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Vox Populi Wonders Expanded

Discussion in 'Mods Repository' started by Infixo, Dec 7, 2017.

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Would you like to play with more Wonders in Vox Populi?

  1. Yes, but make all Wonders more unique and not easily obtainable

    63 vote(s)
    74.1%
  2. Yes, catch them all, the more the better

    16 vote(s)
    18.8%
  3. No, Vox Populi has enough Wonders already

    6 vote(s)
    7.1%
  1. Infixo

    Infixo Warlord

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    New version 2.0 - balance changes, Solomon's Temple!

    This project is aimed at adding new Wonders to Vox Populi in a way that doesn't destroy the balance but makes each game more unique and more interesting.

    Version 2.0 - posted 2018-02-07
    Download from CivFanatics
    Download from Steam

    29 new World Wonders for Vox Populi:
    • Each Policy Branch gets an additional alternative Wonder when finished, but they are mutually exclusive. You have to choose which one you want to build.
    • Each Ideology unlocks 2 additional alternative Wonders when chosen, and same as above - they are mutually exclusive. You have to choose which one is most interesting to you as they all affect different areas of your game.
    • A new Wonder for Holy City. Those are also mutually exclusive. So, each Holy City might get a unique Wonder for its religion.
    • 12 standalone Wonders with unique bonuses and often unique requirements, like Single Tile Island for Mont Saint-Michel.
    • You can't build them wherever you want - all Wonders have requirements for location, some very unique. Also existing Wonders got some too, for better balance.
    Currently contains: Al-Masjid an-Nabawi (Prophet's Mosque), Anitkabir, Arecibo Observatory, Brooklyn Bridge, Chartres Cathedral, Forge of Damascus, Gripsholm Castle, Hollywood, Itsukushima Shrine, Karnak, Kinkaku-ji (Golden Pavilion), Krak des Chevaliers, Malwiya Minaret, Mont Saint-Michel, Millau Viaduct, Monte Carlo Casino, Nazca Lines, Palace of the Soviets, Palm Jumeirah, Panama Canal, Rockefeller Center, Shwedagon Paya, Solomon's Temple, Sputnik Program, St. Peter's Basilica, Taipei 101, Trafalgar Square, White Sands Missile Range, Willis Tower.

    Credits
    This mod retrofits for Vox Populi Wonders created by: Pouakai, regalmanemperor, Envoy, Hammurabi1337, BoOoSs, Epsilon, Moriboe, Leugi.

    2nd Wonder for Policy Finishers (you can only build 1 however)
    2nd/3rd Wonder for Ideologies (you can only build 1 however)
    Wonders for Holy City
    Standalone Wonders
    Requirements for existing Wonders
     
    Last edited: Feb 7, 2018
  2. Infixo

    Infixo Warlord

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    Version 2.0 Lots of balancing changes and 1 new Wonder
    Version 1.0
    Version 0.3
    Version 0.2
     
    Last edited: Feb 7, 2018
  3. Infixo

    Infixo Warlord

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    Here we go... Some statistics for the start. All number are for VP with EE.

    There are total 73 wonders with the distribution among eras:
    • ANCIENT 6
    • CLASSICAL 10
    • MEDIEVAL 8
    • RENAISSANCE 12
    • ENLIGHTENMENT 5
    • INDUSTRIAL 7
    • MODERN 6
    • ATOMIC 2
    • INFORMATION 5
    • World Congress 5
    • Corporation 7
    Not counting Corporations and World Congress ones, we have 61. Out of that 36 have no additional conditions to be built, except number of policies and prereq tech ofc. 9 are for fnishers, 3 for ideologies, 2 can be built only in Holy City and 1 requires desert. The rest (10) requires some sort of water (coast, river) or a mountain nearby.

    In terms of starting conditons, we have quite a lot possibilities:
    • Not a single wonder that requires adjacent Mountain or City founded on a Hill or Flat tile
    • Not a single wonder that cannot be placed on the coast or with the river (negative conditions are possible, too)
    • Not a single wonder that needs to be built in Capital
    • Not a single wonder that requires a specific Resource close-by or maybe an already built building
    • Not a single wonder that requires a specific Feature nearby (jungle, forest, marsh, oasis, atoll, flood plains, ice)
    • Not a single wonder that requires rail connection (yes, there is option like that... railroads are so underutilized in late-game)
    • Only 1 that requires Fresh Water (EE-Gripsholm)
    • Only 1 with ANY terrain requirement, i.e. Petra for Desert
    • Only 2 that require River (Slater Mill and EE-Wat Phra Kaew)
    • Only 2 that require Nearby Mountain (Machu & Neuschwanstein)
    • Only 2 that can be built in Holy City (Borobudur & Kremlin/Cathedral of St. Basil)

    I would say we can add quite a lot of wonders with some conditions, plus introduce some conditions to existing wonders to balance it out, so in the end maybe 15-20 wonders could be left with general-access.
     
