Agiwan
Prince
- Joined
- May 11, 2021
- Messages
- 549
Hello,
You can find modpacks for Vox Populi here!
/!\ If you want to play alone, take a look at the "official way" to install VoxPopuli: Install VoxPopuli /!\
Note that modpacks can also be used in Singleplayer (if you want to avoid having to activate mods in the MODS menu whenever you start the game). In general, it is not possible to combine modpacks with mods that are activated in the MODS menu, or to add additional mods to an existing modpack. If you want to modify which mods you use in your modpack, you need to rebuild the modpack from scratch.
--> To avoid Mutliplayer crashes, you need to empty the cache folder (Documents\My Games\Sid Meier's Civilization 5\cache) on all PCs every time before launching the game.
--> Lot of fixes for the multiplayer on VP Beta 5.1.3, enjoy!
VP Only modpack without EUI: 5.1.3_VP.zip (Link)
VP Only modpack with EUI: 5.1.3_VP-EUI.zip (Link)
VP EUI modpack with Even More Resources and Supersettler: 5.1.3_VP-EUI_SSEM (Link)
VP EUI modpack with Even More Resources and Supersettler plus AIs can't move their starting settler (to avoid to have too much AIs/Players at the same place): 5.1.3_VP-EUI_SSEMV2 (Link)
Modpacks (newest and older) link: https://drive.google.com/drive/folders/1Sv2p7jq2TaZNqtuuVFf3bJc_bCPgIEW_?usp=sharing
When you go to industrial you should disable yield icons to avoid the CTDs (Crashes To Desktop) due to memory overflow. All players must have the same map scripts inside their map folder (common\Sid Meier's Civilization V\Assets\Maps).
-->You must clear the cache folder (Documents\My Games\Sid Meier's Civilization 5\cache) on all PCs each time before launching the game.
(To use VP, you must have your game in English)
Then when the proton version of the game is installed you have to:
Logs provide some useful information on AI decisions and other problems
If problems “Desyncs, CTDs” are encountered, all logs and autosaves from each player must be gathered in a same archive. The autosaves can be found here: My Games\Sid Meier's Civilization V\Saves\multi\auto.
Create a report on VoxPopuli Github (https://github.com/LoneGazebo/Community-Patch-DLL/issues), do not forget to add a link to the modpacks used.
You can also use this guide (basically the same, with good explanations): https://civ-5-cbp.fandom.com/wiki/Creating_a_Modpack
Some modmods are not compatible with Multiplayer (by using some Lua function like “math.random()” for example).
@seroperson advice:
"If you are compiling modpack for MP games, I don't recommend to add a lot of mods. There are many mods which are incompatible with MP: they may cause desyncs, crashes and so on. The less your modpack is, the more stable it is.
Personally I think the most dope combo is: VP, 3/4 UC, supersetttler, More Wonders, Even More Resources. Such combo is stable, tested and has a lot of content besides original VP."
Preparation:
The higher your ingame resolution is, the more likely you will encounter late game memory related CTDs.
Personal thanks to @seroperson and @axatin for all their work for Vox Populi and particularly their work on the multiplayer stability. Thanks to @brutalz for his previous post that helped me to do this one.
Do not hesitate to share your own modpacks, with the VP version attached to it.
English is not my native language, do not hesitate to correct me !
You can find modpacks for Vox Populi here!
/!\ If you want to play alone, take a look at the "official way" to install VoxPopuli: Install VoxPopuli /!\
Note that modpacks can also be used in Singleplayer (if you want to avoid having to activate mods in the MODS menu whenever you start the game). In general, it is not possible to combine modpacks with mods that are activated in the MODS menu, or to add additional mods to an existing modpack. If you want to modify which mods you use in your modpack, you need to rebuild the modpack from scratch.
--> To avoid Mutliplayer crashes, you need to empty the cache folder (Documents\My Games\Sid Meier's Civilization 5\cache) on all PCs every time before launching the game.
--> Lot of fixes for the multiplayer on VP Beta 5.1.3, enjoy!
Newest Modpacks versions:
CP Only: 5.1.3_CP.zip (Link) <-- Not tested in MPVP Only modpack without EUI: 5.1.3_VP.zip (Link)
VP Only modpack with EUI: 5.1.3_VP-EUI.zip (Link)
VP EUI modpack with Even More Resources and Supersettler: 5.1.3_VP-EUI_SSEM (Link)
VP EUI modpack with Even More Resources and Supersettler plus AIs can't move their starting settler (to avoid to have too much AIs/Players at the same place): 5.1.3_VP-EUI_SSEMV2 (Link)
Modpacks (newest and older) link: https://drive.google.com/drive/folders/1Sv2p7jq2TaZNqtuuVFf3bJc_bCPgIEW_?usp=sharing
When you go to industrial you should disable yield icons to avoid the CTDs (Crashes To Desktop) due to memory overflow. All players must have the same map scripts inside their map folder (common\Sid Meier's Civilization V\Assets\Maps).
-->You must clear the cache folder (Documents\My Games\Sid Meier's Civilization 5\cache) on all PCs each time before launching the game.
