1. We have added a Gift Upgrades feature that allows you to gift an account upgrade to another member, just in time for the holiday season. You can see the gift option when going to the Account Upgrades screen, or on any user profile screen.
    Dismiss Notice

W-I-P: Storm Over the Pacifc

Discussion in 'Civ3 - Creation & Customization' started by El Justo, Jun 8, 2012.

  1. Aleenik

    Aleenik Deity

    Joined:
    Jan 14, 2007
    Messages:
    2,203
    Location:
    France
    Of course people get their information from books originally and then put the information online. The digitization of books is a huge effort nowadays though, especially with things like reCAPTCHA, so I was just somewhat surprised that something like that wasn't online. Also, screw Life and Time.
     
  2. Klyden

    Klyden Emperor

    Joined:
    Jan 3, 2004
    Messages:
    1,276
    I think I have a pretty good representation of what was where based on the research I did and while there are some guesses in there, I think it is pretty close.

    Short of investing a ton more time into it along with doing a lot of actual leg work, it probably won't get a lot better.

    Basically, the Japanese had units assembled for the Coral Sea battle (takes place as the game opens) and a lot of the fleet was concentrated in home waters getting ready for the upcoming Midway operation. The carrier fleet had basically been steaming since Pearl Harbor and was badly in need of refit and maintenance. There are other units here and there in the now occupied SE Asia area and also trying to figure out where the Japanese subs were was also interesting.

    The US fleet was fairly easy. Pearl, West Coast or Coral Sea area.

    The Brits were in the western Indian Ocean for the most part.

    The Aussies had units involved with the Coral Sea area and some others around the coast of Australia.
     
  3. El Justo

    El Justo Deity

    Joined:
    Mar 5, 2004
    Messages:
    12,948
    Location:
    Southern NJ
    yes, there isn't a whole lot more that could be uncovered...save for some of the non-capital ships. but you know what ? the AI or the human player will change these locations that we pre-place within a few turns (more than likely). so the most important part from our end is really the quantity of ships...and the timing of their introductions.

    had a busy weekend and wasn't able to really get a whole lot done although i did get up at like 445 am the other day (fri), well before the rest of the brood :) so i ran some more test turns and also fixed a bunch of stuff per my notes. so there is progress :) just slow and steady.
     
  4. clamel

    clamel Prince

    Joined:
    May 26, 2011
    Messages:
    523
    DO I look forward to this scenario !!!! :hatsoff:

    However I´m probably the only one, OR ? :lmao:
     
  5. Aleenik

    Aleenik Deity

    Joined:
    Jan 14, 2007
    Messages:
    2,203
    Location:
    France
    You are definitely not the only one.:) No disrespect to the other scenario makers intended, but Storm Over the Pacific is the one that I'm looking forward to the most.

    Also, I just noticed. Pacific is misspelled in the title as "Pacifc".
     
  6. scratchthepitch

    scratchthepitch King

    Joined:
    Feb 13, 2010
    Messages:
    798
    That's odd, each ship of the Fubuki class I checked showed where she was around mid 1942 (except those that had been sunk by then):

    http://www.combinedfleet.com/lancers.htm

    Are you sure you were looking in the right place on the site?

    The ship movement tabulation is one of the most useful features of that site, and the main reason I hope the site owner keeps it up on the web. Hopefully they used accurate info in making those tabulations, so no guarantee the positioning is 100% accurate. But it seems close enough for a game.
     
  7. El Justo

    El Justo Deity

    Joined:
    Mar 5, 2004
    Messages:
    12,948
    Location:
    Southern NJ
  8. Ares de Borg

    Ares de Borg Norman Knight

    Joined:
    Sep 19, 2004
    Messages:
    5,078
    Location:
    Heart Of Europe
    頑張れ! (You can do it!)
     
  9. Klyden

    Klyden Emperor

    Joined:
    Jan 3, 2004
    Messages:
    1,276
    Lovely. The cross indexing is poor on the site then.

    Check what is available under the Fubuki class destroyer page:

    http://www.combinedfleet.com/ships/fubuki

    Good find. I will look to do some spot checking probably, but what I have is fairly close I think.
     