  4. Infixo

    Infixo Warlord

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    Proposition.

    1. Add 1 wonder for each policy finisher (so, there will be 2 in total). But those 2 a) will be mutually exclusive b) will have totally opposite effect, i.e. one will give bonus to area improved by the policy branch and the other will give bonus to area neglected by the branch. The player will have to choose if s/he wants to improve lacking areas or enforce even more the already developed area.
    2. Add 2 wonders to each ideology (so, there will be 3 in total). Same as 1) - mutually exclusive but all aligned with L3 tenets. So, basically each one will help with a specific victory condition, same as L3 tenets.
    3. Add 1 or 2 wonders that can be build in Holy City, and make the entire group mutually exclusive as well (St. Peter's Basilica is ideal for that...)
    4. Add wonders that utilize not used conditions. Like 1 or 2 per condition, and that would allow for 10-15 new wonders with various abilities (Forge of Damascus is a great example here, but OP as hell).
    5. Add conditions to existing wonders, for better balance and more uniqueness. Not all of them, maybe half. So that in the end 15-20 would stay without any conditions (maybe Hanging Garden with Fresh Water or Cristo Redentor with a Mountain).

    As you can see, we can easily add 30+ wonders, quite a lot. There are ofc much more available, the below is a sample candidates list (not complete, ofc). This list doesn't contain wonders that are already in VP or EE.

    EDIT: The list below contains a) the most subsribed Wonders from Steam (13k+ subs) b) several others which have some unique abilities. If you find a Wonder with some unique abilities - pls. share it!

    Arecibo Observatory from Pouakai
    Brooklyn Bridge from Pouakai
    Buddhas of Bamiyan from Pouakai
    Etemenanki from regalmanemperor [3&4UC project is using it]
    Forge of Damascus from Hammurabi1337
    Golden Pavilion, The from Pouakai
    Gripsholm from Pouakai
    Itsukushima Shrine from Pouakai
    Karnak from Pouakai
    Krak des Chevaliers from regalmanemperor
    Leonardos Workshop from Ishipp
    Malwiya Minaret from Pouakai
    Millau Viaduct from Pouakai
    Monastery of Meteora from regalmanemperor
    Monte Carlo Casino, The from Envoy
    Mount Rushmore from Pouakai
    Nazca Lines from Pouakai
    Oriental Pearl Tower from Pouakai
    Palm Jumeirah from Pouakai
    Panama Canal from Pouakai
    Rockefeller Center from Pouakai
    Sagrada Familia from Pouakai
    Santa Maria del Fiore from Pouakai
    Sears / Willis Tower from regalmanemperor
    Shwedagon Paya from Pouakai
    St. Peter's Basilica from Pouakai
    Taipei 101 from Pouakai
    Three Gorges Dam from Pouakai [already used by Enginseer's World Congress Reformation]
    U.N. Headquarters from Envoy [converted into a project in VP]
    Valley of Kings from regalmanemperor
    Voyager Space Probe from Survivalist64
    Wartburg from Pouakai
    White Sands Missile Range from Pouakai

    EDIT: Additions.
    Abu Simbel from sukritact
    Ait Benhaddou from Pouakai
    Chartres Cathedral from Pouakai
    Hollywood from Pouakai
    Marina Bay Sands from regalmanemperor
    Petronas Towers from Pouakai
    Tokyo Sky Tree from Pouakai

    EDIT2: More additions.
    Marina Bay Sands from regalmanemperor
    Hollywood from Pouakai
    Petronas Towers from Pouakai
    Huey Tocali from Pouakai [this one is used by 3UC/4UC project]
    Anitkabir from BoOoSs
    Al-Masjid an-Nabawi (Prophet's Mosque) from regalmanemperor
    Mont Saint Michel from regalmanemperor
    Sputnik Program from Moriboe
    Westminster Abbey from Pouakai
    Palace of the Soviets from Epsilon
    Alamo from Kramer
    Trafalgar Square from Pouakai
     
    Last edited: Dec 11, 2017
  5. HungryForFood

    HungryForFood Chieftain

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    Your idea here seems good, but I want to add that UN Headquarters is in VP already, and Three Gorges Dam is used by Enginseer's World Congress Reformation.
     
