Vpr1-Monarch & Emperor

King Alexander said:
1) Salamanca should not build any more settlers. It's useless to have any more cities: we should focus on military. If we want more settlers, let the corrupt cities with high pop build them and/or rush them after a few turns(even if we had to lose some shields, if we change our current production), OR we should capture the Celt/other cities on our continent.
Salamanca doesn't have yet a library? It's our capital... We should focus to improve all the tiles around our core cities asap.
I think there are 2 good reasons to keep making settlers. The first is to be able to continue to expand this continent, allowing a Domination victory. The other is to prevent other civs (I'm thinking especially about Carthage) off of a lot of the continent. We don't want to share it. Improving tiles sounds like a good idea, we have a Worker factory, right?
2) I'd go for Chivalry and all the way to MT. When education is available, we should trade for it. We need to keep producing MW's, upgrade them to Knights(and cavs later), and qonquer everyone. If we want a wonder, Bach's would be my choice(we have a large continent, and we'd bennefit from it, although this is Monarch and we could live without it), Copernicus and/or Newton's later.
When Education is available, built universities in all our core cities.
We can get Chivalry soon, probably next. I don't mind getting MT soon, but I think Smith's Trading Company would be very helpful.
Vikings have the Berserk: so what? You don't go and wait them to attack, you attack them before with Knights(I'd attack them even with MW's), because they can retreat(Berserks cannot retreat). The movement advantage is something we should strategically use.
Sounds logical because of their defense stat of 2, but it doesn't always work this way. You might occasionally even see a galley on your coast with them that will bug you, and if we're talking about their territory, you have to deal with fog and roads.
4) We should preparing for the Celts soon. Let our cities continue to build MW's: it's a very good UU. Gather our troops and go after them.
In my turns, I didn't build more than 3-4 MW's: those I had were enough, if used correctly.
I already have a nice little stack next to Entremont. As mentioned before, attack Entremont to get the Great Wall so the Celts have weaker defenses, then they should be easy to conquer.
 
hmm, I have to work back again tonight. :-(
Can I request a skip? Sorry for the late notice (specially given that I've been up now for 2 days and said I'd play last night) We've just been really busy here and I can't get away. :-(
 
Hum. I thought the Celts would be almost dead once I get the game. Ok then. This is my check-in and will play tonight. I guess TheNemesis666 could switch his turn with me and play after me if he has time and everyone agrees. My plans:

  • As mentionned before, switch lib in more than half corrupted cities to courthouses.
  • We have 7 MW ready to attack the Celts and 4 on their way, but I would like to have a few more to get rid of the Celts in our territory before DoW. At that point Entremont is the first target.
  • If I manage to get the Celts are in full retreat, concentrate on infrastructure. I doubt I can do that in my turn.
  • Switch research to chivalry (or maybe invention if we do not plan on any conquest with knights?).
  • Once Sun Tzu is finished, mass upgrade units and disband any previously built barrack (only useful if we loose Sun Tzu).

Hum. I am about to switch research and production in many cities. As this is my first SG, I am not sure this is permitted.:confused: If you have ANY objections, I won't do any switch.
 
We can have TheNemesis go after fbouthil if he has time. fbouthil, you're allowed to do all of that as long as it's been talked about in the thread, and it has. Question about CivIII in general: Let's say we were halfway done with Theology and we switched to Chivalry. Then we researched Invention, then Gunpowder, then we go back to Theology. Would it already be halfway done or would we have to start the whole thing over?
 
viper275 said:
Question about CivIII in general: Let's say we were halfway done with Theology and we switched to Chivalry. Then we researched Invention, then Gunpowder, then we go back to Theology. Would it already be halfway done or would we have to start the whole thing over?
We would start the whole thing over. Note that it does not apply to our game since research on Theology has just started (discovered Mono on your last IBT).

:crazyeye: :shakehead Since viper275 said he might join another SG of mine if one of his current SG ended, I thought about finding a way to lose. But then I thought he might hate me for that and refuse to join the other SG. :shakehead :crazyeye:
 
@fbouthil: proceed as you feel so. If you feel you need a few more MW's, go ahead.
I agree that it's a waste of time(and shields) to build those libraries, before a courthouse. I'd do that, as well.

