Multiplayer feedback with the version: 4.6.2_VP_Only (no EUI):
I (and 2 other players) have played at least 12 long games (300+ turns) with different setups (- 3 humans, 3 AI or 2 Players, 5 AI, etc. on several different maps: mainly several Maps for VP and Small Continents Plus).
We have tested with using strict adherence to Clear Cache for all players and also not clearing cache for one or more players.
The settings have always included barbarians and only the events system has been checked off. Normally we play Epic on a large map with 14-16 City states and a total of 6 or 7 players (- 2-3 Humans, 3-5 AI, everyone on their own team).
Results: When every player ALWAYS clears cache before starting CIV 5 with the modpack and then we create or load a VP462 game, then the game is extremely stable with extremely rare sync saves (- maybe 1 or 2 per 300 turns). There will still be some Chat Pings with a message that one or more players desynced from time to time, but no real game affecting issues at all.
So far we have never crashed or had any serious issue (more than 12 games) as long as we ALL clear cache before starting civ 5 with the modpack.
However, as soon as one player forgets to clear cache or we test if cache is correlated with crashes, it will crash upon pressing next turn for one of the client computers. We then all have to go to desktop and clear cache and start (or load) the game again. After clearing cache it works fine with no problems.
So, in conclusion my experience is that 4.6.2 is extremely stable (even more stable than unmodded MP that has loading issues and sync saves) when all players always clear cache before starting Civ5 with the Modpack.
Note: On Marathon length we have found the AI not doing so well. It plays much better on Epic. We play on King or Emperor difficulty level. The AI puts up a good game on both these settings. So going back to unmodded is no longer possible since VP is much more evolved, interesting and fun than unmodded civ5.
I (and 2 other players) have played at least 12 long games (300+ turns) with different setups (- 3 humans, 3 AI or 2 Players, 5 AI, etc. on several different maps: mainly several Maps for VP and Small Continents Plus).
We have tested with using strict adherence to Clear Cache for all players and also not clearing cache for one or more players.
The settings have always included barbarians and only the events system has been checked off. Normally we play Epic on a large map with 14-16 City states and a total of 6 or 7 players (- 2-3 Humans, 3-5 AI, everyone on their own team).
Results: When every player ALWAYS clears cache before starting CIV 5 with the modpack and then we create or load a VP462 game, then the game is extremely stable with extremely rare sync saves (- maybe 1 or 2 per 300 turns). There will still be some Chat Pings with a message that one or more players desynced from time to time, but no real game affecting issues at all.
So far we have never crashed or had any serious issue (more than 12 games) as long as we ALL clear cache before starting civ 5 with the modpack.
However, as soon as one player forgets to clear cache or we test if cache is correlated with crashes, it will crash upon pressing next turn for one of the client computers. We then all have to go to desktop and clear cache and start (or load) the game again. After clearing cache it works fine with no problems.
So, in conclusion my experience is that 4.6.2 is extremely stable (even more stable than unmodded MP that has loading issues and sync saves) when all players always clear cache before starting Civ5 with the Modpack.
Note: On Marathon length we have found the AI not doing so well. It plays much better on Epic. We play on King or Emperor difficulty level. The AI puts up a good game on both these settings. So going back to unmodded is no longer possible since VP is much more evolved, interesting and fun than unmodded civ5.