  6. Blue Ghost

    Blue Ghost Chieftain

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    Would it be possible to randomize what wonders are available each game, instead of having them all available all the time? No idea if that’s feasible, but it would be a cool way of adding new wonders and increasing variety without causing bloat.
     
    Dimmy, pineappledan and IcyAngel like this.
  7. HungryForFood

    HungryForFood Chieftain

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    Should be possible by using the Events system. See Enginseer's Unique City States.
     
  8. phantomaxl1207

    phantomaxl1207 Chieftain

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    Well the Wonder penalty should keep the Wonder spam in control, though we could slightly lower it.

    Shwedagon Paya seems good, its effect is Global. Change the + Faith to Gold to +1 Faith from any Mine. [+1 gold from each Artist or Engineer specialist in the empire]

    Millau Viaduct seems good. Could add increased movement to Roads/ RRs. [+1 Move to Land Military]

    Sears/ Willis Tower seems good if we do keep all of the +40% Gold. It's a late game one though.

    Golden Pavillion, White Sands Missle Range, Santa Marie del Fiore look fine.

    Taiper 101 ought to come around Modern or give 2 Gold per Pop. Doesn't say what Tech it comes at.

    Wartburg could have 2 slots for Art and a theming bonus.

    Rockefeller would be cool if each Ideology gave it some bonus instead of just Freedom. I'm not sure about the Influence part.
     
  9. Infixo

    Infixo Warlord

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    Enginseer actually uses Events as NOT random ones, but assigned to a specific situation (influence shift). All events have RandomChance set to -1. I'd say that is an elegant exploit of the system.
    Then the Event always grants a dummy Policy, which in turn activates Wonder. And only 1 CS uses that mechanism (Lhasa).
    Making Wonders random to all players would require a different approach, something that starts at the begining at actually activates them. You need to see them in TechTree to plan for them. In USC you don't see this Wonder in TechTree, it is hidden. When you are ally, it just pops as available to build. I wouldn't want to have such surprises with many Wonders :)
    I actually made a mod for Civ6 which truly randomizes Eurekas. Each game you have a different set. But the problem is that the game doesn't save them, so each time you reload, you get a new set again. It is really difficult to randomize anything in Civ because the database with all data is static and prepared before the game starts.
     
  10. Blue Ghost

    Blue Ghost Chieftain

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    I haven't looked into it, but it should be possible to dynamically update the database in game, right? So when the game starts, you can select a random set of wonders to be available, and delete the rest from the database? Would that persist through the game? Get restored afterward?

    But that's a side discussion. Even if that's not possible, I support this project, and may be able to contribute a bit.
     
  11. HungryForFood

    HungryForFood Chieftain

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    I'm thinking of a global random event at Turn 0 which grants a certain dummy policy to all players, which then enables the particular set of wonders. Actually, the event may be unnecessary, just grant the dummy policy by lua.

    Don't think you can change database after the mod activation screen.
     
  12. Infixo

    Infixo Warlord

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    You cannot update the DB during game. Also, you cannot update any data that is considered GameInfo. This includes technologies, buildings, units, etc. Those are prepared before the game even starts - when you go into MODS screen. And when the game starts, it only runs Lua scripts, etc. No DB changes.
     
  13. Infixo

    Infixo Warlord

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    You can do that. But when you save the game and reload, the same script will run and grants a different set of Wonders. This will ruin all existing builds, etc. Plus the visibility, etc.
    It might be possible, but I dont think the end effect would justify the effort.
    I would rather go for a simple solution that would allow to manually select wonders, like optons.sql. Probably the ones that are general-access type.
     
  14. Drakul

    Drakul Chieftain

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    Infixo,what to make some wonders only avaible when you mix some policies ? Example. You have to unlock Tradition and the "Ceremony" social policy and also Liberty with the "Organisation" social policy ? To get a specific wonder. Or make some wonders resources oriented ? In Vox Populi you must finish the social policy tree to get the Wonder what about to make some wonders avaible by opening a social policy ? You got also a wonder for opening the social policy and a second if you finish it? Or to make some wonders religion based(Christians get some church wonders,Islam mosques,Judaism Sinaggoges etc) ?
     
