Waging War

flyingbunnys

Warlord
Joined
Jul 16, 2006
Messages
141
I was playing last night and a realized I've changed how I wage war.

In Civ IV I would acctually go on conquring rampages. I'd be all like I hate you and you and you stop picking on my because Im jewish! I would burn everything to the ground.

However now I find my self fighting differently. Now its like stop picking on the other AI they can't help it if they were programmed stupid and can't defend themselves properly! Then I attack and dispite the fact I can abuse the puppet state and take literally no penalties, I give the cities back to their previous owner assuming they survived the night.

Did I really become more generious towards the AI. Do I just feel sorry for them? Shouldn't I want these cities for myself?

I think the main reason is in civ IV there was so many cities everywhere it didn't seem burning one would make it missed. Now there is still open land in the midevil era so burning one just creates more empty space, which makes everything look so barron.

On the other hand I did find this a useful tactic. I charged my units which took damage during the charge and he had a second wave of troops on its way. I gifted the city to an country he wasnt at war with, that I had open boarders with, and hid inside his boarders bombarding him with arrows and trebuches.

Anyways how has Civ 5 changed the way you wage war/conduct deplomacy and why?
 
As Japan in Civ3 I would send Samurai streaming across any border at a whim, Mao Zedong was often the butt of many a cruel invasions. The point is whenever I attacked a Civ I threw whatever I could as far as I could, very blitzkrieg like. In civ5 I find myself in limited military engagements. In fact in the game I'm playing we haven't even had a world war like conflict to decide the dominant nations. I wage war more conservatively now because of distances I suppose.
 
However now I find my self fighting differently. Now its like stop picking on the other AI they can't help it if they were programmed stupid and can't defend themselves properly! Then I attack and dispite the fact I can abuse the puppet state and take literally no penalties, I give the cities back to their previous owner assuming they survived the night.
Careful though. Puppet states will build all kinds of buildings that you have to pay maintenance for. :(

I think the main reason is in civ IV there was so many cities everywhere it didn't seem burning one would make it missed. Now there is still open land in the midevil era so burning one just creates more empty space, which makes everything look so barron.
I definitely feel you on the number of cities thing. Civ5 definitely made the subjective judgment that less cities are better than more cities. However, one thing I love is that pillaged improvements have their own persistent graphics. In my first game I ransacked the small continent my enemies were on and it looked like someone had taken a torch to the entire land. Black and broken tile improvements everywhere. MUAH HA HA HA HA HA!!

Anyways how has Civ 5 changed the way you wage war/conduct deplomacy and why?
I'm giving it some time, but right now I'm not really doing diplomacy at all. I find the AI never wants to trade luxury or strategic resources (unless I give everything I own for one measly wine resource). Otherwise its Pacts of Secrecy and Cooperation, of which I can't seem to find any practical ramification.

War is way more fun, both for the new complexity in army movement, ranged units, etc, and the pillaged tile improvements I mentioned above. But one thing that makes me want to tear my hair out is the fact that I can't raze an enemy capital. Exactly why is that?
 
Most of the time i just burn evrey town down unless its well placed. Sometimes i go and kill off an enemy army, pillage their towns, then give evreything back to them, just broken :)
 
In civ5 I find myself in limited military engagements. In fact in the game I'm playing we haven't even had a world war like conflict to decide the dominant nations. I wage war more conservatively now because of distances I suppose.

Limited engagements I want to know your secret, I can't seem to avoid war, and so far I am loving the new war system except that the AI is completely inept at keeping up in tech, but hey that is fine with me I play as the U.S and I'm going all operation iraqi freedom on everyone.

In my most recent game the Romans were attacking city state and countries one after another. I finally got tired of them trying to take over everyone on the continate but me. I sent my Rifles and Cannons over to start freeing various city states and the French who had been taken over by Rome. Literally I plowed over their swords and crossbows. I got a bit of help from Greek muskets though.

Point is every game I get these epic wars because one AI desides it wants to try and take everything over. Everyone else complaines about the war system it makes me feel like I must be playing a different game than them, when my battles are epic even if a bit one sided do to poor AI actions.
 
As Japan in Civ3 I would send Samurai streaming across any border at a whim, Mao Zedong was often the butt of many a cruel invasions. The point is whenever I attacked a Civ I threw whatever I could as far as I could, very blitzkrieg like. In civ5 I find myself in limited military engagements. In fact in the game I'm playing we haven't even had a world war like conflict to decide the dominant nations. I wage war more conservatively now because of distances I suppose.

I gotta say...I'm LOVING the limited war aspect thus far.

I've sent small expeditionary forces to help allies and liberate CSs, etc. I'ts lots of fun.

:)
 
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