Wainy's Let's Play Deity - The Generic Conquest Victory

Well thank you for the compliment! I'm not sure I agree with your karmic analysis, but I think your point about adaptation is quite valid.
Don't force me to say it was pure luck! :)

Not sure quill18 will do another civ5 LP or if he does it won't be for a while. He wants to concentrate on shorter LPs like his Tropico 3 LP. Says that he gets more enjoyment from them.
That's a shame. Thanks to him I'm playing Civ5 actually. I've tried this game at the beginning and hated it. Few months later I've accidentally bumped into his very first LP and didn't look back ever since. He's genuinely funny guy.
 
Noted. You'll like the next one, where I analyse where I went wrong and try to remedy it. Honestly though, I'm getting a bit tired of all the criticism - not just from you, of course. As you'll see, this is a nice strategy, with a few tweaks. And of course, it will work without fail on every level below deity, and the great library is considered shiny for a reason, &c, &c...



I've mentioned this myself on previous occasions - or at least I hope so! It's certainly occurred to me.

Please, DO NOT get discouraged by the critics. Your videos & insights have done wonders for my game play (pun intended).

Your fans far outweigh any detractors.
 
i just finished my math assignments for this month
and i plan to take the rest of today off before i start my english asignments
so if you could please post some more videos:p

regarding the good start comments, when i play deity i reroll untill i get a good start, so personally i prefer to watch games with a good start
to see someone with a really crappy start do a lot better than i do with a good start, would just make me feel more like a noob than i am:cry:,

If its already been done I would appreciate a link, but I would LOVE a video showcasing clips of starting city strategies from best to worse.
 
Thanks for the encouragement. :goodjob:

First I want to second the encouragement. There is a lot of good in your games and people who appreciate your work and you will never know it.

Second every game has play that wasn't perfect. Anyone who posts a game will have a lot of flaws in it I don't care how good you are. Your commentary pointing out where mistakes you made helps everyone.

If I had more time I would love to make games showing others how to play and offering them the entertainment watching a Civ game can bring but it is hard. Thanks for the obvious hours of work you put in to making these available.
 
Unfortunately not. This did remind me to get the starting autosave for the current game, which I'll post once the LP is finished. (No initial warrrior and settler move, even!)

Okay, I'll try the same trick on Montezuma to see if he will attack with such force, after you upload it.
 
Thanks for the obvious hours of work you put in to making these available.

Umm... work :cool:

If its already been done I would appreciate a link, but I would LOVE a video showcasing clips of starting city strategies from best to worse.

Sorry to ask you this again, but what do you mean? Are you looking for an analysis of why certain starts are better than others? Or do you want to see a variety of opening strategies, some good, some less so, from the same starting save? I can see both of these being potentially worthwhile.
 
Scouting with warriors is not a good idea. We need our scouting unit to move as fast as possible in the first twenty or so turns, to hit as many ruins as possible. Also, meeting other civs (research boost, resource selling, strategic info), city states (mostly gold bonuses), natural wonders, etc. as soon as possible is vital at Deity.
If Spain, I open up double scout. On Immortal, I almost always open double scout, since timing is not so tight.
However, it is important to remember to move scouts "move by move", not two moves at once, and rest them on rough terrain if possible. Losing a scout early is not a game breaker, even on Deity, but can be a big problem. Also, if you are standing two tiles away from an encampment, and there is a spawned barbarian ready to step in the encampment, you will get attacked. Take a look at 21m36s!
Anyway, I would get a scout out asap. It would pay off.

Also, you should have dropped money into Kuala Lumpur sooner. Darius was allied with them and guarded. If he declared, Kuala Lumpur would declare, and you would lose influence with them. If you allied them, and Darius would declare, they would have been a fine buffer between him and you. I would ignore Bucharest for Quebec City (they are near and have 6 iron), and would even steal their worker which was right next to your units.

Overall the opening was fine. I like your playing, it is bold. However, I don't like when you say "This-or-that" is tempting. You've lost some games just because you were not sticking to the strategy. ;-)
 
Scouting with warriors is not a good idea. We need our scouting unit to move as fast as possible in the first twenty or so turns, to hit as many ruins as possible. Also, meeting other civs (research boost, resource selling, strategic info), city states (mostly gold bonuses), natural wonders, etc. as soon as possible is vital at Deity.

