VoxPopuli Modpacks (Update: 4.16.1)

Hi, I played several games with the modpack and it is amazing, thanks for maintaining it.

Unfortunately, I've had a bug with my save that I've found on github [link] and is fixed with a later version of the community patch, but when I try to upgrade the modpack from 4.15.2 to 4.16.0, it makes loading my save crash to desktop. Is it expected that saves are not compatible between versions? Any idea how I can stick to 4.15.2 while still having just the bugfix for community patch?
Hi, using your link from github I can see that axatin sent the hotfix, you just have to replace the "CvGameCore_Expansion2.dll" inside "Sid Meier's Civilization V\Assets\DLC\ZMP_MODSPACK\Mods\(1) Community Patch" folder with the new one.
 
Should be as stable. I will delete the bigmodpack from the main post as you have issue with it. Maybe a modmod is in cause. I am sorry if it's my modpack the problem and not VP it self :/
I do like the additions in the 'big pack', but yeah perhaps it is something in there. Which version should I be using now? Is there a 4.16 with the 4UC stuff but without the additional new 'big pack' mods and also without EUI?
 
I do like the additions in the 'big pack', but yeah perhaps it is something in there. Which version should I be using now? Is there a 4.16 with the 4UC stuff but without the additional new 'big pack' mods and also without EUI?
There is a chance that the issue is due to 4UC as I have used an older version than I should.

Maybe you can try this one (with newest 4UC): https://drive.google.com/file/d/18BraTGa5J5xKArHSVqb1SXrhFj40JsHb/view?usp=sharing

Edit: I have tested this modpack in AI only games and it works fine, but I have never played it manually.
 
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If you still have issue maybe its really a problem with VP itself (or Hokath's Tweaks).
 
There is a chance that the issue is due to 4UC as I have used an older version than I should.

Maybe you can try this one (with newest 4UC): https://drive.google.com/file/d/18BraTGa5J5xKArHSVqb1SXrhFj40JsHb/view?usp=sharing

Edit: I have tested this modpack in AI only games and it works fine, but I have never played it manually.
Thanks. Would this be save-game compatible? I.e. can I try playing my current save which is having CTDs, or would I have to start a new one to test it?
 
Hi, using your link from github I can see that axatin sent the hotfix, you just have to replace the "CvGameCore_Expansion2.dll" inside "Sid Meier's Civilization V\Assets\DLC\ZMP_MODSPACK\Mods\(1) Community Patch" folder with the new one.
Unfortunately when I did that the game crashed to desktop, not even specifically when loading this save but when starting any game, so I guess the DLL is incompatible.

I also tried to take only the "(1) Community patch" from the Modpack V 4.16, and pasting it to my 4.15.2 directory, and that crashed too.

So basically, taking the full 4.16 modpack works but is incompatible with my 4.15.2 save, and taking anything partially seems to crash the game.
 
There is a chance that the issue is due to 4UC as I have used an older version than I should.

Maybe you can try this one (with newest 4UC): https://drive.google.com/file/d/18BraTGa5J5xKArHSVqb1SXrhFj40JsHb/view?usp=sharing

Edit: I have tested this modpack in AI only games and it works fine, but I have never played it manually.
I've managed to play a game past the Medieval era with this. It's still early days as I've only just got into the Renaissance; I'll update again if/when anything happens.
 
Hi! I have a question regarding the latest version, but before i ask i just want to say i absolutly adore all the work you guys have been putting into making civ 5 so good after all these years. Massive fan and a big thank you!

I recently updated from 4.5 to latest 4.16. the changes seem good and the gameplay was stable - i usually play 10-12 civs, epic speed, king difficulty and there were no issues with stability or bugs. However one things seems different to me and its the difficulty. Coming from 4.5 and a few earlier patches, the difficulty seem way easier on 4.16. On 4.16 the ai just dont seem to be very smart military wise. they have lots of units, but dont really use them or pose a threat like they used to? i would have massive fronts and very long wars on previous patches, but on both games of 4.16 that i played i would just roll over multiple civs, with capitulations in 15 turns, with the same army i made a while ago and none really managed to stop me (they were mostly also authority warmongers with large armies). the ai also isnt as agressive, they would constantly attack and harass on 4.5 and it made for quite a fun challenging game. They do still try to attack but the scale of their armies and their positioning is much worse. Is this intended, has there been a shift to make it easier and encourage to play on harder difficulties? Or is it perhaps just a gameplay bug that makes ai behave differently? I might just be missing something, and it may just be an akward situation (perhaps their armies were super busy elsewhere) but it definetely seems off. I dont remember a single game on older pathches where i could get away with these super fast wars that would end in me vassalizing multiple war civs in just 50 turns with minimal resistance.

A good example was the new authority Assyria. They had the biggest army on the 12 civ map, mine was 5th. I took their capital in a few turns because they had basically no units defending it. They didnt even try to retake it until 10 turns later. He just offered capitulation after the 15 turns passed and peace was avaliable. He still had the biggest army and wasnt in war with anyone else at the time of capitulation. Coming from the last 4.5 game, where i had to spend 50 turns to take Shakas capital and then place down 6 citadels to defend from him trying to retake it and hold him for another 50 turns untill my ships started to take his little coastal cities when he finally agreed to peace, this just feels like another gamemode entirely.
 
Hi! I have a question regarding the latest version, but before i ask i just want to say i absolutly adore all the work you guys have been putting into making civ 5 so good after all these years. Massive fan and a big thank you!

