After playing the Mao RPC game and posting an article on settled Great Spy Specialists I decided to do a walkthough. Here I am playing Ghengis Khan, the AI that probably is the absolute worse for establishing a good economy because of his traits (agressive and imperialistic) and military oreintated UB. The speed is marathon, monarch difficulty, and hemisphere's map. I plan to keep it very simple, and I did not finsh the game as I believe it illustrates my point sufficiently. I will attach the save if anyone is interested in finishing the space race. It is no guarenteed winning situation, but I do show the power of using settled Spy specialists once again, without ever using the ep slider. We essentially ran a CE game as we normally would. We played a typical Khan game, rushing a civilization out of existence, then playing diplomatically with the last two AIs and trading techs with the other hemisphere once we met them. So first, our leader. There early tech path went AH/mining/archery/BW/Masonry, and that's all the specifics you really need to know The settled spot Is not overpowered with resources. IN fact there is little food. An ideal situation to apply this strategy. If you recall the primary focus is to get the Great Wall Wonder (and only that wonder), pop a Great Spy and settle him. Patience is the key Here is captial building teh Wall Note I am relying stricly on high production tiles and chopping the wall to accellerate teh build. Once we get teh wonder built we focus on settlers to leverage the Imperialistic trait. On our continent we have 3 other Ais, Wang Kong, Ragnar (who founded Hinduism) and Pacal (The Buddhist Founder). We decided Wang was to our south and claiming horse and iron quickly with two other cities, we did what Khan does best. So very quickly Wang is destroyed and Mongolia amounts to 5 core cities. We expands with several more cities to claim a very nice region of land without conflicting with the other two Ais. We became best friends with Ragnar, adopting Hinduism and remaining in HR for the entire game. PAcal was OK with us, but became annoyed later. Now the only imprtant techs we got soon was writing and alphabet, for spies and tech trading Yes, pretty low. However, once we got the first GS we balanced the eps out between the two. Once we got CoL we build a ourthouse right away in the capital and ran a spy specialist, which sped up the next Great Spy which we used for Scotland yard. We built tha national epic here and adopted pascifism for the entire game (Yes, old GK was a pascifict, you know my style of games) spoeeding up the GSpys. By the time we met the first of-continent AI, we were rolling in eps against these AIs. Note, we ran no specialists except spys. We got all Great Spy specialists except for 2 GAs (Unavoidable GA pollution from the NE), we used one for a GA and saved the other for a potential late game golden age. Now once we met all the toher AIs, we were real behind in tech That was OK, we ignored the conventional liberalism path. What we beelined was engineering for castles nationalism for nationhood printing press (as a prerequisite and to help the CE game) constitution democracy Scientific Method Communism Even though we fell behind we stoel techs, and researched techs the AIs did not have. We got ALOT of stuff for democracy and Communism. Now, we signed a defensive pact with Ragnar which scared the entire world into leaving us alone. We teched as well as we could, and stole more as the espionage game had a snowball effect. By the end of the save the eps stats looked like this I even used a Gspy at the end to infiltrate Pacal to steal the last valuable tech I did steal. The techs ended up like this teching refridgeration for superconductors, folowwed by rocketry to hot the space trail. I would expect I could steal a few more techs. The game gopt a littel tedious, so I stopped here. Remember I do plan marathon speed. The next segment I will list what I actually stole, and some screenshots of the espionage missions.