thanks Delta
update:
as is often the case, my silence here in this thread usually means i'm busy working on the files
i've been working on the Civilopedia file over the last 10 days or so. now, i'm not getting all of the unit stuff in yet. that's a little more down the line, and not crucial for beta testing. i can do that while in beta (as we did with AoI). instead, i've been putting in the technical data for the improvements and wonders. i always found that it's sort of critical to have the benefits and un-named info for the imp's and wonders while playing a scenario. i mean, we need to know what types of attributes/bonuses that the buildings give us or else it's pretty hard to guess what these buildings will do once built. blame the programmers for not putting this data into the base game
nonetheless, i'm almost finished with putting in the un-named stuff into each entry. i used the AoI Civilopedia as a template. so each entry will be pretty informative in terms of gameplay. i even added in a bunch of GCON_ links too, just like in AoI. i always thought these add more polish, especially for gameplay.
of course, during the course of constructing the CivP building entries, i came across some bugs in the editor. only a handful, mostly unchecked boxes and a few incorrect tech assignments. fixed
Civilopedia work has a secondary benefit for scenario developers in that i can kinda fix or streamline some things when going through in the editor. core strategies for all the different civs sort of crystallize some too. Japan needs to maintain its empire at its zenith. shipping its 'War Materiel' units back to the home islands for VP. attain a certain amount for victory and you win. easier said than done with lots of shipping if this faction wants to 'win'. industrial base is ok but maxed out, pretty much. resources are more of an issue for this civ. in addition, Japan does not have as many 'vet' buildings like the Allies nor do they have the layers of industrial imp's that the US has. the Allies otoh need to check Japanese advances, perform anti-shipping roles, utilize its industrial and technological advantages (US in particular). and most importantly, to win, the Allies need to knock out the Japanese 'king' units which are scattered about the map. Japan can 'knock out' a civ if it kills all of said enemy's 'king' units. however, it will prove to be very difficult as the Allied 'kings' are more sheltered, well insulated within their borders. this isn't the case for the Japanese 'kings'. they're more on the front lines compared to the Allies. i placed Japanese 'kings' all throughout the Pacific and a few in Japan. i pretty much placed them in all locations that the US fought to take from the Japanese. so there are a few spots where strategically i could have placed Japanese 'kings' but did not b/c, for now at least, i want to stick to the script that the US military took in the Pacific. Rabaul, for example, was never taken by the Allies. according to what i've read, it was instead surrounded and cut off from the rest of the Japanese holdings in the solomons and surrounding areas. similarly, places in the C-B-I theater were never 'taken' by the Allies. so no Japanese 'kings' in this theater either. anyway, point is to try to make the US side follow a familiar course from Guadalcanal, up through the Pacific, towards Iwo Jima, and on to the Japanese Home Islands.
next up after i get done the essential CivP work is to check Delta's units and see what i need to update. after that, i upload for beta testing