El Justo
Deity
hi all
took a break from civ3 for a bit. lots of RL stuff going on, mostly work-related. all is well though
i even went so far as to buy civ5
toyed with it some, even opened the hood and looked around. it's ok. but there are some glaring limitations. some day i may jump into it all. but the fact of the matter is that there is a huge dearth of civ5 unit gfx and other things. so this is perhaps the reason i have gravitated back to this lovely little game (3) 
WW2 in the Pacific has always been on my to-do lists of sorts. matter of fact, i started one many, many moons ago as a deluxe version of the conquests base scenario. it was then that i finally mastered the art of adding units
i eventually gave up on the project and moved onto the first version of AoI. this was spring/summer 2004 iirc. fast forward a couple of years and i helped some of the Storm Over Europe guys with organizing that project, bounced ideas around etc. there was always a plan to produce a pacific version of that great series. so here i am after all these years 
another reason for my desire for this one is that my ancestors played a role in the war in real life. one grandfather worked at New York Shipbuilding yard in Camden, NJ during the war. many, many ships were built here. the USS New Jersey is one. a crown jewel iowa class BB
a museum ship today. another grandfather served in the USN on an oil tanker in the pacific. his one brother served on the USS Mobile CL. another brother worked at one of the armories in philadelphia. their father served in the merchant marines too. volunteered at 48, much to the dismay of my great grandmother (or so i'm told). finally, my dad's oldest brother served in the Marines at the tail end of the war, served in china. anyhow, lots of family background here.
onto the nitty gritty : i want to build this in the same vein as AoI. there will hopefully be a lot of similarities. here is what i have so far ::
civs:
US
Japan
Commonwealth countries
Dutch
Chinese Republic
Chi-coms
USSR
map: eric_A clipped a section of Marla Singers huge world map and made a real neat (and big) pacific map. it stretches from siberia in the NW down to the eastern part of India and Ceylon to the SW. eastern part of the map includes the US west coast, Canada, across N America and the eastern edge shows most of the US south east. Cuba and Florida are at the eastern edge. panama canal also. so the caribbean is navigable.
probable victory conditions : victory point accumulation via flag unit returns (probable) and unit kills. formula for victory needs to be fleshed out. but key AoI concept of returning raw material units will be in play. victory will be coalition. so the Allies are all together. US civ will probably be only Allied civ to spawn the raw material type units (will probably be called something else, think oil tankers and supply ships). they'll be spawned in N America and shipped across pacific to likely capital in Hawaii. Japan will have to ship out from her holdings in the pacific back to Tokyo. this is in line with japanese thirst for war resources, getting them back to japan. this concept is a WIP though. so go easy on me
on paper, it seems as if it would work. just need to test etc. i don't want to try to re-invent the wheel here.
nuke race - in play. no space ship victory or anything. not sure yet whether to restrict construction of nukes to one civ (via great wonder) or to make it a sm wonder. leaning towards small wonder atm. but not sure.
units - lines will be in the mold of AoI. stats will be similar also (at least their trajectory). still trying to wade through it all. but i have some base ideas. need to set up spreadsheets for the units. but at the end of the day, it will resemble the base model for AoI. i'll get into this more later.
resources - this is what i've been working on over the last few weeks. i have a pre-lim list. iirc there are 5 strats (iron/oil/coal/aluminum/uranium) and 27 lux (almost identical to AoI ones, using the same sheet with some modifications). there will be isolated areas of the map in this scenario, like all my works. AoI had two main areas: an industry side and a colonial side. this new one will likely have three: industry, colonial/imperial, and some type of pacific island resource.
could i use help with all this? probably. the best use of outside help would be with testing and civilopedia writing, i think. i am so far away though from testing that it is probably not a good idea to seek help now. there's just so much to do in the interim. feedback, though, is nice. and to gauge interest (not that a lack of interest would preclude me from working on it). anyhow, this is where i am atm
glad to be back and looking forward to getting all the super cool artwork into the files!
i'll post screen in due time. map and resources are being worked on atm...




WW2 in the Pacific has always been on my to-do lists of sorts. matter of fact, i started one many, many moons ago as a deluxe version of the conquests base scenario. it was then that i finally mastered the art of adding units


another reason for my desire for this one is that my ancestors played a role in the war in real life. one grandfather worked at New York Shipbuilding yard in Camden, NJ during the war. many, many ships were built here. the USS New Jersey is one. a crown jewel iowa class BB

onto the nitty gritty : i want to build this in the same vein as AoI. there will hopefully be a lot of similarities. here is what i have so far ::
civs:
US
Japan
Commonwealth countries
Dutch
Chinese Republic
Chi-coms
USSR
map: eric_A clipped a section of Marla Singers huge world map and made a real neat (and big) pacific map. it stretches from siberia in the NW down to the eastern part of India and Ceylon to the SW. eastern part of the map includes the US west coast, Canada, across N America and the eastern edge shows most of the US south east. Cuba and Florida are at the eastern edge. panama canal also. so the caribbean is navigable.
probable victory conditions : victory point accumulation via flag unit returns (probable) and unit kills. formula for victory needs to be fleshed out. but key AoI concept of returning raw material units will be in play. victory will be coalition. so the Allies are all together. US civ will probably be only Allied civ to spawn the raw material type units (will probably be called something else, think oil tankers and supply ships). they'll be spawned in N America and shipped across pacific to likely capital in Hawaii. Japan will have to ship out from her holdings in the pacific back to Tokyo. this is in line with japanese thirst for war resources, getting them back to japan. this concept is a WIP though. so go easy on me

nuke race - in play. no space ship victory or anything. not sure yet whether to restrict construction of nukes to one civ (via great wonder) or to make it a sm wonder. leaning towards small wonder atm. but not sure.
units - lines will be in the mold of AoI. stats will be similar also (at least their trajectory). still trying to wade through it all. but i have some base ideas. need to set up spreadsheets for the units. but at the end of the day, it will resemble the base model for AoI. i'll get into this more later.
resources - this is what i've been working on over the last few weeks. i have a pre-lim list. iirc there are 5 strats (iron/oil/coal/aluminum/uranium) and 27 lux (almost identical to AoI ones, using the same sheet with some modifications). there will be isolated areas of the map in this scenario, like all my works. AoI had two main areas: an industry side and a colonial side. this new one will likely have three: industry, colonial/imperial, and some type of pacific island resource.
could i use help with all this? probably. the best use of outside help would be with testing and civilopedia writing, i think. i am so far away though from testing that it is probably not a good idea to seek help now. there's just so much to do in the interim. feedback, though, is nice. and to gauge interest (not that a lack of interest would preclude me from working on it). anyhow, this is where i am atm

i'll post screen in due time. map and resources are being worked on atm...