Dwarven Zerker
Just one more turn Honey!
Recently the Zulus decided to wage war rather than remove their troops from my territory. This advanced my war plans by about 10 or 15 turns, so my military is a little on the small side.
I'm taking the war to him with my Immortals and Knights (Musket Men to defend) taking on his Longbowmen and Impis. Fortunately for me he doesn't have access to iron. But going after his towns with fortified Impis and Spearmen I'm losing about 1/2 of my troops. I figured I'd be winning about 2/3 of my battles. I've generally been attacking with 1 or 2 knights, 3 or 4 Immortals with 1 or 2 Musket Men in a stack. I open my battle with the Knights and try to finish with my Immortals. Is there something I can do differently to increase my success?
I'd really like to hear what general principles people use to attack towns and cities before artillery becomes useful, especially when the defenders have similar strength to the attackers.
I'm taking the war to him with my Immortals and Knights (Musket Men to defend) taking on his Longbowmen and Impis. Fortunately for me he doesn't have access to iron. But going after his towns with fortified Impis and Spearmen I'm losing about 1/2 of my troops. I figured I'd be winning about 2/3 of my battles. I've generally been attacking with 1 or 2 knights, 3 or 4 Immortals with 1 or 2 Musket Men in a stack. I open my battle with the Knights and try to finish with my Immortals. Is there something I can do differently to increase my success?
I'd really like to hear what general principles people use to attack towns and cities before artillery becomes useful, especially when the defenders have similar strength to the attackers.