I recently updated from 4.5 to latest 4.16. the changes seem good and the gameplay was stable - i usually play 10-12 civs, epic speed, king difficulty and there were no issues with stability or bugs. However one things seems different to me and its the difficulty. Coming from 4.5 and a few earlier patches, the difficulty seem way easier on 4.16. On 4.16 the ai just dont seem to be very smart military wise. they have lots of units, but dont really use them or pose a threat like they used to? i would have massive fronts and very long wars on previous patches, but on both games of 4.16 that i played i would just roll over multiple civs, with capitulations in 15 turns, with the same army i made a while ago and none really managed to stop me (they were mostly also authority warmongers with large armies). the ai also isnt as agressive, they would constantly attack and harass on 4.5 and it made for quite a fun challenging game. They do still try to attack but the scale of their armies and their positioning is much worse. Is this intended, has there been a shift to make it easier and encourage to play on harder difficulties? Or is it perhaps just a gameplay bug that makes ai behave differently? I might just be missing something, and it may just be an akward situation (perhaps their armies were super busy elsewhere) but it definetely seems off. I dont remember a single game on older pathches where i could get away with these super fast wars that would end in me vassalizing multiple war civs in just 50 turns with minimal resistance.

A good example was the new authority Assyria. They had the biggest army on the 12 civ map, mine was 5th. I took their capital in a few turns because they had basically no units defending it. They didnt even try to retake it until 10 turns later. He just offered capitulation after the 15 turns passed and peace was avaliable. He still had the biggest army and wasnt in war with anyone else at the time of capitulation. Coming from the last 4.5 game, where i had to spend 50 turns to take Shakas capital and then place down 6 citadels to defend from him trying to retake it and hold him for another 50 turns untill my ships started to take his little coastal cities when he finally agreed to peace, this just feels like another gamemode entirely.
Hi,

You should post your message their: https://forums.civfanatics.com/threads/new-version-4-16-september-7-2024.691877/page-3#post-16682103

Here you are on the modpack thread.

They were a lot of changes on all AI bonus (mostly nerf) making the game easier but more fair. You should up your difficulty if you want to have hard games.
 
I've managed to play a game past the Medieval era with this. It's still early days as I've only just got into the Renaissance; I'll update again if/when anything happens.
Hi, everything seems ok ?
 
Be carefull with this !
Yeah I've seen that just now. If the crash was genuinely caused by using route-to then that's certainly an odd one! I might try to load up that save and reinstall that version and see if I can get past it by cancelling any route-to's.
 
I tried making a modpack following these steps (including removing the community patch .dll beforehand) but any time I start a modded game with Multiplayer Mods Workaround it kills everyone's settlers at the start of the game. I made the modpack anyway, and it sort of works...except all the City States immediately died at the game's start. Any thoughts of what to fix?

Alternatively, if anyone has a modpack like 4.16.0_VP-SSEM-EUI.zip but with more VP Wonders (and ideally Quick Turns and Wonder Race) that's all I'm trying to create.
 
Quick question... if I were to use the version of the modpack with EUI in a multiplayer game, and then it starts to CTD in later eras due to memory consumption, could I then install the modpack without EUI (assuming everything else in the modpack is the same version, etc.) and would I be able to then carry on with the save? Or would it not be save game compatible?
 
Quick question... if I were to use the version of the modpack with EUI in a multiplayer game, and then it starts to CTD in later eras due to memory consumption, could I then install the modpack without EUI (assuming everything else in the modpack is the same version, etc.) and would I be able to then carry on with the save? Or would it not be save game compatible?
That should be possible.
 
I tried making a modpack following these steps (including removing the community patch .dll beforehand) but any time I start a modded game with Multiplayer Mods Workaround it kills everyone's settlers at the start of the game. I made the modpack anyway, and it sort of works...except all the City States immediately died at the game's start. Any thoughts of what to fix?

Alternatively, if anyone has a modpack like 4.16.0_VP-SSEM-EUI.zip but with more VP Wonders (and ideally Quick Turns and Wonder Race) that's all I'm trying to create.
You do not have to remove community patch .dll. Its normal that Multiplayer Mods Workout kills everyone's settlers at the start of the game, you still can create the modpack.
About City states immediately died at the game's start it is really strange indeed.

Also you have to delete an "ingame.lua" somewhere in the process.
 
Quick question... if I were to use the version of the modpack with EUI in a multiplayer game, and then it starts to CTD in later eras due to memory consumption, could I then install the modpack without EUI (assuming everything else in the modpack is the same version, etc.) and would I be able to then carry on with the save? Or would it not be save game compatible?
I tested it once and unfortunately it didn't work. But it's worth trying again, maybe something was different between the modpacks.
 
I tested it once and unfortunately it didn't work. But it's worth trying again, maybe something was different between the modpacks.
Ok thanks. I'm asking because I tried a single player game with EUI and I realised how much better it is than the regular UI. Because I play multiplayer I end up missing out on it, so I wanted to consider trying a multiplayer game with EUI, or is it pretty much always going to CTD for me?
 
All
Ok thanks. I'm asking because I tried a single player game with EUI and I realised how much better it is than the regular UI. Because I play multiplayer I end up missing out on it, so I wanted to consider trying a multiplayer game with EUI, or is it pretty much always going to CTD for me?
You can use EUI, but you have to be carefull with the memory, desactivate yield icons from industrial era to the end and zoom-in before opening the techtree.
 
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