VoxPopuli Modpacks (Designed to be used primarily in multiplayer) Last update: 5.1.3

Interesting. I wouldn’t know why to be honest. It’s the simplest, most straightforward modpack really. Since I’m not using events, I didn’t notice this. But thanks for the heads-up! You did turn them on when setting up the game I suppose.
Yes, I did. Tried a few things to resolve it, including fully deleting and re-installing Civ V, nothing worked. For now im playing with events Disabled.

Btw, its not just your modpack either. I also ended up building the modpack myself, only selecting (1) Community Patch (v147), (2) Vox Populi (v 17), and (3a) VP - EUI Compatibility Files (v 1) as the mods to use, and I still get the same problems with the Events, so its something to do with the base 5.01 build I believe


EDIT: Found the issue, its due to that InGame.lua file that needs to be deleted from the modpack, like previous modpacks from before. Only, this time, its located in the ..\MP_MODSPACK\Mods\(1) Community Patch (v 147)\Core Files\Overrides\ location.
Previously, this file used to exist in the ..\MP_MODPACK\Mods\(1) Community Patch\Core Files\CoreLua\ location in prior versions.
 
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Yes, I did. Tried a few things to resolve it, including fully deleting and re-installing Civ V, nothing worked. For now im playing with events Disabled.

Btw, its not just your modpack either. I also ended up building the modpack myself, only selecting (1) Community Patch (v147), (2) Vox Populi (v 17), and (3a) VP - EUI Compatibility Files (v 1) as the mods to use, and I still get the same problems with the Events, so its something to do with the base 5.01 build I believe


EDIT: Found the issue, its due to that InGame.lua file that needs to be deleted from the modpack, like previous modpacks from before. Only, this time, its located in the ..\MP_MODSPACK\Mods\(1) Community Patch (v 147)\Core Files\Overrides\ location.
Previously, this file used to exist in the ..\MP_MODPACK\Mods\(1) Community Patch\Core Files\CoreLua\ location in prior versions.
What happens if you don’t delete it? I obviously didn’t and „everything“ seems to be working fine so far.
 
To have a consistent behaviour of InGame.lua, you should always compare the two files and manually merge them, then delete the other one (location doesn't matter as long as there's only one).

The one inside UI folder is auto-generated by the MPMPM, but I've found it to be incorrectly using the base game InGame.lua file as a base sometimes (maybe when it can't write into the Mods folder).
 
So, apparently, the InGame.lua in the "Community Patch" folder contains the highlighted entries at the bottom which might explain the funky event behaviour since those are missing from the UI folder version of the file.

@azum4roll Can I just delete the InGame.lua from the UI folder and continue playing my current game?

Thanks and happy New Year!

Spoiler :

2026-01-02_13h46_16.png
 
Apparently it‘s necessary to manually merge the contents of the two versions of InGame.lua, and the same needs to be done for the other files in the UI folder. See Problem 13b here: https://forums.civfanatics.com/threads/mpmpm-multiplayer-mod-dlc-hack-updated.533238/

@Agiwan Can you update the instructions?
For now only merging both InGame.lua seems sufficient. Plus I think if mpmp has the right to read/write in the folders it is fine to just keep the ingame.lua from the UI folder and deleting the other one.
Well for base VP. Maybe with UI modmods it would be an other story ?
I will check after my vacations.
 
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In BigPack (or other packs using USnF if there's any), is there a way to switch unit scaling from single unit to vanilla? Or maybe there's a pack with Hokath's Proposals etc in it but without USnF?
Sorry but it's not possible. You need to create a new modpack but without USnF.
 
@Agiwan

Hi, tried the CP 5.1 but it's unplayable: Can't select production on city, can't select techs, a lot of buttons don't work and on city-view has some missing text (see attach).

It's seems very raw at this point, is this deserving of a report on git, because these are highly noticeable.

