Cat-du-fromage
Warlord
- Joined
- Nov 17, 2018
- Messages
- 189
i cant get the communitu map script to work (the others works), i get this error from firetune :
Is this when you try to play or create a modpack ?i cant get the communitu map script to work (the others works), i get this error from firetune : View attachment 689686
when you say transfer, do i have to delete mapscript from the mods folder too?Is this when you try to play or create a modpack ?
Did you transfer the maps from the modpack to the MAPS folder ? I tested with VP only modpack and it works for me.
Yes, you did it fine, I don't know what is the problem :/ Looking at the error message it seems that the mapscript used is inside document folder maybe you can try to delete it ?just to be sure i have to place the script here ?
Spoiler MapScript Folder :
Well it's strange, but if you have found a solution its goodi was an attempt to place the map script inside document i have the same error otherwise :
it seems it's tied by the version provided by vox populi, i have a script taken from the modmod subforum and it works with this oneSpoiler error :
Thanks a lot Agiwan!You have 3.10.14, 4.5.1 (but no spy here or you'll crash) and 4.6.2 (the last release which should work as well as 4.5.1 but you can use spy).
The events work but I prefer to disable them.
In mid game or late game you may experience crash to desktop ("CTD") on "slave players" PCs, you can resume the game by deleting the cache folder then using an autosave. You better have set the autosave frequency every turn to be sure.
Try with 4.7.1 nowThanks a lot Agiwan!
So versions 4.6.2 and 4.5.1 are the latest working ones and you can use all features of Vox Populi in these two (barbarians, events, spies, etc.)?
Try deleting the cache folder inside "documents/mygame/civilization5. Do it on all player's PC.Very stable first 100 turns for mp 4.6.2, but upon loading the save am having constant crashes. Playing the full with mods. Is there any solution to this?
Hi, did you try without EUI ?I might have to take back what I previously said about 4.6.2 being stable for MP. It's not the worst, but quite consistently once you get to the mid/late game, the resyncs and crashing do start to become infuriating, even with regular cache clearing.
3.10.14 is by far the most stable version of this mod for MP in my experience, and honestly it's not missing much compared to the newer versions. Definitely the version I'd recommend for anyone wanting to try VP MP currently.
I haven't, would that just involve deleting the EUI folders? Although must admit I'm hesitant to get rid of EUI, been so long since I've played without it!Hi, did you try without EUI ?
Personally I have these crashes on every versions, but someone said that they could continue to play their multiplayer game if they max-zoom on ocean during AI turns, that is why I suspect that maybe some multiplayer crashes are due to EUI, I really need to test it but I do not find the time
Nah you must have to create a new modpack wusing the No-eui version of VP :/I haven't, would that just involve deleting the EUI folders? Although must admit I'm hesitant to get rid of EUI, been so long since I've played without it!
Even early game ? If it's mid/late game follow the "avoid late game CTDs" Tips.I always CTD when opening Research page. Any solution to this problem? Thanks.
Late game. Thank you, will try.Even early game ? If it's mid/late game follow the "avoid late game CTDs" Tips.