Spoiler What is a modpack? :
Spoiler How to install a modpack on Windows: :
How to install a modpack on Windows:
(To use VP, you must have your game in English.)- Search for the Civ's DLC folder. The path should be something like C:\...\Steam\steamapps\common\Sid Meier's Civilization V\Assets\DLC.
- Delete your old modpack if you already have one.
- Extract the downloaded .zip inside the DLC folder. It should add “ZMP_MODPACK”, “VPUI” and “UI_bc1” (if you use an EUI version) to your DLC folder:
- Before the first launch of the game delete the Cache folder from "Documents\my games\Civilization 5"
- Now you must NOT use the mod menu from the game's main menu !
Spoiler How to install a modpack on Linux :
How to install a modpack on Linux:
You have to install Civ5 using steam proton compatibility layer:(To use VP, you must have your game in English)
- Open Steam (on your Linux desktop, no Lutris).
- Click on Civilization V in your library and open the parameters:
- Click on "Compatibility" and check the "force compatibility" box. In the dropdown, select either the newest version of Proton or Proton experimental. Either will work:
Then when the proton version of the game is installed you have to:
- Download a modpack
- On your steam library right click on Civilization V, go to "Manage ->" then "Browse local files"
- In the window that just opened go to "Assets" folder then "DLC" folder
- Extract inside the DLC folder all the folders from the dowloaded modpack .zip as if you were on Windows.
- Tip 1: On linux you have to launch the game from the steam library window to be able to select "DirectX 10/11". If you launch it from the desktop or the little steam icon it will launch the DirectX9 one.
- Tip 2: If you want to install a new modpack or play multiplayer games you have to delete the "Cache" folder (before each session in case of multiplayer, like for Windows). It can be tricky to find the "Cache" folder, mine is there "/run/media/bazzite/DATA/SteamLibrary/steamapps/compatdata/8930/pfx/drive_c/users/steamuser/Documents/My Games/Sid Meier's Civilization 5/" but the "/run/media/bazzite/DATA/" part is most likely different for you. To find the folder you can use the Search function from your explorer and search "Civ5CoreDatabase.db" (do not forget to select "Everywhere" for the search (Here an example with Dolphin)) :
It will give you the location of the cache folder. It can be nice to create a shorcut to the cache folder on your desktop so it's easier to access it and remove everything inside it.
Spoiler How to use VP fixed Map scripts/custom Map scripts using a modpack: :
How to use VP fixed Map scripts/custom Map scripts using a modpack:
When you use a modpack the Map scripts need to be added inside the Assets\Maps folder, for every player in case of a Multiplayer game:- Create a save of the "Maps" folder that can be found there: C:\...\Steam\steamapps\common\Sid Meier's Civilization V\Assets\Maps
- Copy the map scripts from there C:\...\Steam\steamapps\common\Sid Meier's Civilization V\Assets\DLC\(Z)MP_MODPACK\Mods\(2) Vox Populi\Mapscripts
- To the following folder: C:\...\Steam\steamapps\common\Sid Meier's Civilization V\Assets\Maps
- Put all other map scripts you want to play in the same place: C:\...\Steam\steamapps\common\Sid Meier's Civilization V\Assets\Maps
Spoiler How to uninstall a modpack: :
How to uninstall a modpack:
- Search for the Civ's DLC folder. The path should be something like C:\...\Steam\steamapps\common\Sid Meier's Civilization V\Assets\DLC.
- Delete “ZMP_MODPACK”, “VPUI”, “UI_bc1”.
- If you want to play VP as a "normal mod" you need to install it normally using the auto-installer.
- Bring back your old "C:\...\Steam\steamapps\common\Sid Meier's Civilization V\Assets\Maps" folder to bring back Vanilla map scripts.
- Before the first launch of the game after uninstalling the modpack, delete the Cache folder from "Documents\my games\Civilization 5"
Spoiler How to report a Multiplayer problem on Github: :
How to report a Multiplayer problem on Github:
Every player must have logging activated, here is the official guide to activate them:Logs provide some useful information on AI decisions and other problems
- Logging can be enabled in My Games\Sid Meier's Civilization V\config.ini
- Set the following options to 1:
- ValidateGameDatabase
- LoggingEnabled
- MessageLog
- AILog
- AIPerfLog
- BuilderAILog
- PlayerAndCityAILogSplit
- Make sure to save your changes! Enabling logging only needs to be done once each time the game is installed.
- The log files will now be written to My Games\Sid Meier's Civilization V\Logs
- Launch the game
- Click on "Option"
- In “GAME OPTIONS” Set 1 to “Turns Between Autosave” and 500 to “Max Autosaves Kept”.
If problems “Desyncs, CTDs” are encountered, all logs and autosaves from each player must be gathered in a same archive. The autosaves can be found here: My Games\Sid Meier's Civilization V\Saves\multi\auto.
Create a report on VoxPopuli Github (https://github.com/LoneGazebo/Community-Patch-DLL/issues), do not forget to add a link to the modpacks used.