I disagree. If your scout gets killed (which happens often even with micro) you're worse off. Warriors are a bit slower but much more resillient. Also you can use them later for defense.
 
Those ~5 turns at the start aren't going to be make or break for your game if the scout dies. If he dies then just use the warriors, but I think the small investment at the start is worth it. You'll want to get rid of the scout anyways eventually.
 
You can punch out a scout faster than a warrior. It is important to move fast the first 20-30 turns. After that, your scouting unit will venture far away to find distant city states and natural wonders anyway.
 
Just a note on the scouts getting 1-shot by barbarians thing, that can only happen if your scout is in flat terrain. In rough terrain it's impossible for a brute to 1-shot a scout. Of course you can still lose it if it gets cornered or something, but it might save a unit to always end in rough terrain if you aren't sure what's ahead.
 
If you get lucky, an archer-scout can appear from a ruin and you can use it for distant barb quests(because he will still be there scouting).

Best serve for a scout is throwing him far far away to have a good read of the map and ressources before the AI put plenty of cities.
 
If you get lucky, an archer-scout can appear from a ruin and you can use it for distant barb quests(because he will still be there scouting).

Best serve for a scout is throwing him far far away to have a good read of the map and ressources before the AI put plenty of cities.

Of course, but on continents (like for this game) it's less crucial since there are fewer places accessible by the scout. I could see scout first for pangaea, warrior first for continents.
 
Thought the Longsword rush was nerfed into the ground? Think again! To ramp up the excitement, this time around I'm going for a generic conquest victory - no unique traits allowed!

For those of you who don't prowl the strategy forums, I've been doing deity videos for a few months now, and I thought this time I'd reach out to people who have a bit less experience with the game. If you like the videos, please subscribe, or check out the strategy forums since that's where I usually post these announcements. Also, make sure to ask questions if you don't understand anything.

Check it out! http://www.youtube.com/user/Wainyciv#p/a/u/0/mSArmeI5r8k

Interesting but what is a generic conquest victory? They used to have a conquest victory, it should have been added it to CiV. To gain a Domination victory on giant maps takes a very very long time. In fact in my current game on a GEM TSL world map. I have captured one capital and have 19 to go. I am in the mid 1800s. So I'd love to learn about a conquest victory. :)
 
By generic he means he's playing without using any unique abilities or units, so the concepts can be applied to any civ going for a domination victory.
 
I see in the game where Inca owns you that you again chase the GL. and that you are actually surprised with the amount of units that they throw at you? its deity! an archer in house an can do so much. all those hammers spent on the GL are probably better spent else where. the DOW's will come, you have to be ready.

im not above quitting when i loose a city, however.


but this should be be called the generic great library deity rush.


i need to watch more of the videos so perhaps the GL can pay off and you win. or perhaps you re-roll again.
 
I see in the game where Inca owns you that you again chase the GL. and that you are actually surprised with the amount of units that they throw at you? its deity! an archer in house an can do so much. all those hammers spent on the GL are probably better spent else where. the DOW's will come, you have to be ready.

I was never declared on by the Inca. If you mean Polynesia, yes, I was surprised, and so were other people who are also deity players. Read the thread. Also, I've argued that archers are not particularly powerful when faced with a swarm of even weak units. Again, read the thread. Feel free to rebut my points, but don't rehash the same tired arguments.

i need to watch more of the videos so perhaps the GL can pay off and you win. or perhaps you re-roll again.

I don't need to reroll - I found a strategy that allows me to adequately defend myself if necessary and still have a shot at the GL, which significantly speeds up the LS rush and is therefore worth the hammers if you can get it. Your condescension might be better-placed if you actually did watch all the videos before commenting.
 
Great video series Wainy. Don't let all the criticism get to you. I think that sometimes people forget that one of the best things about a LP series is that it provides a forum to discuss the pros and cons of different strategies. No one plays a perfectly optimal game, but you get closer by trying different things and then talking about them.
 
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