  10. scratchthepitch

    scratchthepitch King

    Joined:
    Feb 13, 2010
    Messages:
    798
    Glad the info is of use. The site does have it's navigation peculiarities. :)

    From the home page, http://www.combinedfleet.com/kaigun.htm scroll down to the (TROM) section. You can then select the general ship class and then it should show individual ships arranged by their class. Clicking on each ship should give the TROM for it (if you have not already figured this out).

    The technical info is fairly basic and general. And, as you wrote, the crosslinking is poor. The tech data is a mix of as built data and later, as rebuilt, and still later as refitted towards the end of the war. Too bad they didn't put the same detail into it as they did on the service histories. I think the site itself is run by one person, as a hobby, with others supplying help with data and writing history articles.
     
  11. El Justo

    El Justo Deity

    Joined:
    Mar 5, 2004
    Messages:
    12,948
    Location:
    Southern NJ
    so i've been pre-placing units, the japanese ones. now, i'll chip away at it as i get time etc. i typically leave the civ3editor program up and running on my pc at home...well, the 4 year old boy got a hold of it and placed about 80 Yamato class BBs on the map :lol: fiddled around with some of the scenario properties as well :) the boy is always asking the old man to play the 'map game' :D it's probably my fault b/c i tell him that he'll inherit the 'empire' when i'm dead and gone :cool: kids are golden.
     
  12. Vuldacon

    Vuldacon Dedicated to Excellence Supporter

    Joined:
    Nov 14, 2001
    Messages:
    6,564
    Gender:
    Male
    Location:
    USA
    El Justo... Just Love the "Little Helpers" :lol: They make life more Fun :)
     
  13. classical_hero

    classical_hero In whom I trust

    Joined:
    Jan 30, 2003
    Messages:
    33,262
    Location:
    Perth,Western Australia
    You have seriously overpowered Japan. ;)
     
  14. El Justo

    El Justo Deity

    Joined:
    Mar 5, 2004
    Messages:
    12,948
    Location:
    Southern NJ
  15. Takhisis

    Takhisis Jinping, wer fragt uns?

    Joined:
    Jul 11, 2005
    Messages:
    50,339
    Location:
    up yours!
    My mother used to complain of me staring at "that little map" all day. Double standards!
     
  16. El Justo

    El Justo Deity

    Joined:
    Mar 5, 2004
    Messages:
    12,948
    Location:
    Southern NJ
  17. El Justo

    El Justo Deity

    Joined:
    Mar 5, 2004
    Messages:
    12,948
    Location:
    Southern NJ
    on another note, finished preplacing all the ijn ships last night. fixed up some other things and started up another alpha run.

    i'm mostly satisfied with the overall arc of production/food for all of the cities on the map. there are a few spots, mostly isolated Japanese spots, that could use some help. by 'arc', i mean the rate at which we start in the cities with shields (low for most part, under 50 in all but the large metros) and also food (low city size no's). so the rate at which the cities grow, ie the food allotments in the city radius, dictates a lot in terms of being able to add more citizens and thus micro-manage the cities with the specialists (if desired). now, so of you probably shiver at the notion of 'micro-managing' the cities. it's not like that really. it's more of governor's auto managing (default setting iirc) of the citizens and thus more science, more taxes. so it's a culmination of all these things and the rate at which it expands. i try to keep a tight lid on this part of the gameplay...simply b/c it dictates a whole bunch of other things.

    had to slash some prices of improvements in the last few alpha runs. i don't want it taking too long to build stuff.

    i added in a Japanese Sentry unit, req's Imperialism, 5A/10D, 1 mvmt, -1 HP. i did not add in sentry units for the allies (yet). i want to see whether they really need them. but the Japanese one will be needed to secure and take back those blasted little RMs...which i'm still unconvinced about the 'raw material' returns for Japan. granted, i wasn't all that far along in the last alpha run to see (via debug) Japanese shipping and the returning of the RMs to tokyo. i saw some activity but not nearly what i'm looking for (more AoI). of course, AoI's AI returning the RMs was not stellar by any means. but it was semi-sufficient and at least gave me a gauge in terms of setting VP limits. anyhow, this'll be something i'll watch closely in this alpha mode and in the eventual beta.