Thanks



1767956020494.png
 
@Agiwan

Hi, tried the CP 5.1 but it's unplayable: Can't select production on city, can't select techs, a lot of buttons don't work and on city-view has some missing text (see attach).

It's seems very raw at this point, is this deserving of a report on git, because these are highly noticeable.

Thanks



View attachment 753837
No,
I think it's an error with the modpack itself I will try again.
 
@Agiwan

Hi, tried the CP 5.1 but it's unplayable: Can't select production on city, can't select techs, a lot of buttons don't work and on city-view has some missing text (see attach).

It's seems very raw at this point, is this deserving of a report on git, because these are highly noticeable.

Thanks



View attachment 753837
It works fine for me, you certainly have EUI installed or No EUI but the wrong modpack, your DLC folder should look like that:
1767975963168.png
 
You were right, issue was on my end. Don't know why though, maybe I didn't clean the cache. No extra mods here, just the CP. Looks good.
There are really few users of CP so if you see issues do not hesitate to fill report on Github. Will you use it in MultiPlayer ?
 
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There are really few users of CP so if you see issues do not hesitate to fill report on Github. Will you use it in MultiPlayer ?

That's sad to read, we love vanilla. Already filed some ("paulomad" on github), the permanent negative gold on diplomacy is most annoying - hope you caught it for the next update! Just filed another one for not being able to raze cities, very weird.

I don't play solo so much, but have been to test the 5.1 (seems pretty good so far and the added text to tools are great for newcomers!!!). I mostly play with some friends so yeah we use CP for Mplayer A LOT actually. Currently we find 4.16.2 the stablest, haven't tried 5.1 on Mplayer... should we?

A manual force resync button on CP would really really help, I remember seeing this on VP.

If you can make CP only modpacks more readily available I'll gladly report anything I/we find and can also provide stability reports.

Thank you for all your work!
 
That's sad to read, we love vanilla. Already filed some ("paulomad" on github), the permanent negative gold on diplomacy is most annoying - hope you caught it for the next update! Just filed another one for not being able to raze cities, very weird.

I don't play solo so much, but have been to test the 5.1 (seems pretty good so far and the added text to tools are great for newcomers!!!). I mostly play with some friends so yeah we use CP for Mplayer A LOT actually. Currently we find 4.16.2 the stablest, haven't tried 5.1 on Mplayer... should we?

A manual force resync button on CP would really really help, I remember seeing this on VP.

If you can make CP only modpacks more readily available I'll gladly report anything I/we find and can also provide stability reports.

Thank you for all your work!
Be aware that I just build some modpacks, the Devs are the guys/girls to thanks !

But thank you :)
 
A manual force resync button on CP would really really help, I remember seeing this on VP.

If you can make CP only modpacks more readily available I'll gladly report anything I/we find and can also provide stability reports.
There's no forced resync button in CP? Weird, why is that?
EDIT: Added it for the next version.

Everyone can make their own modpack, see the instructions in the OP.
 
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There's no forced resync button in CP? Weird, why is that?
EDIT: Added it for the next version.

Everyone can make their own modpack, see the instructions in the OP.

Wow if you can make that a reality for the next patch version it would be great. Sometimes there's frequent desyncs we can't get over unless a full reload is made for everyone on MP and even then.... This would make MP much more manageable and make it easier to convince everyone to test the new patches. Usually my friends are very resistant because recent patches are more unstable.

I have tried a couple of times making a modpack by following the instructions but seem to fail on some step. After a couple of tries I just quit but thank you for the heads-up.
 
I tried to make a modpack with the 5/6 UC mod, but getting first turn desync in multi.
It works perfectly in single.
Do you have any idea what might be the problem?
 
I tried to make a modpack with the 5/6 UC mod, but getting first turn desync in multi.
It works perfectly in single.
Do you have any idea what might be the problem?
5/6 UC is probably not multiplayer compatible.

Can you send me the modpack so I can test ?
 
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