Spoiler How to create my own VP Modpack: :
How to create my own VP Modpack:
This guide is mostly inspired by this one: https://forums.civfanatics.com/threads/mpmpm-multiplayer-mod-dlc-hack-updated.533238/You can also use this guide (basically the same, with good explanations): https://civ-5-cbp.fandom.com/wiki/Creating_a_Modpack
Some modmods are not compatible with Multiplayer (by using some Lua function like “math.random()” for example).
@seroperson advice:
"If you are compiling modpack for MP games, I don't recommend to add a lot of mods. There are many mods which are incompatible with MP: they may cause desyncs, crashes and so on. The less your modpack is, the more stable it is.
Personally I think the most dope combo is: VP, 3/4 UC, supersetttler, More Wonders, Even More Resources. Such combo is stable, tested and has a lot of content besides original VP."
Preparation:
- Download the file at the bottom of the first post in this link and put it in your mods folder ("..\Documents\my games\Sid Meier's Civilization 5\MODS")
- Install “Sid Meier's Civilization V SDK” using steam (free)
- In the config.ini file in your "..\Documents\my games\Sid Meier's Civilization 5" folder change "EnableTuner = 0" by "EnableTuner = 1" then save the file.
- Install the mods you want to include in your modpacks here "..\Documents\my games\Sid Meier's Civilization 5\MODS". If you install VP with EUI ensure that “VPUI” and “UI_bc1” are present in your DLC folder “C:\...\Steam\steamapps\common\Sid Meier's Civilization V\Assets\DLC”.
- Delete your old modpack if you already have one in your DLC folder (keep“VPUI” and “UI_bc1” if you want to create a VP modpack with EUI).
- Delete the cache folder from here "Documents\my games\Civilization 5"
- Start Firetuner using “Sid Meier's Civilization V SDK”.
- Start Civ 5.
- Set Civ5 to windowed mod:
- In the Mods menu, load all desired mods, as well as "Multiplayer Mods Workaround (v. 1)" (which should be on the list)
- Start a single player mod game with any settings using continent map.
- Once game is loaded (the game will be unplayable: this is normal), switch to fire tuner. The active tab should be "Lua Console". Below the tab name, there is a dropdown menu. Select the MPMP_Maker from that list (should be one of the first, the name may be truncated but will start with "\Users\[yourName]\Documents").
- Type CreateMP() into the command line at the bottom and press enter.
- It will seem to be stuck on "\Users\USER\Documents\My Games\Sid Meier's Civilization 5\MODS\MultiPlayer Modpack Maker (v 1)\MPMP_Maker: Copying: Language_en_US". This is also normal.
- Once civ 5 begins working again, and if there are no errors noted in firetuner, exit out of civ 5 entirely and close firetuner.
- Your modpack has been created here: "\Steam\steamapps\common\sid meier's civilization v\Assets\DLC\MP_MODPACK".
- Look inside the "\Steam\steamapps\common\sid meier's civilization v\Assets\DLC\MP_MODPACK\Mods" folder. If all your selected mods have been successfully copied you have nothing to do, if not (may occur on newest versions of Windows) you have to manually copy all of them from "Documents\my games\Civilization 5\MODS" (do not copy "Multiplayer Mods Workaround (v 1)" !) to "\Steam\steamapps\common\sid meier's civilization v\Assets\DLC\MP_MODPACK\Mods".
- Navigate to "\Steam\steamapps\common\sid meier's civilization v\Assets\DLC\MP_MODPACK\(1) Community Patch\Core Files\Overrides" and delete the “InGame.lua” file.
- Delete the cache folder from here "Documents\my games\Civilization 5"
- Your modpack is ready to use. Create an archive with “MP_MODPACK”, “VPUI” and “UI_bc1” if you want to share it.
Spoiler How to prevent late game memory CTDs: :
How to prevent late game memory CTDs (as much as possible):
Late game CTDs are mostly due to excessive memory usage (thanks to the 32 bits .exe…). You can lower some graphics to consume less memory. For solo play the most important is to set “Leader Scene Quality” to “Minimum”. Using standard or small maps also help. Really important: Turn off “yield icons” when you enter industrial era and for the rest of the game (every human player must do it!). If you prefer to use them try to not zoom-out a lot.The higher your ingame resolution is, the more likely you will encounter late game memory related CTDs.
Multiplayer VP is a work in progress:
Even if lately the stability of VP multiplayer improved by a lot, there are still some issues (Desyncs, CTDs etc.). If you have problems please fill a report on Github.Personal thanks to @seroperson and @axatin for all their work for Vox Populi and particularly their work on the multiplayer stability. Thanks to @brutalz for his previous post that helped me to do this one.
Do not hesitate to share your own modpacks, with the VP version attached to it.
English is not my native language, do not hesitate to correct me !

Last edited:
I realised not all mods were being copied into the modpack folder! For anyone else getting "could not load font XML file" and "unable to load texture" errors, your mods most likely did not copy properly from Documents>My Games>Sid Meier's Civilization 5>MODS into steamapps>common>Sid Meier's Civilization V>Assets>DLC>MP_MODSPACK>Mods. Also yes, you are correct, I made a modpack without moving "CvGameCore_Expansion2.dll" and with Windows Defender realtime protection on and did not have any issues/longer waiting time!