VQ Series Discussion thread

So who's posting the list on the SGOTM02 board if that's how it's done. Since you are the "Listmaker" Chris why don't you. LOL Hey you can watch both threads too cool.
 
ChrTh said:
Scowler -- Red Scribe (I'll teach you to blame me)

phoenix_wright_objection.jpg


*slinks back to VQ08*
 
Guys I posted to the SGOTM02 thread and informed Alan H of our teams. He confirmed and has included Eektor/Krockel as they are OOP. He said Pigswill didn't register but I do recall seeing his post. But we are set now.
 
armstrong said:
Working with "mini" cities is interesting, however, in that resources really don't matter. Most cities will be, what, size 10 at the biggest? You won't need much happiness/health. Cities could be fully "mature" in the BC's!
I don't think so, Tim. My guess would be that most of your cities will grab a religion somewhen. And by then - given that the variants also don't allow to switch to any state religion - you grow by 1:culture:pt. And that will open up the BFC by turn x. Whereby the correct # of x is obviously depending on the chosen game speed ... :rolleyes: ;)

But me will be lucky to lurk in this SG ... if I do find the time while lurking in the SGOTM2.
BTW .. the trouble with two teams is in there is that I have to decide on where I want to lurk. :gripe: :)
Regards to y'all, .
 
dot said:
I don't think so, Tim. My guess would be that most of your cities will grab a religion somewhen. And by then - given that the variants also don't allow to switch to any state religion - you grow by 1:culture:pt. And that will open up the BFC by turn x. Whereby the correct # of x is obviously depending on the chosen game speed ... :rolleyes: ;)

But me will be lucky to lurk in this SG ... if I do find the time while lurking in the SGOTM2.
BTW .. the trouble with two teams is in there is that I have to decide on where I want to lurk. :gripe: :)
Regards to y'all, .

Tim? I'm not that punk rock... :lol:

Actually, that'd be an interesting way to prevent culture spread from religions - found two religions in your capital, and spread one to all new cities, and then switch state religion to the other (only in capital.) Thinking about things, even running Theocracy isn't going to cut it, because captured cities will have culture due to religion... you need a state religion that's only in the your capital.
 
armstrong said:
Thinking about things, even running Theocracy isn't going to cut it, because captured cities will have culture due to religion... you need a state religion that's only in the your capital.
This will arise the need to raze or - in the first place - not conquer any foreign cities to where your second religion accidently has spread :D

Wow ... This variant seems to be tricky :mischief: ;)
 
Apparently the SGOTM02 starts in a week thereabouts. I am looking forward to playing it as I bet you it has a twist in it.
 
So I've given some time to talk over my "no culture" idea, so does anyone want to give it a try?

I have some other ideas (including some for Warlords) that I could start up also.

Either way, I would like to get something started soon...
 
I'm all for lurking the No Culture game ... I thought there was enough playing interest, but then we got derailed with the SGOTM2 roster setup.
 
Yes, I thought there was enough interest also... so how about an "official" signup?

Here's the settings I was thinking of:

Level: Prince
Map: Fractal (or continents?)
Size: Standard (standard number of AI's)
Leader: Random (will re-roll if any creative civ is chosen)

So here's the rules:
1) We cannot build any buildings that generate culture. This includes wonders, howver we may capture a city with wonders in it, as they will no longer generate culture.

2) We can not hire any specialists to generate culture.

3) We can not found any religion, and must try to do all we can to avoid the spread of religion to our lands. No open borders with a civ that has religion (until Theocracy) and once Theocracy is available, we must revolt to it and stay in it to prevent any culture-producing religions from spreading to our lands. Note: We have to wait for someone else to learn Theology, as it will found Christianity when discovered.

What I think I have found in playing around. if you capture a city with religion, that religion will no longer produce culture. I want to confim this, and verify that it works also with holy cities.

I would like to start this before SGOTM2, if possible. I'll start once the roster is (mostly) full.
 
namiliaM said:
I think a religion only produces culture if it is your State Religion.
Holy cities ALLWAYS produce culture => Raze
AFAIK - and I definitely am a culture and religion-orientated player - the gain of culture from religion in cities works as follows:
  • Without a state religion:
    You'll gain 1 cpt for every religion the city holds. If it is the Holy City it'll be 5 cpt.
  • With a state religion:
    All cities that hold the religion will gain 1 cpt. If you have the Holy City that city will gain the 5 cpt.

For example we'll look at a city with Buddhism, Christianity and Islam in it.
  1. No Holy City:
    • If you have no state religion (sr) the city will produce 3 :culture:pt.
    • If buddhism is your sr >> 1 :culture:pt.
    • If islam is your sr >> 1 :culture:pt.
    • If hinduism is your sr >> 0 :culture:pt.
  2. Buddhist Holy City:
    • If you have no state religion (sr) the city will produce 7 :culture:pt (buddha=5, jesus=1 and mohammed=1).
    • If buddhism is your sr >> 5 :culture:pt.
    • If islam is your sr >> 1 :culture:pt.
    • If hinduism is your sr >> 0 :culture:pt.
  3. Buddhist and Christian Holy City:
    • If you have no state religion (sr) the city will produce 11 :culture:pt (buddha=5, jesus=5 and mohammed=1).
    • If buddhism is your sr >> 5 :culture:pt.
    • If islam is your sr >> 1 :culture:pt.
    • If hinduism is your sr >> 0 :culture:pt.

Maquis said:
What I think I have found in playing around. if you capture a city with religion, that religion will no longer produce culture. I want to confim this, and verify that it works also with holy cities.
I would be surprised if that is so. But I'm not sure. AFAIK religion in captured cities works exactly the same. But if you find out something else Maquis ... please let me know.

And - Hey! - I'm really looking forward to lurk. And - a very indefinite - maybe I'll have time to play if you are in urgent need of a player.

Regards, .
 
lurker's comment: not a sign up

Maquis said:
No open borders with a civ that has religion (until Theocracy)
AFAIK open borders has nothing to do with the spread of a religion. If you are connected to the trade network, a religion can spread to you.

Theocracy, of course, stops the spread of non-state religions. What if you have no state religion? Has anyone verified that it stops the spread of all religions? Honestly, I have no clue.

dot said:
Maquis said:
What I think I have found in playing around. if you capture a city with religion, that religion will no longer produce culture. I want to confim this, and verify that it works also with holy cities.
I would be surprised if that is so. But I'm not sure. AFAIK religion in captured cities works exactly the same. But if you find out something else Maquis ... please let me know.
You are 100% correct, dot. A religion in a captured city will produce culture, if that is your state religion or you have no state religion. And further, you cannot switch to a religion unless one of your cities has that religion.
 
Conroe said:
AFAIK open borders has nothing to do with the spread of a religion.

The significance of Open Borders in the spreading of religion is the ability of the AI to send missionaries to your cities.
 
ChrTh said:
The significance of Open Borders in the spreading of religion is the ability of the AI to send missionaries to your cities.
That's true, CT. However, I can't recall ever seeing AI Missionaries early in the game. And then, the AI tend to target their own cities first. My guess is they will be running Theocracy before any Missionaries start crossing the border.
 
namliaM said:
Oh and I can confirm that a captured holy city, if its not your state religion... DOES NOT produce any culture what so ever...
Being a Holy City has nothing to do with it. Being captured or not is also not relevant.

If you have NO state religion, then ALL religions produce culture. If you HAVE a state religion, then only those cities with THAT religion will get culture (from the religion).

A couple of screenshots should help. The first is with no state religion. The second is after switching to a state religion.

HTH
 

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