Wait for Sound to Finish?

Joined
Oct 20, 2007
Messages
481
Location
Spokane, WA
When using the following...

UI.PlaySound("...");

The sound is handled as an event, which means the lua code continues to execute while it plays. When the sound is set to a button, the button can be rapidly clicked, resulting in overlapping audio. I would like to be able to pause script execution until the sound completes, or watch for an event letting me know the sound has completed. Does anyone know how to handle this?
 
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