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VoxPopuli Modpacks (Designed to be used primarily in multiplayer) Last update: 5.0 Beta

There is a rather annoying bug that I don't think has a workaround -- there's no way to get Great Works of Music out of Opera Houses, as they aren't displayed on the Great Works screen. Here is an example (perhaps, this also replicates for other GW types):
1761708461343.jpeg


Hence you can get very weird numbers here, e.g. on the screenshot below the cities have 1 GW, but none are shown on the screen. Yet on hover I can see that it's a great work of music, and I can see it in the city screen. However, when I click to move it, the GW screen opens up, and... well, it's not possible to move it out, it seems
1761708566346.jpeg
 
What and in which file should I change so that more than 12 AI can be added in multiplayer?
 
What and in which file should I change so that more than 12 AI can be added in multiplayer?
This works for me... it is in one of older comments.

You have to change the map options inside a file.
To do it you have to go inside the modpack folder "ZMP-MODsPACK" or "MP_MODSPACK"
Then you go inside "Override" folder.
Then you have to open "CIV5Units.xml" using a text editor.
Search for the map size you want to play (following this example: "WORLDSIZE_HUGE") by using the CTRL+F function.
Change the line "<DefaultPlayers>12</DefaultPlayers> " by "<DefaultPlayers>22</DefaultPlayers> ".
Save the file.
 
What is Agiwan's thought on "Semper Fidelis -- Ideologies Expansion Pack"?

Will it be integrated into this multiplayer modpack? Is it planned? Is it just unsuitable in some ways?
 
What is Agiwan's thought on "Semper Fidelis -- Ideologies Expansion Pack"?

Will it be integrated into this multiplayer modpack? Is it planned? Is it just unsuitable in some ways?
Hi,

I am not sure that this modmod is MP compatible.
Because even base VP isn't completely stable in MP I prefer to let it alone or with modmods that have been tested in MP.
 
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