Moi Magnus
Emperor
- Joined
- Mar 1, 2015
- Messages
- 1,868
I was asking myself:
"With all the recent AI improvements, does people still manage to win at Deity in standard setup ?".
If you have time after finishing a game, even at non-deity difficulty, please fill this:
https://docs.google.com/spreadsheets/d/1oigSaaPTEYiYoD7cWWZUpQKyi31FNacuGzK1XROA_RY/edit?usp=sharing
There is one sheet per version of the mod. Feel free to add new sheets/columns
(for ex, a sheet for the Community Patch, ...)
(EDIT: V3)
Version: Format YYYY-MM-DD. Please check that you are on the good sheet.
Username: Name, CivFanatics username, steam username, ... It is an optional information.
Outcome: Victory, Defeat, or any unfinished game
On Era: Era of the end of your game. If you rage-quit a defeat or lazy-quit a victory, put the era of quitting.
Type of Victory: Of the winner. M=Militaristic, D=Diplomatic, C=Culture, S=Science, T=Time
Difficulty: Actual difficulty level 1-8
Expected difficulty: Tick the corresponding cell. Easy -> You expected to win. Chal -> Challenging. Diff -> You expected to lose.
Victory felt: Tick the corresponding cell: Easy, Contested or Impossible?
Game Speed: Q=Quick, S=Standard, E=Epic, M=Marathon
Map Size: if not standard.
Civ: the civ used
Other remarks: The mods you used, the map, your custom difficulty, ...
"With all the recent AI improvements, does people still manage to win at Deity in standard setup ?".
If you have time after finishing a game, even at non-deity difficulty, please fill this:
https://docs.google.com/spreadsheets/d/1oigSaaPTEYiYoD7cWWZUpQKyi31FNacuGzK1XROA_RY/edit?usp=sharing
There is one sheet per version of the mod. Feel free to add new sheets/columns
(for ex, a sheet for the Community Patch, ...)
(EDIT: V3)
Version: Format YYYY-MM-DD. Please check that you are on the good sheet.
Username: Name, CivFanatics username, steam username, ... It is an optional information.
Outcome: Victory, Defeat, or any unfinished game
On Era: Era of the end of your game. If you rage-quit a defeat or lazy-quit a victory, put the era of quitting.
Type of Victory: Of the winner. M=Militaristic, D=Diplomatic, C=Culture, S=Science, T=Time
Difficulty: Actual difficulty level 1-8
Expected difficulty: Tick the corresponding cell. Easy -> You expected to win. Chal -> Challenging. Diff -> You expected to lose.
Victory felt: Tick the corresponding cell: Easy, Contested or Impossible?
Game Speed: Q=Quick, S=Standard, E=Epic, M=Marathon
Map Size: if not standard.
Civ: the civ used
Other remarks: The mods you used, the map, your custom difficulty, ...
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