gamemaster3000
Warlord
- Joined
- Dec 6, 2005
- Messages
- 159
The peaceful victories could use some jazzing up. Just brainstorming, I think Harmony in particular would be more interesting if the Mind Flower started a countdown to some massive boss (possibly named "Avatar of Planet's Resistance") and then defeating it was how you won. The same could be said for the Supremacy victory, where maybe the Earthlings threw something back at you through the Exodus gate so you had to maintain an army on your side as well.
The contact victory also seems pretty easy to do. I haven't found a piece of the signal in a ruins yet, but wouldn't it be trivial to win if you did? You need one very early tech and then build a few wonders and you're done.
I also think the contact victory would be more interesting if powering up the beacon reduced your city's strengths by like half or two-thirds and took city bombardments offline. At least that way there would be a chance an opponent could make it to your beacon (i.e. capital) in 20 turns. Or if it was more of an economic victory and there was a (configurable at game start) amount of energy you had to pump into the beacon before you won.
It would also be cool gameplay if there were ways to directly interfere with your opponent's win conditions, such as two supremacy players fighting each other through the gate.
I would also like to see a victory that required completing the tech web, I want to build all the cool buildings!!!
The contact victory also seems pretty easy to do. I haven't found a piece of the signal in a ruins yet, but wouldn't it be trivial to win if you did? You need one very early tech and then build a few wonders and you're done.
I also think the contact victory would be more interesting if powering up the beacon reduced your city's strengths by like half or two-thirds and took city bombardments offline. At least that way there would be a chance an opponent could make it to your beacon (i.e. capital) in 20 turns. Or if it was more of an economic victory and there was a (configurable at game start) amount of energy you had to pump into the beacon before you won.
It would also be cool gameplay if there were ways to directly interfere with your opponent's win conditions, such as two supremacy players fighting each other through the gate.
I would also like to see a victory that required completing the tech web, I want to build all the cool buildings!!!