  15. Infixo

    Infixo Warlord

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    Wonders for openers - yeah, I thought about that. I think that would be too easy? And we want to make Wonders a little harder to get and avoid spam. But it certainly is feasible and easier than mixing multiple policies (AI won't handle that for sure).

    Religion based - religions don't carry any meaning in Civ, it is just a name. I think adding 1 or more Wonders as "Holy City only" has that function - if you have a religion, you can choose a Wonder that suits you.
     
    Last edited: Dec 8, 2017
  16. Drakul

    Drakul Chieftain

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    To avoid it being to easy what about to make them little bit more expensive or to give them a starting bonus not too powerfull but with later tech they get some modest yield ? I know they don´t carry but just like the Immortal is a Persion unique unit which is historicaly accurate so is church wonder logical for a christian religions as an example. You may design the beliefs but a church will alway be a place of worship for christians just like the mosque for muslims,the sinaggoge for jews. What about to make some wonder needing some improvments ? Example. Some need citadel,some factory example to be constructed after their tech have been researched.
     
  17. Infixo

    Infixo Warlord

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    Right now you can build churches with whatever religion you want. The game is transparent here, and I really think we should keep it that way.
    Edit. To be clear - I find the idea to have a wonder unique to a religion quite good. But there is also no condition for that in the game.
    Not sure if improvements can be used as a requirement. Certainly other buildings, resources, terrain type and features can be used.
     
  18. phantomaxl1207

    phantomaxl1207 Chieftain

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    One idea I had was to have Wonders have higher or lower policy counts instead of the normal trend.
     
  19. Infixo

    Infixo Warlord

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    2nd Wonder for Policy Finishers - proposition
    • Tradition - Chartres Cathedral #CivilService
      • 10% of the Faith of all cities sending a Trade Route to this City
      • +2 Gold from all incoming Trade Routes
      • Free Cathedral (t.b.d. or other religious building)
    • Progress - Itsukushima Shrine (must be in a Coastal city) #Compass
      • Cost of tiles -15% in all cities
      • Workers faster 25%
      • This city: +1 Culture from sea tiles and +2 Faith from sea resources
    • Authority - Forge of Damascus (requires improved Iron nearby and consumes 1 Iron) #Steel
      • Free Forge
      • +1 Gold & +1 Prod from metal resources in the city where it is built
      • All Sword units receive Damascus Steel promotion +20% CS
    • Fealty - Sagrada Familia #Fertilizer
      • +1 Happiness from all religious buildings
      • Free Cathedral (t.b.d. or other building)
      • Reduces Religious Unrest
    • Statecraft - Brooklyn Bridge (requires River) #Industrialization
      • Free Great Diplomat
      • +50% when producing diplomatic units in this city
      • Grants additional Trade Route
      • Instant +50 Influence with all City States (t.b.d. the number)
    • Artistry - The Monte Carlo Casino (requires Coastal city) #Fertilizer
      • Free Hotel in the city, +1 Tourism from all Hotels
      • Grants 1 Jewelry, and +1 Gold per 4 Citizens in the city
      • +15% Great Person rate in all cities
    • Industry - Sears/Willis Tower (requires Fresh Water) #Electronics
      • This city: +2 Culture from lake tiles
      • Free Broadcast Tower and Great Musician
      • All Broadcast Towers +2 Culture
    • Imperialism - White Sands Missile Range (requires desert nearby and consumes 2 Oil) #Rocketry
      • Grants 3 missiles in the city
      • All missiles get +2 Range and +10% CS
    • Rationalism - Arecibo Observatory (requires nearby Mountain) #Radar
      • Free Great Scientist [but Hubble will grant only 1 GS!]
      • +10% Science from Observatories [but Observatories will require a mountain nearby!]
      • +1 Science from all Scientist specialists
     
    Last edited: Dec 8, 2017
  20. Infixo

    Infixo Warlord

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    Wonders for Holy City - proposition
    • St. Peter's Basilica (requires Hill) #Architecture (or #Sovereignty with EE)
      • +1 Faith per 2 Population
      • +2 Gold from all Trade Routes to and from the City
      • Reduces Poverty in all Cities
    • Hagia Sophia will join the club, that way there will be 4 exclusive Wonders to choose from, all available in late-Renaissance

    Voyager Space Probe - proposition
    How about making Science Victory a little more complicated by adding an additional step - sending Voyager Space Probe. It will be made into a project and put in between Apollo Program and Spaceship parts. Located #Robotics, together with Hubble, where you need to go anyway for SV.
     

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