P.S.: I have no problem if nemessis wants to play after you, and has the time to do so.

Edited
 
agree with switching libraries to courthouses

agree with Thenemesis666 going after you
 
cool, thanks guys. It's friday here today and there is no way i'm working back tonight. :-)
Besides I have a farewell party to go to. I'll be able to play tomorrow morning if I'm too intoxicated to play tonight when I get home. (I think the chances are high that I won't even be able to operate the front door so it will probably be tomorrow :-)
and sorry again, work has been hell lately.
 
350AD (0)
Switch research at 40% to chivalry in 6t, +72gpt
Quick calculation shows every MW upgrade to knight will cost 120g each! :eek:

IBT
Scandinavia asks that we move out of his territory. Ok. Why not?
Tatung riots

360AD (1) - zzz
IBT
a horseman shows up on our path to Entremont.
Niagara Falls produce a med inf right next to a Celt spear-settler pair (Hé! Hé!) ;)

370AD (2) - zzz
IBT - zzz

380AD (3) - Reinforcement arrives near Celt border so we now have 11 MW ready to attack next turn.
IBT Scandinavia learns feudalism

390AD (4) - Everyone is in place, so DoW on Celts! The Celts will be scalped!:mad:

Scalped an archer-settler pair near Uskubar.
:( Failed to scalp a spearman-settler pair near Centralia (MW retreated).
Scalped an archer near Edrine.

IBT - Sun Tzu completed :D
400AD (5)
Finally scalped the spearman-settler pair
Scalped an archer near Bursa
Upgraded spearmen near Celt border
Conquest of Entremont: Scalped 2 spears and a gallic swordmen loosing 1 MW (to a spearmen, so no GA for now).
:cool: The iron resource becomes outside of Celt territory!

IBT
Celt warrior got himself scalped attacking MW near Bursa.
An archer and a gallic swordman closing on Entremont.
Chivalry -> Invention at 40% in 7t, +117gpt (for upgrades)
Resistance ends in Entremont, rioting, starving mode.

410AD (6)
:blush: Somehow, I thought I could upgrade all the MW in Entremont to Chivalry; I forgot it does not have access to the necessary resources for that
Scalped the gallic swordman and an archer near Entremont (no GA for Celts, ouf!)
Make a lot of upgrades realizing that upgrading instantly heals units

IBT - A horseman-settler pair is closing on Entremont! :confused:

420AD (7)
Scalped an archer near Tatung
Conquer Augustodorum, see a spear-settler pair in mountain next to it.

IBT - Carthage builds The Great Library

430AD (8)
Conquer Richborough with mostly Med Inf
Scalped the spear-settler now in a forest.

IBT
Carthage starts Leonardo
Chondote builds trebuchet, don't really know what to do with it as our attack forces are too fast to wait for it.

440AD (9)
Conquer Alesia taking their horses and linking Entremont and its fur to our road system (resistance is futile :borg: ).
Scalped horseman-settler pair
Upgrade 3 MW in Entremont realizing I am now out of cash (19g left) and still 20 MW needs upgrades.
Conquer Agedincum, spice colony absorbed (why did we build one in the first place?)

IBT - zzz
450AD (10) - Sell 10 barracks for a total of 100g (I forgot to do it before :blush: ).

I have 3 attack forces in Alesia, Entremont and Agedincum. I am guessing they should go to Lugdunum, Verulamium and Eboracum respectively.
 
@TheNemesis666: You missed one hell of a turn! It was really fun! I hope you have fun finishing the Celts, possibly before any WW appears!

Vpr1_450AD.JPG
 
got it and will play tomorrow morning and post. (thinking about it I might get time to play before I head out tonight, i'll see how I go)
 
Nice set of turns! Celts are almost gone :) . Noticed the new rank for you, fbouthil! Awesome. Looks like the continent will be ours very soon.
 
Good progress, fbouthil aka "Celt Scalper"!

There is no return now! Crush the Celts!

