Hi! I have a question regarding the latest version, but before i ask i just want to say i absolutly adore all the work you guys have been putting into making civ 5 so good after all these years. Massive fan and a big thank you!
I recently updated from 4.5 to latest 4.16. the changes seem good and the gameplay was stable - i usually play 10-12 civs, epic speed, king difficulty and there were no issues with stability or bugs. However one things seems different to me and its the difficulty. Coming from 4.5 and a few earlier patches, the difficulty seem way easier on 4.16. On 4.16 the ai just dont seem to be very smart military wise. they have lots of units, but dont really use them or pose a threat like they used to? i would have massive fronts and very long wars on previous patches, but on both games of 4.16 that i played i would just roll over multiple civs, with capitulations in 15 turns, with the same army i made a while ago and none really managed to stop me (they were mostly also authority warmongers with large armies). the ai also isnt as agressive, they would constantly attack and harass on 4.5 and it made for quite a fun challenging game. They do still try to attack but the scale of their armies and their positioning is much worse. Is this intended, has there been a shift to make it easier and encourage to play on harder difficulties? Or is it perhaps just a gameplay bug that makes ai behave differently? I might just be missing something, and it may just be an akward situation (perhaps their armies were super busy elsewhere) but it definetely seems off. I dont remember a single game on older pathches where i could get away with these super fast wars that would end in me vassalizing multiple war civs in just 50 turns with minimal resistance.
A good example was the new authority Assyria. They had the biggest army on the 12 civ map, mine was 5th. I took their capital in a few turns because they had basically no units defending it. They didnt even try to retake it until 10 turns later. He just offered capitulation after the 15 turns passed and peace was avaliable. He still had the biggest army and wasnt in war with anyone else at the time of capitulation. Coming from the last 4.5 game, where i had to spend 50 turns to take Shakas capital and then place down 6 citadels to defend from him trying to retake it and hold him for another 50 turns untill my ships started to take his little coastal cities when he finally agreed to peace, this just feels like another gamemode entirely.