebo Lord of the Community Patch

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    Essentially everyone has just decided this is the case in all games lately, with or without proof.

    G
     
  20. BiteInTheMark

    BiteInTheMark Emperor

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    If I use 3 spies and they all see other nations cities working on culture/science only, for me it looks like a proof.
     
    Ghiznuk likes this.

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