Well, it's not the first time I notice the AI behaves this way but it really struck me in the last game I played. It seems the AI was programmed to survive at any cost but it was programmed too well in this trend in my opinion. It sometimes makes it act weirdly.
An example from my last game:
Huge map - Regent Level
Two main continents :
Iroquois, India, Japanese and China (me) on one of them. There has been NO war amongst us during the entire game.
America, France, Russia, Aztecs, England and Persia on the other one. (The annoying aztecs have been destroyed early in the game by the Persians.)
Germany was stuck on a tiny and snowy nothern island. I was first to make contact with them and they were quite happy to learn Construction and Currency in 1300AD.
Finally, Egypt and Rome had to share a small isle in the south. No luck.
To the point. Obviously, Persia sought to destroy all its neighbours. They had begun with Aztecs and they eventually disposed of America in the 1200's. Their military was by far the strongest in the world (only mine and India's (yes, India) could have had a chance repelling an attack from them). What is really annoying is that each time they attacked another country, all their neighbours would join the bloodfest and declare war to Persia's victim. When Persia started its campaign against America; France, England, Russia and puny Germany declared war to Lincoln in the hope to grab some land. Later, Persia attacked France and as well did the other ones. It sounds like a vulture attitude to me. Civs in this game don't act like countries but like viruses!
If the real world had acted this way fifty years ago, my own country would have been split between Germany, Italy, England and the USA.
I know Civ3 is not meant to be realistic. But it would have been enjoyable if the AI had been programmed to act more proudly than that. Introduce some kind of real "friendship" concept based on the relation you have had with another civ for thousand years as well as the kind of government it mostly uses.
The way it acts now (and since multi is not possible), AI gives a real harsh and cold feeling to the game. It only acts in terms of numbers: I will attack this one because it has a feeble army (no matter what our relations have been since 4000BC); I will use this kind of gov because it suits my current needs (Communism or Rep with Suffrage for war, Democracy for science); etc...
Here you are. Sorry if my english is not very understandable at times.
(Edited for spelling and yes, there is probably more to correct )
An example from my last game:
Huge map - Regent Level
Two main continents :
Iroquois, India, Japanese and China (me) on one of them. There has been NO war amongst us during the entire game.
America, France, Russia, Aztecs, England and Persia on the other one. (The annoying aztecs have been destroyed early in the game by the Persians.)
Germany was stuck on a tiny and snowy nothern island. I was first to make contact with them and they were quite happy to learn Construction and Currency in 1300AD.
Finally, Egypt and Rome had to share a small isle in the south. No luck.
To the point. Obviously, Persia sought to destroy all its neighbours. They had begun with Aztecs and they eventually disposed of America in the 1200's. Their military was by far the strongest in the world (only mine and India's (yes, India) could have had a chance repelling an attack from them). What is really annoying is that each time they attacked another country, all their neighbours would join the bloodfest and declare war to Persia's victim. When Persia started its campaign against America; France, England, Russia and puny Germany declared war to Lincoln in the hope to grab some land. Later, Persia attacked France and as well did the other ones. It sounds like a vulture attitude to me. Civs in this game don't act like countries but like viruses!
If the real world had acted this way fifty years ago, my own country would have been split between Germany, Italy, England and the USA.
I know Civ3 is not meant to be realistic. But it would have been enjoyable if the AI had been programmed to act more proudly than that. Introduce some kind of real "friendship" concept based on the relation you have had with another civ for thousand years as well as the kind of government it mostly uses.
The way it acts now (and since multi is not possible), AI gives a real harsh and cold feeling to the game. It only acts in terms of numbers: I will attack this one because it has a feeble army (no matter what our relations have been since 4000BC); I will use this kind of gov because it suits my current needs (Communism or Rep with Suffrage for war, Democracy for science); etc...
Here you are. Sorry if my english is not very understandable at times.
(Edited for spelling and yes, there is probably more to correct )