DrJambo
Crash-test dummy
Walls:
+50% defence (except gunpowder units)
-50% damage vs bombardment
Obsolete with Rifling
Castle
+50% defence (except gunpowder units)
-25% damage vs bombardment
+1 trade route
+1 culture
+25% espionage
Obsolete with Economics (except defence stuff...)
So, questions:
1. Are cannons, artillery, tanks, modern armour, cavalry, etc, considered gunpowder units? Or are these still considered siege, armour and mounted, and this exemption is strictly for true 'gunpowder units', eg. riflemen, infantry, marines, mech inf?
2. Apparently only the non-defensive bonuses of a castle become obsolete with Economics. Therefore, when do the actual defensive bonuses become obsolete? Never?
+50% defence (except gunpowder units)
-50% damage vs bombardment
Obsolete with Rifling
Castle
+50% defence (except gunpowder units)
-25% damage vs bombardment
+1 trade route
+1 culture
+25% espionage
Obsolete with Economics (except defence stuff...)
So, questions:
1. Are cannons, artillery, tanks, modern armour, cavalry, etc, considered gunpowder units? Or are these still considered siege, armour and mounted, and this exemption is strictly for true 'gunpowder units', eg. riflemen, infantry, marines, mech inf?
2. Apparently only the non-defensive bonuses of a castle become obsolete with Economics. Therefore, when do the actual defensive bonuses become obsolete? Never?