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Wait to found a capital?

Discussion in 'Civ5 - General Discussions' started by DWilson, Nov 3, 2013.

  1. DWilson

    DWilson Where am I? What turn is it?

    Joined:
    Jun 7, 2012
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    Location:
    Milwaukee, WI, USA
    I'm just curious about how many turns you might be willing to wait before founding a capital to get a better start location?

    Usually I'll go first turn, but sometimes you see golden positions a turn or two away. And if I play as Venice, which I find is one of my new favorites (even though I wasn't keen on the idea to start), then that starting spot is ten times more important and it's usually worth considering.

    Not to mention the Polynesia Terra slingshot, which can be really fun at times. (Sailing the original settler to the new continent, then setting up an empire before anyone else can come and compete). That's a bit extreme, though, as the offset to that is a ~15 turn wait
     
  2. Smote

    Smote Emperor

    Joined:
    Aug 23, 2007
    Messages:
    1,170
    2 turns
     
  3. yasinbin

    yasinbin Chieftain

    Joined:
    Jul 30, 2013
    Messages:
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    Location:
    Dhaka,Bangladesh
    depend....if i start in a bad location ( no lux,production) , Iif i'm playing on kings, I will wait 4-5 turn to find a better location.
     
  4. z284pwr

    z284pwr Prince

    Joined:
    Jul 21, 2013
    Messages:
    371
    This.

    Difficulty and skill level can play a big roll in this as well. A pretty good player on King and below could easily wait 4-5 turns and still steam roll the AI pretty easily.
     
  5. Walter R

    Walter R Great Engineer

    Joined:
    Mar 8, 2013
    Messages:
    713
    Location:
    England
    I'm with Smote - any more and it's time to re-roll for me. Recent games have seen me take one turn to move because where possible I found on a hill.
     
  6. TractorBoy

    TractorBoy Prince

    Joined:
    Jul 14, 2012
    Messages:
    435
    Location:
    England
    Playing Epic or Marathon I often go walkabout looking for a hill next to a river and mountain, if you go far enough (3/4 turns) you may even be lucky enough to start with a Natural Wonder within your borders. Several times I have picked up the Great Barrier Reef pairing.
     
  7. Santa Maria

    Santa Maria Warlord

    Joined:
    Aug 31, 2011
    Messages:
    135
    I believe waiting up to 5 turns is playable. You are 5 turns behind and they are not very good at taking adv of it. You will catch up. The starting location is for 250 turns so it easily pays off the 5 turns. I dont know but waiting for 2-3 turns is ok even on Deity.
     
  8. Firesmacker

    Firesmacker Chieftain

    Joined:
    Sep 20, 2012
    Messages:
    74
    Location:
    Illinois
    I'll only do it if I know for a fact that there is a better spot close by. I don't go wandering around hoping to find a better spot.
     
  9. Dogmouth

    Dogmouth King

    Joined:
    Mar 19, 2012
    Messages:
    613
    I tend to play Epic, so 3-4 turns is no big deal.

    Does anyone else notice that you tend to get more culture ruins if you settle after hitting a ruin? It seems like almost 50% (on immortal, if difficulty matters) of pre-settling ruins are culture, although that could be my imagination.
     
  10. EK834

    EK834 Prince

    Joined:
    Aug 26, 2013
    Messages:
    333
    I've gone around 10-12 on King/Marathon without major impact (I'm overpowered on King). If I find nothing interesting I might restart and build it at my start point after all.

    On Emperor I'm far less good and won't go more than 6 turns of Marathon before restarting (with the same map a the initial turn, I rarely change my map unless the start spot and its surroundings are just plain awful).
     

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