    it's a shame to see the freshly placed fleets disperse on turn1 of this new alpha.

    not sure how long i'll run this new alpha but time will tell :)
     
  18. El Justo

    El Justo Deity

    Joined:
    Mar 5, 2004
    Messages:
    12,948
    Location:
    Southern NJ
    hi all :D still at it here.

    made some neat progress in my latest alpha run, this time as New Zealand.

    naturally, they start out a little puny. but i've been able to ratchet them up some. i've reached late 1943 with the latest run.

    still keeping a list of notes as i go. small-ish stuff and things of note. i'll fix all these things for the next run, reminiscent of the AoI alpha and beta tests.

    not much to build for the Kiwis compared to the other positions. i get an infantry unit, 3.7" mtn gun, 25 pounder, some bofors guns, a combat eng, kittyhawk fighters, and vengeance dive bombers.

    i'm limited in terms of where i can strike although i've set up a few airbases with an intent to push the Japanese out of Tarawa.

    air cover is proving to be challenging for the RNZN. i've had to utilize the air bases with kittyhawks to ensure TRs don't get whacked. have yet to lose any yet. but redlined a few times. us units have provided me some serious air cover also. i saw some p-38s and f-6's take down some bettys.

    my rugged kittyhawks shot down a few ijn planes too.

    i've got zero naval gunfire capabilities. it is so bad that i'll have to put some 25 pounders on my transports and let'em at it when i'm ready to launch my attack on tarawa. the vengeances are ok but i need to get right up on'em right before i attempt to land.

    the techs cost too much in the first era. i'm straining just to get it to 10-15 turns per tech. way too much, needs to be scaled back a little. i mean i'm using every trick in the book to boost science (and other stuff like gold and entertainment, uber mindful of the science/lux slider). i'll probably knock of 20-30% off era1 prices and see where that goes for the next test run. i do not want for civs to lag real far behind in the tech tree, especially since the eras are named for the years. i'm ok with some lag/advanced research but not a whole lot.

    japanese had an edge (something like 122 to 80-something) in VPs at end of 1943. allied side isn't really set up to win via VP win condition. so that part is about right. still muddling through my mind what to do with these damn victory conditions...yeah, i have a basis for it but not sure it's going as planned. by this i mean that the Japanese need a staggering no. of VPs 'cashed in' for victory. iirc, i forecasted a very late game win ceiling for them (based off of the total possible number of 'raw materials' created by Japan during the life of the scenario etc etc). so it would take some grueling shipping actions (and protecting said shipping) to even get a sniff at winning. other side of victory condition is the mass regicide component. this mean all king units need to be killed off in order for victory to be won. seems as if the Japanese got to both china factions in my latest test run (not in debug mode btw). their kings may have gotten killed b/c they were both there one minute (rather, turn) and gone the next. this will be the most pragmatic approach to victory for the allies, to kill off the 4 or 5 japanese king units.

    super quick turn times by mid game, something like turn 78. lots of units floating around on this map and i'm only waiting 30-45 seconds or so each turn. my rig is roughly 3 yrs old. super pleased with this part of gameplay. it's smooth, has nice continuity, and surely that 'one more turn' feeling that is a staple of the civ series.

    i have not seen much push from the US in the pacific. granted, i can't actually see what they're doing due to non-debug mode. but they haven't taken anything in the pacific. disturbing. i almost have to try and entice the americans to go on the offensive here. hoping to polish this up some as i move along these test biqs. ideas welcomed of course :cool:
     
  19. clamel

    clamel Prince

    Joined:
    May 26, 2011
    Messages:
    523
    And how are you getting along El Justo ??

    :crazyeye:

    Hopefully something nice before this fellow turns up
    :santa2:
     
  20. Redman

    Redman Emperor

    Joined:
    May 11, 2004
    Messages:
    1,607
    Gender:
    Male
    Location:
    Nijmegen, Netherlands (GMT+1)
    Just discovered this new beauty! Hope you make it just as good as AoI! Will follow the progress of this one.
     

Share This Page