VQ Series Discussion thread

There are really two reasons (imo) to buy it:

Unique Buildings. Love the concept, glad they added it.
The Barbarians scenario. RRAARRGGHH!

That said, I'm not getting it right away.
 
armstrong said:
Am I the only one who's a bit hesitant about getting Warlords?

I don't like a lot of the changes... some of my favorite leaders change traits, and I think many of the dynamics of the game will completely change...

So, normally I'd run out and grab it today, but for now I'm waiting. Maybe I'll stay Vanilla forever :)
I am keeping of warlords for a while... see how people like it and if I cannot borrow a copy of a friend...
 
ChrTh said:
The Barbarians scenario. RRAARRGGHH!

Hate to admit it, but this is probably the one feature I saw that made me say "gimme gimme gimme". :P
 
I want it mostly because my favorite civ is in it.....The Vikings....Oh they rock man. Berserkers love those warriors. I like the unique buildings too.
 
I have installed it. No it does not affect any SGs. (I played my VQ07 turns after installing it)

There is a seperate executable for Warlords, and you still have the option for vanilla CIV.

Vikings are my favorite civ as well... that was the first civ I picked when I fired up Warlords.
 
Excellent. Got roughly the same response in the SGOTM boards:

AlanH said:
I am reliably informed that installing Warlords will still leave you able to play vanilla Civ4. You get a separate .exe.
 
So, I haven't started a new SG in awile (bobrath started VQ07, and Cosmichail did VQ08)


I've been toying with a toughie of a variant, and wanted to know if there's some interest

The rule is simply - NO CULTURE.

(Yes, I know there will be culture from the Palace, but that is it)

No building anything that creates culture. No Wonders. No Religion. We can't be a Creative civ.

This means all cities except the captial will only have 9 tiles workable.

Just wanted to gauge interest. I don't think I'd go too high in difficulty, prince most likely.
 
How are you going to prevent a religion from spreading into your cities? The only way to do that is No Open Borders + Theocracy, but I think you actually have to have a religion for Theocracy.
 
AFAIK, You can do Theocracy with no state religion. I think I've seen it done in SG's before... (Someone correct me if I am wrong)

But yes, no open borders is going to have to happen until Theocracy...
 
that's right, Maquis, you just won't gain the exp bonus.
 
Might not be able to prevent religion from spreading, though. Open Borders just stops missionaries, it doesn't prevent a religion from spreading via a trade route. So I recommend a beeline to Theology ;)
 
AFAIK, You can do Theocracy with no state religion. I think I've seen it done in SG's before... (Someone correct me if I am wrong)

You're right Maquis I've done it by accident wanting to get those XP points and forgot I didn't have a state religion anymore.

Spreading seems to happen randomly and can't do much about it.
 
Well the religion thing would have to be a bit of a caveat... if it spreads to one of our border cities (before Theocracy) so be it... but we couldn't spread it or build any religious buildings.
 
wow... and no research buildings until.... Observatories.

Oddly enough Broadcast towers are ok since they don't generate their own culture, only boost existing...

Most of the wonders are out since they all generate culture. Only Broadway, Hollywood, Rock N Roll, Kremlin, Pentagon, Space Elevator, Three Gorges Dam, and the UN.
National Wonders allowed: Hermitage, Ironworks, Scotland Yard, Wall Street, and West Point.

Founding a religion (and thus getting a holy city) will give it culture - so do you avoid religious research (Theology) until someone else has it?
 
lurker's comment: Go with a Custom Continents map script (1 per civ) and you shouldn't be on the trade network until Astronomy is researched. Unless, of course, you can reach another continent by Galley. Although you can fix that by having a non-player go into WB and verify the continents don't touch after generating a map.
 
Maquis

Here's a variation on your theme "no culture" which might help it. Dune - Fremen Desert people.....although they did worship the worm God ShiHalud (might be spelt wrong). Having a lot of desert would really limit the other AI's ability to push culture and Conroe's idea would help too with relgion spread.
 
Maquis said:
So, I haven't started a new SG in awile (bobrath started VQ07, and Cosmichail did VQ08)


I've been toying with a toughie of a variant, and wanted to know if there's some interest

The rule is simply - NO CULTURE.

Phew, that's going to be tough. At least you can capture wonders.

I love how you can build all the +50%/+100% culture buildings because they have no base culture... :crazyeye:

Working with "mini" cities is interesting, however, in that resources really don't matter. Most cities will be, what, size 10 at the biggest? You won't need much happiness/health. Cities could be fully "mature" in the BC's!

I think you're going to need to eventually take control of your entire continent, or else your cities will revolt like mad.

Is moving the Palace allowed? :mischief:
 
@Cosmichail: Ooh, I like the idea of a desert - little oasis cities in an arid world... plus, it would be a slight boost to a difficult variant - it's less likely you'd find cities that could take advantage of all 20 tiles.

Another idea is to do an archipelago world, maybe tiny islands. It would still be a huge pain due to being unable to grab seafood in ocean tiles & not being able to build the Great Lighthouse/Colossus. The problem is that if you get Sailing, you establish (potential) trade routes that religions spread along...

Hmm, or, maybe an Ice Age? Narrow continents/islands?
 
The SGOTM02 list again to remind us:

Cosmichail (confirmed)
GreyFox (confirmed)
namliaM (confirmed)
armstrong (confirmed)
eektor (unconfirmed)
Maquis (confirmed)
bobrath (confirmed)
Scowler (confirmed)
Pigswill (confirmed)

So that makes eight players confirmed and one unconfirmed. I imagine though eektor will want to play but is OOP until the end of the week. We do have too many players indeed with 8 so maybe two teams???? I don't think we quite have enough for two. There seems to be a number of players that are looking for a team so maybe that might solve our problem???

Just thought I'd update since they are beginning to put the teams together.

Since some of us are newcomers (myself included) perhaps we could seek to form the other team with new players and some of our own. So probably 2/3 players would have to join with other players without a team yet. Personally it doesn't matter to me and I might even see if the players at HN series might be interested. I just want to be ready to compile something for the MOD at some point.

EDIT: Pigswill at the HN series has expressed interest in joining making that one team of five and another of four. We could stand to take another 3 players for two teams of six. I don't how the rules apply in this instance if a team can put forward two teams. Perhaps the other team might need another designation. I am new to the SGOTM02 and any ideas, input is appreciated.
 
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