Make a settler/spear, and send them to the other continent, so we have a city there for the future wars. Later, send 2 MW's more.
 
looks good:)
 
King Alexander said:
Make a settler/spear, and send them to the other continent, so we have a city there for the future wars. Later, send 2 MW's more.
:D Good idea. Although I do not see a good spot for that. Maybe between Cadiz and Dijon, but there is a risk of reverting to France. Safe spots for settling (to the NE, past France) are way too far to help an invasion force especially since ship hopping is not permitted (reinforcements would be take too long to arrive). If we circle the continent counterclockwise, we may find another site. We would have to be lucky because Carthage and Scandinavia have started colonizing NE of France. If we decide to squeeze a city between two cities of the other continent, I would prefer if none of the two cities belong to France (only civ keeping up with us in culture).
 
IMHO, there's a bit too much of a flip risk of putting a city on the other continent at the moment. First we could make control the rest of our continent (that eastern side looks like a potential place for AIs to grow a lot, perhaps we should found some cities there so the AI's can't?)
 
preturn
everything looks pretty good.

460AD (1)
Niagara Falls worker->pike
resistance at agedincum has ended
sci30%, +190gpt, 315g, invention 1t

470AD (2)
We discover invention
sci70%, -7gpt, 506g, gunpowder 4t
Allegheny galley->pikeman
St. Regis knight-knight
switch oka from pikeman to leo's in 48t
Establish Embassy with Carthage
Carthage builds Leo's in 65t
Capture Lugdunum, no causualties, 2 resist

480AD(3)
Salamanca knight->library
reistance ends in Lugdunum, people unhappy (starve)
Grand River pikeman->pikeman
Mauch Chunk harbor->pikeman
Caughnawaga pikeman->pikeman
capture Verulamium lost knight to spear for 1hp, lost elite to 2hp spear :-(

IBT
well that's a little embarrassing, when I first started this set there was a galley on a sea tile and I just assumed that like the other sg I am playing that we had the lighthouse, I just lost a galley that parked overturn on a sea tile. :blush:

490AD(4)
Niagara Falls pike->pike
Gandasetaigon Harbor->library
sci60%, +44gpt, 416g, Gunpowder stays 2t

500AD(5)
tonawanda temple->court
upgraded a couple of mw's
units move into position at Eboracum and Gergovia
sci50%, +88gpt, ~200, Gunpowders stays 1t (forgot to check treasury)

510AD(6)
we discover gunpowder
sci80%, -53gpt, 311g, Chemistry 4t
cattaraugus library->market
Centralia aqueduct->market
Eboracum captured at the loss of 1 knight
Gergovia captured no losses

520AD(7)
Niagara pike->musket
grand river pike->musket
4 knights in position at camulodunum

IBT
Celts want to talk, I ignore (they have 1 city left)

530AD(8)
Edrine library->aqueduct
Allegheny pike->musket (grr, i missed this one last turn)
Oil springs (missed it, lib or market)->musket
Mauch Chunk pike->musket (aargh, i think i'm going soft in the head)
Akwesasne market->aqueduct (needs some work to grow though)
Camulodunum captured, no losses
sci70%, -2gpt, 223g, Chemistry stays 2t

540AD(9)
Kahnawake market->musket
sci60%, +52gpt, 221g, Chemistry stays 1t
switch shanghai from court to settler next turn

550AD(10)
sci60%, +45gpt, 273g, Metallurgy 5t (sci80%, -63gpt, 273g, Metallurgy 4t: is also possible but we might want money for upgrades when we get MT)
Shanghai settler->court
st. regis knight->harbor



Settler was heading for the tile e of it's current position
few knights moving to our borders
pikes are on their way to fort in towns with knights/MWs in them
Only carthage has invention and we are currently building leos quicker (need to mine a couple more tiles at oka)
 
The more I look at Carthage the more I think they are one of the Emperor AIs. Haven't looked at the save yet-is the last Celtic city about to fall? rrau is up, IIRC. It's nice to know that we're going to get Leonardo's Workshop, those Mounted Warrior upgrades will get expensive.
 
got it, looked at the save. Celts are history. Looking at the Vikings, they appear to be very spread out and we are stronger than them. If we want to get a toe-hold withing easy striking distance of Carthage, I think it probably needs to be them. I'll start building boats and knights for upgrade during my turn, unless someone has another idea. I'll keep mettalurgy at 5 turns to keep building treasury for upgrades. Unfortunately, it doesn't look like AI's are going to be helping us get to navigation or magnetism. :(

Will probably play late tonight before the gotm comes out :)
 
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